libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::TALK_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <TALK_PARAM_ST.hpp>

Public Attributes

bool disableParam_NT: 1 { false }
 Do you remove it from the NT version output?
 
unsigned char disableParamReserve1: 7
 Reserve for package output 1.
 
unsigned char disableParamReserve2 [3]
 Reserve for package output 2.
 
int msgId { -1 }
 PC Gender is Male: Message ID.
 
int voiceId { -1 }
 PC Gender is Male: Voice ID.
 
int spEffectId0 { -1 }
 Special effect ID0.
 
int motionId0 { -1 }
 Motion ID 0.
 
int spEffectId1 { -1 }
 Special effect ID1.
 
int motionId1 { -1 }
 Motion ID 1.
 
int returnPos { -1 }
 Return position.
 
int reactionId { -1 }
 Reaction ID.
 
int eventId { -1 }
 Event ID.
 
int msgId_female { -1 }
 PC Gender is Female: Message.
 
int voiceId_female { -1 }
 PC Gender is Female: Voice ID.
 
short lipSyncStart { -1 }
 Speaker: Lip-sync start time.
 
short lipSyncTime { -1 }
 Speaker: Lip-sync duration.
 
float timeout { -1.f }
 Voice playback timeout time.
 
int talkAnimationId { -1 }
 Speaker: Subtitled play Anime ID.
 
bool isForceDisp: 1 { false }
 Whether to forcibly display subtitles.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ disableParam_NT

bool from::paramdef::TALK_PARAM_ST::disableParam_NT

Do you remove it from the NT version output?

Parameters marked with ○ are excluded in the NT version package.

◆ eventId

int from::paramdef::TALK_PARAM_ST::eventId { -1 }

Event ID.

Event ID-> Event

◆ isForceDisp

bool from::paramdef::TALK_PARAM_ST::isForceDisp

Whether to forcibly display subtitles.

Do you want to force the display of subtitles? Display subtitles even when subtitles are turned off as an option

◆ lipSyncStart

short from::paramdef::TALK_PARAM_ST::lipSyncStart { -1 }

Speaker: Lip-sync start time.

Speaker: Lip-sync start time. -1 with no lip-sync

◆ lipSyncTime

short from::paramdef::TALK_PARAM_ST::lipSyncTime { -1 }

Speaker: Lip-sync duration.

Speaker: Lip-sync duration. Lip-sync at -1 continues forever

◆ motionId0

int from::paramdef::TALK_PARAM_ST::motionId0 { -1 }

Motion ID 0.

Specify motion-> Character

◆ motionId1

int from::paramdef::TALK_PARAM_ST::motionId1 { -1 }

Motion ID 1.

Specify motion-> Character

◆ msgId

int from::paramdef::TALK_PARAM_ST::msgId { -1 }

PC Gender is Male: Message ID.

PC Gender is Male: Specify Message-> Menu

◆ msgId_female

int from::paramdef::TALK_PARAM_ST::msgId_female { -1 }

PC Gender is Female: Message.

PC Gender is Female: Specify Message-> Menu

◆ reactionId

int from::paramdef::TALK_PARAM_ST::reactionId { -1 }

Reaction ID.

Conversation specification when returning-> Conversation

◆ returnPos

int from::paramdef::TALK_PARAM_ST::returnPos { -1 }

Return position.

Relative position of returning conversation-> Conversation

◆ spEffectId0

int from::paramdef::TALK_PARAM_ST::spEffectId0 { -1 }

Special effect ID0.

Specify special effects-> Character

◆ spEffectId1

int from::paramdef::TALK_PARAM_ST::spEffectId1 { -1 }

Special effect ID1.

Specify special effects-> Character

◆ talkAnimationId

int from::paramdef::TALK_PARAM_ST::talkAnimationId { -1 }

Speaker: Subtitled play Anime ID.

Speaker: Animation ID during conversation

◆ timeout

float from::paramdef::TALK_PARAM_ST::timeout { -1.f }

Voice playback timeout time.

Voice playback timeout period. In case of -1, time-out processing is performed in "NPC conversation voice playback timeout time" of "Common_Game system parameter".

◆ voiceId

int from::paramdef::TALK_PARAM_ST::voiceId { -1 }

PC Gender is Male: Voice ID.

PC Gender is Male: Specify Voice-> Sound

◆ voiceId_female

int from::paramdef::TALK_PARAM_ST::voiceId_female { -1 }

PC Gender is Female: Voice ID.

PC Gender is Female: Specify Voice-> Sound


The documentation for this struct was generated from the following file: