libER 0.1.4.2
ELDEN RING API library
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WEATHER_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
18 int SfxId{ -1 };
19
25 int WindSfxId{ -1 };
26
32 int GroundHitSfxId{ -1 };
33
39 int SoundId{ -1 };
40
48 float WetTime{ -1.f };
49
56 unsigned int GparamId{ 0 };
57
65 unsigned int NextLotIngameSecondsMin{ 3600 };
66
74 unsigned int NextLotIngameSecondsMax{ 7200 };
75
81 int WetSpEffectId00{ -1 };
82
88 int WetSpEffectId01{ -1 };
89
95 int WetSpEffectId02{ -1 };
96
103
110
116 int SfxIdInoor{ -1 };
117
123 int SfxIdOutdoor{ -1 };
124
128 float aiSightRate{ 1.f };
129
136};
137
138}; // namespace paramdef
139}; // namespace from
140
141static_assert(sizeof(from::paramdef::WEATHER_PARAM_ST) == 68,
142 "WEATHER_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition WEATHER_PARAM_ST.hpp:10
int WindSfxId
Wind SfxId (outdoor)
Definition WEATHER_PARAM_ST.hpp:25
float DistViewWeatherGparamOverrideWeight
Overwrite weight value in the distance camera.
Definition WEATHER_PARAM_ST.hpp:135
int WetSpEffectId00
Wet special effect ID_00.
Definition WEATHER_PARAM_ST.hpp:81
float aiSightRate
AI field of view magnification.
Definition WEATHER_PARAM_ST.hpp:128
float WetTime
Wet time (seconds)
Definition WEATHER_PARAM_ST.hpp:48
unsigned int NextLotIngameSecondsMax
Maximum time until the next weather lottery (in-game seconds)
Definition WEATHER_PARAM_ST.hpp:74
int WetSpEffectId02
Wet special effect ID_02.
Definition WEATHER_PARAM_ST.hpp:95
unsigned int GparamId
GparamId for weather.
Definition WEATHER_PARAM_ST.hpp:56
int WetSpEffectId04
Wet special effect ID_04.
Definition WEATHER_PARAM_ST.hpp:109
int SoundId
SoundId for weather (common)
Definition WEATHER_PARAM_ST.hpp:39
int SfxIdOutdoor
Weather SfxId (outdoor)
Definition WEATHER_PARAM_ST.hpp:123
int SfxId
Weather SfxId (common)
Definition WEATHER_PARAM_ST.hpp:18
unsigned int NextLotIngameSecondsMin
Minimum time until the next weather lottery (in-game seconds)
Definition WEATHER_PARAM_ST.hpp:65
int WetSpEffectId03
Wet special effect ID_03.
Definition WEATHER_PARAM_ST.hpp:102
int SfxIdInoor
Weather SfxId (indoor)
Definition WEATHER_PARAM_ST.hpp:116
int WetSpEffectId01
Wet special effect ID_01.
Definition WEATHER_PARAM_ST.hpp:88
int GroundHitSfxId
SfxId for ground hit effect.
Definition WEATHER_PARAM_ST.hpp:32