libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::CHARACTER_INIT_PARAM Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <CHARACTER_INIT_PARAM.hpp>

Public Attributes

float baseRec_mp { 0.f }
 MP recovery speed basic value [s].
 
float baseRec_sp { 0.f }
 Stamina recovery speed basic value [s].
 
float red_Falldam { 0.f }
 Fall damage reduction correction [%].
 
int soul { 0 }
 Early soul.
 
int equip_Wep_Right { -1 }
 Right-handed weapon slot 1.
 
int equip_Subwep_Right { -1 }
 Right-handed weapon slot 2.
 
int equip_Wep_Left { -1 }
 Left-handed weapon slot 1.
 
int equip_Subwep_Left { -1 }
 Left-handed weapon slot 2.
 
int equip_Helm { -1 }
 Head armor.
 
int equip_Armer { -1 }
 Torso armor.
 
int equip_Gaunt { -1 }
 Arm armor.
 
int equip_Leg { -1 }
 Leg armor.
 
int equip_Arrow { -1 }
 arrow
 
int equip_Bolt { -1 }
 bolt
 
int equip_SubArrow { -1 }
 Spare arrow.
 
int equip_SubBolt { -1 }
 Spare bolt.
 
int equip_Accessory01 { -1 }
 Ornaments 1.
 
int equip_Accessory02 { -1 }
 Ornament 2.
 
int equip_Accessory03 { -1 }
 Ornaments 3.
 
int equip_Accessory04 { -1 }
 Ornament 4.
 
int elixir_material00 { -1 }
 Material ID1 for Elixir.
 
int elixir_material01 { -1 }
 Material ID2 for Elixir.
 
int elixir_material02 { -1 }
 Material ID3 for Elixir.
 
int equip_Spell_01 { -1 }
 Magic / miracle 1.
 
int equip_Spell_02 { -1 }
 Magic / miracle 2.
 
int equip_Spell_03 { -1 }
 Magic / miracle 3.
 
int equip_Spell_04 { -1 }
 Magic / miracle 4.
 
int equip_Spell_05 { -1 }
 Magic / miracle 5.
 
int equip_Spell_06 { -1 }
 Magic / miracle 6.
 
int equip_Spell_07 { -1 }
 Magic / miracle 7.
 
int item_01 { -1 }
 Item 01.
 
int item_02 { -1 }
 Item 02.
 
int item_03 { -1 }
 Item 03.
 
int item_04 { -1 }
 Item 04.
 
int item_05 { -1 }
 Item 05.
 
int item_06 { -1 }
 Item 06.
 
int item_07 { -1 }
 Item 07.
 
int item_08 { -1 }
 Item 08.
 
int item_09 { -1 }
 Item 09.
 
int item_10 { -1 }
 Item 10.
 
int npcPlayerFaceGenId { 0 }
 Facegen Parameter ID.
 
int npcPlayerThinkId { 0 }
 NPC player thinking ID.
 
unsigned short baseHp { 0 }
 HP basic value.
 
unsigned short baseMp { 0 }
 MP basic value.
 
unsigned short baseSp { 0 }
 Stamina base value.
 
unsigned short arrowNum { 0 }
 Number of arrows possessed.
 
unsigned short boltNum { 0 }
 Number of bolts.
 
unsigned short subArrowNum { 0 }
 Number of spare arrows possessed.
 
unsigned short subBoltNum { 0 }
 Number of spare bolts.
 
short soulLv { 0 }
 Soul Lv.
 
unsigned char baseVit { 0 }
 Physical fitness.
 
unsigned char baseWil { 0 }
 spirit
 
unsigned char baseEnd { 0 }
 Robust.
 
unsigned char baseStr { 0 }
 Strength.
 
unsigned char baseDex { 0 }
 Agility.
 
unsigned char baseMag { 0 }
 Magical power.
 
unsigned char baseFai { 0 }
 faith
 
unsigned char baseLuc { 0 }
 luck
 
unsigned char baseHeroPoint { 0 }
 Human nature.
 
unsigned char baseDurability { 0 }
 Endurance.
 
unsigned char itemNum_01 { 0 }
 Number of possession of item 01.
 
unsigned char itemNum_02 { 0 }
 Number of possession of item 02.
 
unsigned char itemNum_03 { 0 }
 Number of items 03.
 
unsigned char itemNum_04 { 0 }
 Item quantity 04.
 
unsigned char itemNum_05 { 0 }
 Item quantity 05.
 
unsigned char itemNum_06 { 0 }
 Item quantity 06.
 
unsigned char itemNum_07 { 0 }
 Item quantity 07.
 
unsigned char itemNum_08 { 0 }
 Item quantity 08.
 
unsigned char itemNum_09 { 0 }
 Item quantity 09.
 
unsigned char itemNum_10 { 0 }
 Item quantity 10.
 
signed char gestureId0 { -1 }
 Gesture ID 0.
 
signed char gestureId1 { -1 }
 Gesture ID1.
 
signed char gestureId2 { -1 }
 Gesture ID 2.
 
signed char gestureId3 { -1 }
 Gesture ID 3.
 
signed char gestureId4 { -1 }
 Gesture ID 4.
 
signed char gestureId5 { -1 }
 Gesture ID 5.
 
signed char gestureId6 { -1 }
 Gesture ID 6.
 
unsigned char npcPlayerType { 0 }
 NPC type of NPC player.
 
signed char npcPlayerDrawType { 0 }
 NPC player drawing type.
 
unsigned char npcPlayerSex { 0 }
 Gender of NPC players.
 
unsigned char vowType: 4 { 0 }
 Pledge.
 
bool isSyncTarget: 1 { false }
 Is it a transmission / reception target?
 
unsigned char wepParamType_Right1 { 0 }
 Right-handed weapon slot 1 equipment type.
 
unsigned char wepParamType_Right2 { 0 }
 Right-handed weapon slot 2 equipment type.
 
unsigned char wepParamType_Right3 { 0 }
 Right-handed weapon slot 3 equipment type.
 
unsigned char wepParamType_Left1 { 0 }
 Left-handed weapon slot 1 equipment type.
 
unsigned char wepParamType_Left2 { 0 }
 Left-handed weapon slot 2 equipment type.
 
unsigned char wepParamType_Left3 { 0 }
 Left-handed weapon slot 3 equipment type.
 
int equip_Subwep_Right3 { -1 }
 Right-handed weapon slot 3.
 
int equip_Subwep_Left3 { -1 }
 Left-handed weapon slot 3.
 
int secondaryItem_01 { -1 }
 Second item 01.
 
int secondaryItem_02 { -1 }
 Second item 02.
 
int secondaryItem_03 { -1 }
 Second item 03.
 
int secondaryItem_04 { -1 }
 Second item 04.
 
int secondaryItem_05 { -1 }
 Second item 05.
 
int secondaryItem_06 { -1 }
 Second item 06.
 
unsigned char secondaryItemNum_01 { 0 }
 Number of possessions of the second item 01.
 
unsigned char secondaryItemNum_02 { 0 }
 Number of possessions of the second item 02.
 
unsigned char secondaryItemNum_03 { 0 }
 Number of possessions of the second item 03.
 
unsigned char secondaryItemNum_04 { 0 }
 Number of possessions of the second item 04.
 
unsigned char secondaryItemNum_05 { 0 }
 Number of possessions of the second item 05.
 
unsigned char secondaryItemNum_06 { 0 }
 Number of possessions of the second item 06.
 
signed char HpEstMax { -1 }
 HP Est Bottle Possession Limit.
 
signed char MpEstMax { -1 }
 MP Est Bottle Possession Limit.
 
unsigned char voiceType { 0 }
 Voice type.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ arrowNum

unsigned short from::paramdef::CHARACTER_INIT_PARAM::arrowNum { 0 }

Number of arrows possessed.

Initial number of arrows

◆ baseDex

unsigned char from::paramdef::CHARACTER_INIT_PARAM::baseDex { 0 }

Agility.

Basic value of agility

◆ baseDurability

unsigned char from::paramdef::CHARACTER_INIT_PARAM::baseDurability { 0 }

Endurance.

Basic value of endurance

◆ baseEnd

unsigned char from::paramdef::CHARACTER_INIT_PARAM::baseEnd { 0 }

Robust.

Robust base value

◆ baseFai

unsigned char from::paramdef::CHARACTER_INIT_PARAM::baseFai { 0 }

faith

Basic value of faith

◆ baseHeroPoint

unsigned char from::paramdef::CHARACTER_INIT_PARAM::baseHeroPoint { 0 }

Human nature.

Basic value of human nature

◆ baseHp

unsigned short from::paramdef::CHARACTER_INIT_PARAM::baseHp { 0 }

HP basic value.

Basic value of HP (actually, it is corrected by the calculation formula)

◆ baseLuc

unsigned char from::paramdef::CHARACTER_INIT_PARAM::baseLuc { 0 }

luck

Basic value of luck

◆ baseMag

unsigned char from::paramdef::CHARACTER_INIT_PARAM::baseMag { 0 }

Magical power.

Basic value of magic power

◆ baseMp

unsigned short from::paramdef::CHARACTER_INIT_PARAM::baseMp { 0 }

MP basic value.

Basic value of MP (actually, it is corrected by the calculation formula)

◆ baseRec_mp

float from::paramdef::CHARACTER_INIT_PARAM::baseRec_mp { 0.f }

MP recovery speed basic value [s].

Time until MP recovers 1 point (first decimal place)

◆ baseRec_sp

float from::paramdef::CHARACTER_INIT_PARAM::baseRec_sp { 0.f }

Stamina recovery speed basic value [s].

Time to recover 1 point of stamina (first decimal place)

◆ baseSp

unsigned short from::paramdef::CHARACTER_INIT_PARAM::baseSp { 0 }

Stamina base value.

Basic value of stamina (actually, it is corrected by the formula)

◆ baseStr

unsigned char from::paramdef::CHARACTER_INIT_PARAM::baseStr { 0 }

Strength.

Basic value of muscle strength

◆ baseVit

unsigned char from::paramdef::CHARACTER_INIT_PARAM::baseVit { 0 }

Physical fitness.

Basic value of physical fitness

◆ baseWil

unsigned char from::paramdef::CHARACTER_INIT_PARAM::baseWil { 0 }

spirit

Basic value of spirit

◆ boltNum

unsigned short from::paramdef::CHARACTER_INIT_PARAM::boltNum { 0 }

Number of bolts.

Initial number of bolts

◆ equip_Accessory01

int from::paramdef::CHARACTER_INIT_PARAM::equip_Accessory01 { -1 }

Ornaments 1.

Equipment parameter decoration ID01

◆ equip_Accessory02

int from::paramdef::CHARACTER_INIT_PARAM::equip_Accessory02 { -1 }

Ornament 2.

Equipment parameter decoration ID02

◆ equip_Accessory03

int from::paramdef::CHARACTER_INIT_PARAM::equip_Accessory03 { -1 }

Ornaments 3.

Equipment parameter decoration ID03

◆ equip_Accessory04

int from::paramdef::CHARACTER_INIT_PARAM::equip_Accessory04 { -1 }

Ornament 4.

Equipment parameter decoration ID04

◆ equip_Armer

int from::paramdef::CHARACTER_INIT_PARAM::equip_Armer { -1 }

Torso armor.

Equipment parameter armor ID (torso armor)

◆ equip_Arrow

int from::paramdef::CHARACTER_INIT_PARAM::equip_Arrow { -1 }

arrow

Weapon ID (arrow) of equipment parameter

◆ equip_Bolt

int from::paramdef::CHARACTER_INIT_PARAM::equip_Bolt { -1 }

bolt

Weapon ID (bolt) of equipment parameter

◆ equip_Gaunt

int from::paramdef::CHARACTER_INIT_PARAM::equip_Gaunt { -1 }

Arm armor.

Equipment parameter armor ID (arm armor)

◆ equip_Helm

int from::paramdef::CHARACTER_INIT_PARAM::equip_Helm { -1 }

Head armor.

Equipment parameter armor ID (head armor)

◆ equip_Leg

int from::paramdef::CHARACTER_INIT_PARAM::equip_Leg { -1 }

Leg armor.

Equipment parameter armor ID (leg armor)

◆ equip_Spell_01

int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_01 { -1 }

Magic / miracle 1.

Initial placement magic / miracle ID01

◆ equip_Spell_02

int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_02 { -1 }

Magic / miracle 2.

Initial placement magic / miracle ID02

◆ equip_Spell_03

int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_03 { -1 }

Magic / miracle 3.

Initial placement magic / miracle ID03

◆ equip_Spell_04

int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_04 { -1 }

Magic / miracle 4.

Initial placement magic / miracle ID04

◆ equip_Spell_05

int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_05 { -1 }

Magic / miracle 5.

Initial placement magic / miracle ID05

◆ equip_Spell_06

int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_06 { -1 }

Magic / miracle 6.

Initial placement magic / miracle ID06

◆ equip_Spell_07

int from::paramdef::CHARACTER_INIT_PARAM::equip_Spell_07 { -1 }

Magic / miracle 7.

Initial placement magic / miracle ID07

◆ equip_SubArrow

int from::paramdef::CHARACTER_INIT_PARAM::equip_SubArrow { -1 }

Spare arrow.

Weapon ID of equipment parameter (arrow reserve)

◆ equip_SubBolt

int from::paramdef::CHARACTER_INIT_PARAM::equip_SubBolt { -1 }

Spare bolt.

Weapon ID of equipment parameter (spare bolt)

◆ equip_Subwep_Left

int from::paramdef::CHARACTER_INIT_PARAM::equip_Subwep_Left { -1 }

Left-handed weapon slot 2.

Weapon ID of equipment parameter (left hand slot 2)

◆ equip_Subwep_Left3

int from::paramdef::CHARACTER_INIT_PARAM::equip_Subwep_Left3 { -1 }

Left-handed weapon slot 3.

Weapon ID of equipment parameter (left hand slot 3)

◆ equip_Subwep_Right

int from::paramdef::CHARACTER_INIT_PARAM::equip_Subwep_Right { -1 }

Right-handed weapon slot 2.

Weapon ID of equipment parameter (right hand slot 2)

◆ equip_Subwep_Right3

int from::paramdef::CHARACTER_INIT_PARAM::equip_Subwep_Right3 { -1 }

Right-handed weapon slot 3.

Weapon ID of equipment parameter (right hand slot 3)

◆ equip_Wep_Left

int from::paramdef::CHARACTER_INIT_PARAM::equip_Wep_Left { -1 }

Left-handed weapon slot 1.

Weapon ID of equipment parameter (left hand slot 1)

◆ equip_Wep_Right

int from::paramdef::CHARACTER_INIT_PARAM::equip_Wep_Right { -1 }

Right-handed weapon slot 1.

Weapon ID of equipment parameter (right hand slot 1)

◆ gestureId0

signed char from::paramdef::CHARACTER_INIT_PARAM::gestureId0 { -1 }

Gesture ID 0.

Gesture 0th (0 if you want to play EzState gesture 0)

◆ gestureId1

signed char from::paramdef::CHARACTER_INIT_PARAM::gestureId1 { -1 }

Gesture ID1.

Gesture 1st (0 if you want to play EzState gesture 0)

◆ gestureId2

signed char from::paramdef::CHARACTER_INIT_PARAM::gestureId2 { -1 }

Gesture ID 2.

Gesture 2nd (0 if you want to play EzState's gesture 0)

◆ gestureId3

signed char from::paramdef::CHARACTER_INIT_PARAM::gestureId3 { -1 }

Gesture ID 3.

Gesture 3rd (0 if you want to play EzState gesture 0)

◆ gestureId4

signed char from::paramdef::CHARACTER_INIT_PARAM::gestureId4 { -1 }

Gesture ID 4.

Gesture 4th (0 if you want to play EzState's gesture 0)

◆ gestureId5

signed char from::paramdef::CHARACTER_INIT_PARAM::gestureId5 { -1 }

Gesture ID 5.

Gesture 5th (0 if you want to play EzState gesture 0)

◆ gestureId6

signed char from::paramdef::CHARACTER_INIT_PARAM::gestureId6 { -1 }

Gesture ID 6.

Gesture 6th (0 if you want to play EzState gesture 0)

◆ isSyncTarget

bool from::paramdef::CHARACTER_INIT_PARAM::isSyncTarget

Is it a transmission / reception target?

Is it a send / receive target (for copy NPCs)?

◆ item_01

int from::paramdef::CHARACTER_INIT_PARAM::item_01 { -1 }

Item 01.

Initial possession item ID 01

◆ item_02

int from::paramdef::CHARACTER_INIT_PARAM::item_02 { -1 }

Item 02.

Initial possession item ID 02

◆ item_03

int from::paramdef::CHARACTER_INIT_PARAM::item_03 { -1 }

Item 03.

Initial possession item ID 03

◆ item_04

int from::paramdef::CHARACTER_INIT_PARAM::item_04 { -1 }

Item 04.

Initial possession item ID 04

◆ item_05

int from::paramdef::CHARACTER_INIT_PARAM::item_05 { -1 }

Item 05.

Initial possession item ID 05

◆ item_06

int from::paramdef::CHARACTER_INIT_PARAM::item_06 { -1 }

Item 06.

Initial possession item ID 06

◆ item_07

int from::paramdef::CHARACTER_INIT_PARAM::item_07 { -1 }

Item 07.

Initial possession item ID 07

◆ item_08

int from::paramdef::CHARACTER_INIT_PARAM::item_08 { -1 }

Item 08.

Initial possession item ID 08

◆ item_09

int from::paramdef::CHARACTER_INIT_PARAM::item_09 { -1 }

Item 09.

Initial possession item ID 09

◆ item_10

int from::paramdef::CHARACTER_INIT_PARAM::item_10 { -1 }

Item 10.

Initial possession item ID 10

◆ itemNum_01

unsigned char from::paramdef::CHARACTER_INIT_PARAM::itemNum_01 { 0 }

Number of possession of item 01.

Initial possession number of items 01

◆ itemNum_02

unsigned char from::paramdef::CHARACTER_INIT_PARAM::itemNum_02 { 0 }

Number of possession of item 02.

Initial possession number of items 02

◆ itemNum_03

unsigned char from::paramdef::CHARACTER_INIT_PARAM::itemNum_03 { 0 }

Number of items 03.

Initial possession number of items 03

◆ itemNum_04

unsigned char from::paramdef::CHARACTER_INIT_PARAM::itemNum_04 { 0 }

Item quantity 04.

Initial possession number of items 04

◆ itemNum_05

unsigned char from::paramdef::CHARACTER_INIT_PARAM::itemNum_05 { 0 }

Item quantity 05.

Initial possession number of items 05

◆ itemNum_06

unsigned char from::paramdef::CHARACTER_INIT_PARAM::itemNum_06 { 0 }

Item quantity 06.

Initial possession number of items 06

◆ itemNum_07

unsigned char from::paramdef::CHARACTER_INIT_PARAM::itemNum_07 { 0 }

Item quantity 07.

Initial possession number of items 07

◆ itemNum_08

unsigned char from::paramdef::CHARACTER_INIT_PARAM::itemNum_08 { 0 }

Item quantity 08.

Initial possession number of items 08

◆ itemNum_09

unsigned char from::paramdef::CHARACTER_INIT_PARAM::itemNum_09 { 0 }

Item quantity 09.

Initial possession number of items 09

◆ itemNum_10

unsigned char from::paramdef::CHARACTER_INIT_PARAM::itemNum_10 { 0 }

Item quantity 10.

Initial possession number of items 10

◆ npcPlayerDrawType

signed char from::paramdef::CHARACTER_INIT_PARAM::npcPlayerDrawType { 0 }

NPC player drawing type.

Drawing type used by NPC players. Not used by normal players.

◆ npcPlayerFaceGenId

int from::paramdef::CHARACTER_INIT_PARAM::npcPlayerFaceGenId { 0 }

Facegen Parameter ID.

Facegen parameter ID used by NPC players. Not used by normal players.

◆ npcPlayerSex

unsigned char from::paramdef::CHARACTER_INIT_PARAM::npcPlayerSex { 0 }

Gender of NPC players.

The gender used by NPC players. It is not reflected to normal players.

◆ npcPlayerThinkId

int from::paramdef::CHARACTER_INIT_PARAM::npcPlayerThinkId { 0 }

NPC player thinking ID.

NPC Thinking Parameter ID used by NPC players. Not used by normal players.

◆ npcPlayerType

unsigned char from::paramdef::CHARACTER_INIT_PARAM::npcPlayerType { 0 }

NPC type of NPC player.

NPC type used by NPC players. Not used by normal players.

◆ red_Falldam

float from::paramdef::CHARACTER_INIT_PARAM::red_Falldam { 0.f }

Fall damage reduction correction [%].

Damage reduction amount (%) that can be a cushion when scolded by another character from above (first decimal place)

◆ secondaryItem_01

int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_01 { -1 }

Second item 01.

Item ID 01 of the second shortcut initial possession

◆ secondaryItem_02

int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_02 { -1 }

Second item 02.

Item ID 02 of the second shortcut initial possession

◆ secondaryItem_03

int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_03 { -1 }

Second item 03.

Item ID 03 of the second shortcut initial possession

◆ secondaryItem_04

int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_04 { -1 }

Second item 04.

Item ID 04 of the second shortcut initial possession

◆ secondaryItem_05

int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_05 { -1 }

Second item 05.

Item ID 05 of the second shortcut initial possession

◆ secondaryItem_06

int from::paramdef::CHARACTER_INIT_PARAM::secondaryItem_06 { -1 }

Second item 06.

Item ID 06 of the second shortcut initial possession

◆ secondaryItemNum_01

unsigned char from::paramdef::CHARACTER_INIT_PARAM::secondaryItemNum_01 { 0 }

Number of possessions of the second item 01.

2nd Shortcut Initial possession number of items 01

◆ secondaryItemNum_02

unsigned char from::paramdef::CHARACTER_INIT_PARAM::secondaryItemNum_02 { 0 }

Number of possessions of the second item 02.

2nd Shortcut Initial possession number of items 02

◆ secondaryItemNum_03

unsigned char from::paramdef::CHARACTER_INIT_PARAM::secondaryItemNum_03 { 0 }

Number of possessions of the second item 03.

2nd Shortcut Initial possession number of items 03

◆ secondaryItemNum_04

unsigned char from::paramdef::CHARACTER_INIT_PARAM::secondaryItemNum_04 { 0 }

Number of possessions of the second item 04.

2nd Shortcut Initial possession number of items 04

◆ secondaryItemNum_05

unsigned char from::paramdef::CHARACTER_INIT_PARAM::secondaryItemNum_05 { 0 }

Number of possessions of the second item 05.

2nd Shortcut Initial possession number of items 05

◆ secondaryItemNum_06

unsigned char from::paramdef::CHARACTER_INIT_PARAM::secondaryItemNum_06 { 0 }

Number of possessions of the second item 06.

2nd Shortcut Initial possession number of items 06

◆ soul

int from::paramdef::CHARACTER_INIT_PARAM::soul { 0 }

Early soul.

The amount of soul you have at the beginning

◆ soulLv

short from::paramdef::CHARACTER_INIT_PARAM::soulLv { 0 }

Soul Lv.

Initial Lv

◆ subArrowNum

unsigned short from::paramdef::CHARACTER_INIT_PARAM::subArrowNum { 0 }

Number of spare arrows possessed.

Initial number of arrows

◆ subBoltNum

unsigned short from::paramdef::CHARACTER_INIT_PARAM::subBoltNum { 0 }

Number of spare bolts.

Initial number of bolts

◆ vowType

unsigned char from::paramdef::CHARACTER_INIT_PARAM::vowType

Pledge.

Pledge type (None: 0)

◆ wepParamType_Left1

unsigned char from::paramdef::CHARACTER_INIT_PARAM::wepParamType_Left1 { 0 }

Left-handed weapon slot 1 equipment type.

Parameter reference for left-handed weapon slot 1

◆ wepParamType_Left2

unsigned char from::paramdef::CHARACTER_INIT_PARAM::wepParamType_Left2 { 0 }

Left-handed weapon slot 2 equipment type.

Parameter reference for left-handed weapon slot 2

◆ wepParamType_Left3

unsigned char from::paramdef::CHARACTER_INIT_PARAM::wepParamType_Left3 { 0 }

Left-handed weapon slot 3 equipment type.

Parameter reference for left-handed weapon slot 3

◆ wepParamType_Right1

unsigned char from::paramdef::CHARACTER_INIT_PARAM::wepParamType_Right1 { 0 }

Right-handed weapon slot 1 equipment type.

Right-handed weapon slot 1 parameter reference

◆ wepParamType_Right2

unsigned char from::paramdef::CHARACTER_INIT_PARAM::wepParamType_Right2 { 0 }

Right-handed weapon slot 2 equipment type.

Right-handed weapon slot 2 parameter reference

◆ wepParamType_Right3

unsigned char from::paramdef::CHARACTER_INIT_PARAM::wepParamType_Right3 { 0 }

Right-handed weapon slot 3 equipment type.

Right-handed weapon slot 3 parameter reference


The documentation for this struct was generated from the following file: