libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <CHARACTER_INIT_PARAM.hpp>
Public Attributes | |
float | baseRec_mp { 0.f } |
MP recovery speed basic value [s]. | |
float | baseRec_sp { 0.f } |
Stamina recovery speed basic value [s]. | |
float | red_Falldam { 0.f } |
Fall damage reduction correction [%]. | |
int | soul { 0 } |
Early soul. | |
int | equip_Wep_Right { -1 } |
Right-handed weapon slot 1. | |
int | equip_Subwep_Right { -1 } |
Right-handed weapon slot 2. | |
int | equip_Wep_Left { -1 } |
Left-handed weapon slot 1. | |
int | equip_Subwep_Left { -1 } |
Left-handed weapon slot 2. | |
int | equip_Helm { -1 } |
Head armor. | |
int | equip_Armer { -1 } |
Torso armor. | |
int | equip_Gaunt { -1 } |
Arm armor. | |
int | equip_Leg { -1 } |
Leg armor. | |
int | equip_Arrow { -1 } |
arrow | |
int | equip_Bolt { -1 } |
bolt | |
int | equip_SubArrow { -1 } |
Spare arrow. | |
int | equip_SubBolt { -1 } |
Spare bolt. | |
int | equip_Accessory01 { -1 } |
Ornaments 1. | |
int | equip_Accessory02 { -1 } |
Ornament 2. | |
int | equip_Accessory03 { -1 } |
Ornaments 3. | |
int | equip_Accessory04 { -1 } |
Ornament 4. | |
int | elixir_material00 { -1 } |
Material ID1 for Elixir. | |
int | elixir_material01 { -1 } |
Material ID2 for Elixir. | |
int | elixir_material02 { -1 } |
Material ID3 for Elixir. | |
int | equip_Spell_01 { -1 } |
Magic / miracle 1. | |
int | equip_Spell_02 { -1 } |
Magic / miracle 2. | |
int | equip_Spell_03 { -1 } |
Magic / miracle 3. | |
int | equip_Spell_04 { -1 } |
Magic / miracle 4. | |
int | equip_Spell_05 { -1 } |
Magic / miracle 5. | |
int | equip_Spell_06 { -1 } |
Magic / miracle 6. | |
int | equip_Spell_07 { -1 } |
Magic / miracle 7. | |
int | item_01 { -1 } |
Item 01. | |
int | item_02 { -1 } |
Item 02. | |
int | item_03 { -1 } |
Item 03. | |
int | item_04 { -1 } |
Item 04. | |
int | item_05 { -1 } |
Item 05. | |
int | item_06 { -1 } |
Item 06. | |
int | item_07 { -1 } |
Item 07. | |
int | item_08 { -1 } |
Item 08. | |
int | item_09 { -1 } |
Item 09. | |
int | item_10 { -1 } |
Item 10. | |
int | npcPlayerFaceGenId { 0 } |
Facegen Parameter ID. | |
int | npcPlayerThinkId { 0 } |
NPC player thinking ID. | |
unsigned short | baseHp { 0 } |
HP basic value. | |
unsigned short | baseMp { 0 } |
MP basic value. | |
unsigned short | baseSp { 0 } |
Stamina base value. | |
unsigned short | arrowNum { 0 } |
Number of arrows possessed. | |
unsigned short | boltNum { 0 } |
Number of bolts. | |
unsigned short | subArrowNum { 0 } |
Number of spare arrows possessed. | |
unsigned short | subBoltNum { 0 } |
Number of spare bolts. | |
short | soulLv { 0 } |
Soul Lv. | |
unsigned char | baseVit { 0 } |
Physical fitness. | |
unsigned char | baseWil { 0 } |
spirit | |
unsigned char | baseEnd { 0 } |
Robust. | |
unsigned char | baseStr { 0 } |
Strength. | |
unsigned char | baseDex { 0 } |
Agility. | |
unsigned char | baseMag { 0 } |
Magical power. | |
unsigned char | baseFai { 0 } |
faith | |
unsigned char | baseLuc { 0 } |
luck | |
unsigned char | baseHeroPoint { 0 } |
Human nature. | |
unsigned char | baseDurability { 0 } |
Endurance. | |
unsigned char | itemNum_01 { 0 } |
Number of possession of item 01. | |
unsigned char | itemNum_02 { 0 } |
Number of possession of item 02. | |
unsigned char | itemNum_03 { 0 } |
Number of items 03. | |
unsigned char | itemNum_04 { 0 } |
Item quantity 04. | |
unsigned char | itemNum_05 { 0 } |
Item quantity 05. | |
unsigned char | itemNum_06 { 0 } |
Item quantity 06. | |
unsigned char | itemNum_07 { 0 } |
Item quantity 07. | |
unsigned char | itemNum_08 { 0 } |
Item quantity 08. | |
unsigned char | itemNum_09 { 0 } |
Item quantity 09. | |
unsigned char | itemNum_10 { 0 } |
Item quantity 10. | |
signed char | gestureId0 { -1 } |
Gesture ID 0. | |
signed char | gestureId1 { -1 } |
Gesture ID1. | |
signed char | gestureId2 { -1 } |
Gesture ID 2. | |
signed char | gestureId3 { -1 } |
Gesture ID 3. | |
signed char | gestureId4 { -1 } |
Gesture ID 4. | |
signed char | gestureId5 { -1 } |
Gesture ID 5. | |
signed char | gestureId6 { -1 } |
Gesture ID 6. | |
unsigned char | npcPlayerType { 0 } |
NPC type of NPC player. | |
signed char | npcPlayerDrawType { 0 } |
NPC player drawing type. | |
unsigned char | npcPlayerSex { 0 } |
Gender of NPC players. | |
unsigned char | vowType: 4 { 0 } |
Pledge. | |
bool | isSyncTarget: 1 { false } |
Is it a transmission / reception target? | |
unsigned char | wepParamType_Right1 { 0 } |
Right-handed weapon slot 1 equipment type. | |
unsigned char | wepParamType_Right2 { 0 } |
Right-handed weapon slot 2 equipment type. | |
unsigned char | wepParamType_Right3 { 0 } |
Right-handed weapon slot 3 equipment type. | |
unsigned char | wepParamType_Left1 { 0 } |
Left-handed weapon slot 1 equipment type. | |
unsigned char | wepParamType_Left2 { 0 } |
Left-handed weapon slot 2 equipment type. | |
unsigned char | wepParamType_Left3 { 0 } |
Left-handed weapon slot 3 equipment type. | |
int | equip_Subwep_Right3 { -1 } |
Right-handed weapon slot 3. | |
int | equip_Subwep_Left3 { -1 } |
Left-handed weapon slot 3. | |
int | secondaryItem_01 { -1 } |
Second item 01. | |
int | secondaryItem_02 { -1 } |
Second item 02. | |
int | secondaryItem_03 { -1 } |
Second item 03. | |
int | secondaryItem_04 { -1 } |
Second item 04. | |
int | secondaryItem_05 { -1 } |
Second item 05. | |
int | secondaryItem_06 { -1 } |
Second item 06. | |
unsigned char | secondaryItemNum_01 { 0 } |
Number of possessions of the second item 01. | |
unsigned char | secondaryItemNum_02 { 0 } |
Number of possessions of the second item 02. | |
unsigned char | secondaryItemNum_03 { 0 } |
Number of possessions of the second item 03. | |
unsigned char | secondaryItemNum_04 { 0 } |
Number of possessions of the second item 04. | |
unsigned char | secondaryItemNum_05 { 0 } |
Number of possessions of the second item 05. | |
unsigned char | secondaryItemNum_06 { 0 } |
Number of possessions of the second item 06. | |
signed char | HpEstMax { -1 } |
HP Est Bottle Possession Limit. | |
signed char | MpEstMax { -1 } |
MP Est Bottle Possession Limit. | |
unsigned char | voiceType { 0 } |
Voice type. | |
This struct was automatically generated from XML paramdefs.
Number of arrows possessed.
Initial number of arrows
Endurance.
Basic value of endurance
Human nature.
Basic value of human nature
HP basic value.
Basic value of HP (actually, it is corrected by the calculation formula)
Magical power.
Basic value of magic power
MP basic value.
Basic value of MP (actually, it is corrected by the calculation formula)
MP recovery speed basic value [s].
Time until MP recovers 1 point (first decimal place)
Stamina recovery speed basic value [s].
Time to recover 1 point of stamina (first decimal place)
Stamina base value.
Basic value of stamina (actually, it is corrected by the formula)
Strength.
Basic value of muscle strength
Physical fitness.
Basic value of physical fitness
Number of bolts.
Initial number of bolts
int from::paramdef::CHARACTER_INIT_PARAM::equip_Accessory01 { -1 } |
Ornaments 1.
Equipment parameter decoration ID01
int from::paramdef::CHARACTER_INIT_PARAM::equip_Accessory02 { -1 } |
Ornament 2.
Equipment parameter decoration ID02
int from::paramdef::CHARACTER_INIT_PARAM::equip_Accessory03 { -1 } |
Ornaments 3.
Equipment parameter decoration ID03
int from::paramdef::CHARACTER_INIT_PARAM::equip_Accessory04 { -1 } |
Ornament 4.
Equipment parameter decoration ID04
int from::paramdef::CHARACTER_INIT_PARAM::equip_Armer { -1 } |
Torso armor.
Equipment parameter armor ID (torso armor)
int from::paramdef::CHARACTER_INIT_PARAM::equip_Arrow { -1 } |
arrow
Weapon ID (arrow) of equipment parameter
int from::paramdef::CHARACTER_INIT_PARAM::equip_Bolt { -1 } |
bolt
Weapon ID (bolt) of equipment parameter
int from::paramdef::CHARACTER_INIT_PARAM::equip_Gaunt { -1 } |
Arm armor.
Equipment parameter armor ID (arm armor)
int from::paramdef::CHARACTER_INIT_PARAM::equip_Helm { -1 } |
Head armor.
Equipment parameter armor ID (head armor)
int from::paramdef::CHARACTER_INIT_PARAM::equip_Leg { -1 } |
Leg armor.
Equipment parameter armor ID (leg armor)
int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_01 { -1 } |
Magic / miracle 1.
Initial placement magic / miracle ID01
int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_02 { -1 } |
Magic / miracle 2.
Initial placement magic / miracle ID02
int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_03 { -1 } |
Magic / miracle 3.
Initial placement magic / miracle ID03
int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_04 { -1 } |
Magic / miracle 4.
Initial placement magic / miracle ID04
int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_05 { -1 } |
Magic / miracle 5.
Initial placement magic / miracle ID05
int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_06 { -1 } |
Magic / miracle 6.
Initial placement magic / miracle ID06
int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_07 { -1 } |
Magic / miracle 7.
Initial placement magic / miracle ID07
int from::paramdef::CHARACTER_INIT_PARAM::equip_SubArrow { -1 } |
Spare arrow.
Weapon ID of equipment parameter (arrow reserve)
int from::paramdef::CHARACTER_INIT_PARAM::equip_SubBolt { -1 } |
Spare bolt.
Weapon ID of equipment parameter (spare bolt)
int from::paramdef::CHARACTER_INIT_PARAM::equip_Subwep_Left { -1 } |
Left-handed weapon slot 2.
Weapon ID of equipment parameter (left hand slot 2)
int from::paramdef::CHARACTER_INIT_PARAM::equip_Subwep_Left3 { -1 } |
Left-handed weapon slot 3.
Weapon ID of equipment parameter (left hand slot 3)
int from::paramdef::CHARACTER_INIT_PARAM::equip_Subwep_Right { -1 } |
Right-handed weapon slot 2.
Weapon ID of equipment parameter (right hand slot 2)
int from::paramdef::CHARACTER_INIT_PARAM::equip_Subwep_Right3 { -1 } |
Right-handed weapon slot 3.
Weapon ID of equipment parameter (right hand slot 3)
int from::paramdef::CHARACTER_INIT_PARAM::equip_Wep_Left { -1 } |
Left-handed weapon slot 1.
Weapon ID of equipment parameter (left hand slot 1)
int from::paramdef::CHARACTER_INIT_PARAM::equip_Wep_Right { -1 } |
Right-handed weapon slot 1.
Weapon ID of equipment parameter (right hand slot 1)
Gesture ID 0.
Gesture 0th (0 if you want to play EzState gesture 0)
Gesture ID1.
Gesture 1st (0 if you want to play EzState gesture 0)
Gesture ID 2.
Gesture 2nd (0 if you want to play EzState's gesture 0)
Gesture ID 3.
Gesture 3rd (0 if you want to play EzState gesture 0)
Gesture ID 4.
Gesture 4th (0 if you want to play EzState's gesture 0)
Gesture ID 5.
Gesture 5th (0 if you want to play EzState gesture 0)
Gesture ID 6.
Gesture 6th (0 if you want to play EzState gesture 0)
bool from::paramdef::CHARACTER_INIT_PARAM::isSyncTarget |
Is it a transmission / reception target?
Is it a send / receive target (for copy NPCs)?
int from::paramdef::CHARACTER_INIT_PARAM::item_01 { -1 } |
Item 01.
Initial possession item ID 01
int from::paramdef::CHARACTER_INIT_PARAM::item_02 { -1 } |
Item 02.
Initial possession item ID 02
int from::paramdef::CHARACTER_INIT_PARAM::item_03 { -1 } |
Item 03.
Initial possession item ID 03
int from::paramdef::CHARACTER_INIT_PARAM::item_04 { -1 } |
Item 04.
Initial possession item ID 04
int from::paramdef::CHARACTER_INIT_PARAM::item_05 { -1 } |
Item 05.
Initial possession item ID 05
int from::paramdef::CHARACTER_INIT_PARAM::item_06 { -1 } |
Item 06.
Initial possession item ID 06
int from::paramdef::CHARACTER_INIT_PARAM::item_07 { -1 } |
Item 07.
Initial possession item ID 07
int from::paramdef::CHARACTER_INIT_PARAM::item_08 { -1 } |
Item 08.
Initial possession item ID 08
int from::paramdef::CHARACTER_INIT_PARAM::item_09 { -1 } |
Item 09.
Initial possession item ID 09
int from::paramdef::CHARACTER_INIT_PARAM::item_10 { -1 } |
Item 10.
Initial possession item ID 10
Number of possession of item 01.
Initial possession number of items 01
Number of possession of item 02.
Initial possession number of items 02
Number of items 03.
Initial possession number of items 03
Item quantity 04.
Initial possession number of items 04
Item quantity 05.
Initial possession number of items 05
Item quantity 06.
Initial possession number of items 06
Item quantity 07.
Initial possession number of items 07
Item quantity 08.
Initial possession number of items 08
Item quantity 09.
Initial possession number of items 09
Item quantity 10.
Initial possession number of items 10
NPC player drawing type.
Drawing type used by NPC players. Not used by normal players.
int from::paramdef::CHARACTER_INIT_PARAM::npcPlayerFaceGenId { 0 } |
Facegen Parameter ID.
Facegen parameter ID used by NPC players. Not used by normal players.
Gender of NPC players.
The gender used by NPC players. It is not reflected to normal players.
int from::paramdef::CHARACTER_INIT_PARAM::npcPlayerThinkId { 0 } |
NPC player thinking ID.
NPC Thinking Parameter ID used by NPC players. Not used by normal players.
NPC type of NPC player.
NPC type used by NPC players. Not used by normal players.
Fall damage reduction correction [%].
Damage reduction amount (%) that can be a cushion when scolded by another character from above (first decimal place)
int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_01 { -1 } |
Second item 01.
Item ID 01 of the second shortcut initial possession
int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_02 { -1 } |
Second item 02.
Item ID 02 of the second shortcut initial possession
int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_03 { -1 } |
Second item 03.
Item ID 03 of the second shortcut initial possession
int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_04 { -1 } |
Second item 04.
Item ID 04 of the second shortcut initial possession
int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_05 { -1 } |
Second item 05.
Item ID 05 of the second shortcut initial possession
int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_06 { -1 } |
Second item 06.
Item ID 06 of the second shortcut initial possession
Number of possessions of the second item 01.
2nd Shortcut Initial possession number of items 01
Number of possessions of the second item 02.
2nd Shortcut Initial possession number of items 02
Number of possessions of the second item 03.
2nd Shortcut Initial possession number of items 03
Number of possessions of the second item 04.
2nd Shortcut Initial possession number of items 04
Number of possessions of the second item 05.
2nd Shortcut Initial possession number of items 05
Number of possessions of the second item 06.
2nd Shortcut Initial possession number of items 06
int from::paramdef::CHARACTER_INIT_PARAM::soul { 0 } |
Early soul.
The amount of soul you have at the beginning
short from::paramdef::CHARACTER_INIT_PARAM::soulLv { 0 } |
Soul Lv.
Initial Lv
Number of spare arrows possessed.
Initial number of arrows
Number of spare bolts.
Initial number of bolts
Left-handed weapon slot 1 equipment type.
Parameter reference for left-handed weapon slot 1
Left-handed weapon slot 2 equipment type.
Parameter reference for left-handed weapon slot 2
Left-handed weapon slot 3 equipment type.
Parameter reference for left-handed weapon slot 3
Right-handed weapon slot 1 equipment type.
Right-handed weapon slot 1 parameter reference
Right-handed weapon slot 2 equipment type.
Right-handed weapon slot 2 parameter reference
Right-handed weapon slot 3 equipment type.
Right-handed weapon slot 3 parameter reference