libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <ITEMLOT_PARAM_ST.hpp>
Public Attributes | |
int | lotItemId01 { 0 } |
1: Item ID | |
int | lotItemId02 { 0 } |
2: Item ID | |
int | lotItemId03 { 0 } |
3: Item ID | |
int | lotItemId04 { 0 } |
4: Item ID | |
int | lotItemId05 { 0 } |
5: Item ID | |
int | lotItemId06 { 0 } |
6: Item ID | |
int | lotItemId07 { 0 } |
7: Item ID | |
int | lotItemId08 { 0 } |
8: Item ID | |
int | lotItemCategory01 { 0 } |
1: Item category | |
int | lotItemCategory02 { 0 } |
2: Item category | |
int | lotItemCategory03 { 0 } |
3: Item category | |
int | lotItemCategory04 { 0 } |
4: Item category | |
int | lotItemCategory05 { 0 } |
5: Item category | |
int | lotItemCategory06 { 0 } |
6: Item category | |
int | lotItemCategory07 { 0 } |
7: Item category | |
int | lotItemCategory08 { 0 } |
8: Item category | |
unsigned short | lotItemBasePoint01 { 0 } |
Basic appearance point. | |
unsigned short | lotItemBasePoint02 { 0 } |
Basic appearance point. | |
unsigned short | lotItemBasePoint03 { 0 } |
Basic appearance point. | |
unsigned short | lotItemBasePoint04 { 0 } |
Basic appearance point. | |
unsigned short | lotItemBasePoint05 { 0 } |
Basic appearance point. | |
unsigned short | lotItemBasePoint06 { 0 } |
Basic appearance point. | |
unsigned short | lotItemBasePoint07 { 0 } |
Basic appearance point. | |
unsigned short | lotItemBasePoint08 { 0 } |
Basic appearance point. | |
unsigned short | cumulateLotPoint01 { 0 } |
Appearance points after accumulation. | |
unsigned short | cumulateLotPoint02 { 0 } |
Appearance points after accumulation. | |
unsigned short | cumulateLotPoint03 { 0 } |
Cumulative post-appearance points. | |
unsigned short | cumulateLotPoint04 { 0 } |
Appearance points after accumulation. | |
unsigned short | cumulateLotPoint05 { 0 } |
Appearance points after accumulation. | |
unsigned short | cumulateLotPoint06 { 0 } |
Appearance points after accumulation. | |
unsigned short | cumulateLotPoint07 { 0 } |
Cumulative post-appearance points. | |
unsigned short | cumulateLotPoint08 { 0 } |
Cumulative post-appearance points. | |
unsigned int | getItemFlagId01 { 0 } |
Another crunchy flag ID. | |
unsigned int | getItemFlagId02 { 0 } |
Another crunchy flag ID. | |
unsigned int | getItemFlagId03 { 0 } |
Another crunchy flag ID. | |
unsigned int | getItemFlagId04 { 0 } |
Another crunchy flag ID. | |
unsigned int | getItemFlagId05 { 0 } |
Another crunchy flag ID. | |
unsigned int | getItemFlagId06 { 0 } |
Another crunchy flag ID. | |
unsigned int | getItemFlagId07 { 0 } |
Another crunchy flag ID. | |
unsigned int | getItemFlagId08 { 0 } |
Another crunchy flag ID. | |
unsigned int | getItemFlagId { 0 } |
Crunchy flag ID. | |
unsigned int | cumulateNumFlagId { 0 } |
Lottery cumulative save flag ID. | |
unsigned char | cumulateNumMax { 0 } |
Maximum number of lottery cumulative. | |
signed char | lotItem_Rarity { -1 } |
Rarity overwrite. | |
unsigned char | lotItemNum01 { 0 } |
Quantity. | |
unsigned char | lotItemNum02 { 0 } |
Quantity. | |
unsigned char | lotItemNum03 { 0 } |
Quantity. | |
unsigned char | lotItemNum04 { 0 } |
Quantity. | |
unsigned char | lotItemNum05 { 0 } |
Quantity. | |
unsigned char | lotItemNum06 { 0 } |
Quantity. | |
unsigned char | lotItemNum07 { 0 } |
Quantity. | |
unsigned char | lotItemNum08 { 0 } |
Quantity. | |
bool | enableLuck01: 1 { false } |
Luck parameter valid. | |
bool | enableLuck02: 1 { false } |
Luck parameter valid. | |
bool | enableLuck03: 1 { false } |
Luck parameter valid. | |
bool | enableLuck04: 1 { false } |
Luck parameter valid. | |
bool | enableLuck05: 1 { false } |
Luck parameter valid. | |
bool | enableLuck06: 1 { false } |
Luck parameter valid. | |
bool | enableLuck07: 1 { false } |
Luck parameter valid. | |
bool | enableLuck08: 1 { false } |
Luck parameter valid. | |
bool | cumulateReset01: 1 { false } |
Cumulative reset. | |
bool | cumulateReset02: 1 { false } |
Cumulative reset. | |
bool | cumulateReset03: 1 { false } |
Cumulative reset. | |
bool | cumulateReset04: 1 { false } |
Cumulative reset. | |
bool | cumulateReset05: 1 { false } |
Cumulative reset. | |
bool | cumulateReset06: 1 { false } |
Cumulative reset. | |
bool | cumulateReset07: 1 { false } |
Cumulative reset. | |
bool | cumulateReset08: 1 { false } |
Cumulative reset. | |
signed char | GameClearOffset { -1 } |
Offset after X week. | |
bool | canExecByFriendlyGhost: 1 { false } |
Do you draw lots even with cooperating spirits? | |
bool | canExecByHostileGhost: 1 { false } |
Do you draw even hostile spirits? | |
unsigned char | PAD1: 6 { 0 } |
PAD1. | |
unsigned short | PAD2 { 0 } |
PAD2. | |
This struct was automatically generated from XML paramdefs.
bool from::paramdef::ITEMLOT_PARAM_ST::canExecByFriendlyGhost |
Do you draw lots even with cooperating spirits?
Do you draw lots even when you are a cooperating spirit?
bool from::paramdef::ITEMLOT_PARAM_ST::canExecByHostileGhost |
Do you draw even hostile spirits?
Do you draw lots even when you are a hostile spirit?
Appearance points after accumulation.
Appearance point at maximum cumulative
Appearance points after accumulation.
Appearance point at maximum cumulative
Cumulative post-appearance points.
Appearance point at maximum cumulative
Appearance points after accumulation.
Appearance point at maximum cumulative
Appearance points after accumulation.
Appearance point at maximum cumulative
Appearance points after accumulation.
Appearance point at maximum cumulative
Cumulative post-appearance points.
Appearance point at maximum cumulative
Cumulative post-appearance points.
Appearance point at maximum cumulative
Lottery cumulative save flag ID.
For saving the number of lottery (* 8 flag serial number used)
Maximum number of lottery cumulative.
Maximum number of lottery cumulative (0: no cumulative)
bool from::paramdef::ITEMLOT_PARAM_ST::cumulateReset01 |
Cumulative reset.
Whether to reset cumulatively
bool from::paramdef::ITEMLOT_PARAM_ST::cumulateReset02 |
Cumulative reset.
Whether to reset cumulatively
bool from::paramdef::ITEMLOT_PARAM_ST::cumulateReset03 |
Cumulative reset.
Whether to reset cumulatively
bool from::paramdef::ITEMLOT_PARAM_ST::cumulateReset04 |
Cumulative reset.
Whether to reset cumulatively
bool from::paramdef::ITEMLOT_PARAM_ST::cumulateReset05 |
Cumulative reset.
Whether to reset cumulatively
bool from::paramdef::ITEMLOT_PARAM_ST::cumulateReset06 |
Cumulative reset.
Whether to reset cumulatively
bool from::paramdef::ITEMLOT_PARAM_ST::cumulateReset07 |
Cumulative reset.
Whether to reset cumulatively
bool from::paramdef::ITEMLOT_PARAM_ST::cumulateReset08 |
Cumulative reset.
Whether to reset cumulatively
bool from::paramdef::ITEMLOT_PARAM_ST::enableLuck01 |
Luck parameter valid.
Whether the probability of lottery reflects the player's luck
bool from::paramdef::ITEMLOT_PARAM_ST::enableLuck02 |
Luck parameter valid.
Whether the probability of lottery reflects the player's luck
bool from::paramdef::ITEMLOT_PARAM_ST::enableLuck03 |
Luck parameter valid.
Whether the probability of lottery reflects the player's luck
bool from::paramdef::ITEMLOT_PARAM_ST::enableLuck04 |
Luck parameter valid.
Whether the probability of lottery reflects the player's luck
bool from::paramdef::ITEMLOT_PARAM_ST::enableLuck05 |
Luck parameter valid.
Whether the probability of lottery reflects the player's luck
bool from::paramdef::ITEMLOT_PARAM_ST::enableLuck06 |
Luck parameter valid.
Whether the probability of lottery reflects the player's luck
bool from::paramdef::ITEMLOT_PARAM_ST::enableLuck07 |
Luck parameter valid.
Whether the probability of lottery reflects the player's luck
bool from::paramdef::ITEMLOT_PARAM_ST::enableLuck08 |
Luck parameter valid.
Whether the probability of lottery reflects the player's luck
Offset after X week.
Offset during lap play
Crunchy flag ID.
Combined use of acquired flag and crunchy frame (0: flag invalid)
Another crunchy flag ID.
Combined use of acquired flag and crunchy frame (0: common use)
Another crunchy flag ID.
Combined use of acquired flag and crunchy frame (0: common use)
Another crunchy flag ID.
Combined use of acquired flag and crunchy frame (0: common use)
Another crunchy flag ID.
Combined use of acquired flag and crunchy frame (0: common use)
Another crunchy flag ID.
Combined use of acquired flag and crunchy frame (0: common use)
Another crunchy flag ID.
Combined use of acquired flag and crunchy frame (0: common use)
Another crunchy flag ID.
Combined use of acquired flag and crunchy frame (0: common use)
Another crunchy flag ID.
Combined use of acquired flag and crunchy frame (0: common use)
Rarity overwrite.
Specify how valuable items are in the treasure chest. When -1, use the rarity of the equipment para without overwriting
Basic appearance point.
Appearance point at normal time
Basic appearance point.
Appearance point at normal time
Basic appearance point.
Appearance point at normal time
Basic appearance point.
Appearance point at normal time
Basic appearance point.
Appearance point at normal time
Basic appearance point.
Appearance point at normal time
Basic appearance point.
Appearance point at normal time
Basic appearance point.
Appearance point at normal time
int from::paramdef::ITEMLOT_PARAM_ST::lotItemCategory01 { 0 } |
1: Item category
Category of items that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemCategory02 { 0 } |
2: Item category
Category of items that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemCategory03 { 0 } |
3: Item category
Category of items that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemCategory04 { 0 } |
4: Item category
Category of items that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemCategory05 { 0 } |
5: Item category
Category of items that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemCategory06 { 0 } |
6: Item category
Category of items that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemCategory07 { 0 } |
7: Item category
Category of items that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemCategory08 { 0 } |
8: Item category
Category of items that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemId01 { 0 } |
1: Item ID
Item ID that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemId02 { 0 } |
2: Item ID
Item ID that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemId03 { 0 } |
3: Item ID
Item ID that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemId04 { 0 } |
4: Item ID
Item ID that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemId05 { 0 } |
5: Item ID
Item ID that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemId06 { 0 } |
6: Item ID
Item ID that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemId07 { 0 } |
7: Item ID
Item ID that can be obtained
int from::paramdef::ITEMLOT_PARAM_ST::lotItemId08 { 0 } |
8: Item ID
Item ID that can be obtained
Quantity.
Number of items that can be acquired
Quantity.
Number of items that can be acquired
Quantity.
Number of items that can be acquired
Quantity.
Number of items that can be acquired
Quantity.
Number of items that can be acquired
Quantity.
Number of items that can be acquired
Quantity.
Number of items that can be acquired
Quantity.
Number of items that can be acquired