libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <EQUIP_PARAM_GEM_ST.hpp>
Public Attributes | |
bool | disableParam_NT: 1 { false } |
Do you remove it from the NT version output? | |
unsigned char | disableParamReserve1: 7 |
Reserve for package output 1. | |
unsigned char | disableParamReserve2 [3] |
Reserve for package output 2. | |
unsigned short | iconId { 0 } |
Icon ID. | |
signed char | rank { 0 } |
Magic stone rank. | |
unsigned char | sortGroupId { 255 } |
Sort item type ID. | |
int | spEffectId0 { -1 } |
Resident special effect ID00. | |
int | spEffectId1 { -1 } |
Resident special effect ID01. | |
int | spEffectId2 { -1 } |
Resident special effect ID02. | |
unsigned int | itemGetTutorialFlagId { 0 } |
Item acquisition tutorial Judgment flag ID. | |
int | swordArtsParamId { -1 } |
Change destination arts parameter ID. | |
int | mountValue { 0 } |
Installation price. | |
int | sellValue { 0 } |
Sale price. | |
int | saleValue { -1 } |
Selling price. | |
int | sortId { 0 } |
Sort ID. | |
short | compTrophySedId { -1 } |
Comptrophy SEQ number. | |
short | trophySeqId { -1 } |
Trophy SEQ number. | |
bool | configurableWepAttr00: 1 { false } |
0 | |
bool | configurableWepAttr01: 1 { false } |
1 | |
bool | configurableWepAttr02: 1 { false } |
2 | |
bool | configurableWepAttr03: 1 { false } |
3 | |
bool | configurableWepAttr04: 1 { false } |
Four. | |
bool | configurableWepAttr05: 1 { false } |
Five. | |
bool | configurableWepAttr06: 1 { false } |
6 | |
bool | configurableWepAttr07: 1 { false } |
7 | |
bool | configurableWepAttr08: 1 { false } |
8 | |
bool | configurableWepAttr09: 1 { false } |
9 | |
bool | configurableWepAttr10: 1 { false } |
Ten. | |
bool | configurableWepAttr11: 1 { false } |
11 11 | |
bool | configurableWepAttr12: 1 { false } |
12 | |
bool | configurableWepAttr13: 1 { false } |
13 | |
bool | configurableWepAttr14: 1 { false } |
14 | |
bool | configurableWepAttr15: 1 { false } |
15 | |
unsigned char | rarity { 0 } |
Rarity. | |
bool | configurableWepAttr16: 1 { false } |
16 16 | |
bool | configurableWepAttr17: 1 { false } |
17 17 | |
bool | configurableWepAttr18: 1 { false } |
18 18 | |
bool | configurableWepAttr19: 1 { false } |
19 19 | |
bool | configurableWepAttr20: 1 { false } |
20 | |
bool | configurableWepAttr21: 1 { false } |
twenty one | |
bool | configurableWepAttr22: 1 { false } |
twenty two | |
bool | configurableWepAttr23: 1 { false } |
twenty three | |
bool | isDiscard: 1 { false } |
Can you throw it away. | |
bool | isDrop: 1 { false } |
Can you put it on the spot. | |
bool | isDeposit: 1 { false } |
Can i deposit. | |
bool | disableMultiDropShare: 1 { false } |
Is multi-drop sharing prohibited? | |
unsigned char | showDialogCondType: 2 { 2 } |
Acquisition dialog display condition. | |
bool | showLogCondType: 1 { true } |
Acquisition log display condition. | |
unsigned char | defaultWepAttr { 0 } |
Default weapon attribute ID. | |
bool | isSpecialSwordArt { false } |
isSpecialSwordArt | |
bool | canMountWep_Dagger: 1 { false } |
dagger | |
bool | canMountWep_SwordNormal: 1 { false } |
Straight sword. | |
bool | canMountWep_SwordLarge: 1 { false } |
Large sword. | |
bool | canMountWep_SwordGigantic: 1 { false } |
Oversized sword. | |
bool | canMountWep_SaberNormal: 1 { false } |
Music sword. | |
bool | canMountWep_SaberLarge: 1 { false } |
Omagari sword. | |
bool | canMountWep_katana: 1 { false } |
sword | |
bool | canMountWep_SwordDoubleEdge: 1 { false } |
Double-edged sword. | |
bool | canMountWep_SwordPierce: 1 { false } |
Sword. | |
bool | canMountWep_RapierHeavy: 1 { false } |
Large sword. | |
bool | canMountWep_AxeNormal: 1 { false } |
axe | |
bool | canMountWep_AxeLarge: 1 { false } |
Large ax. | |
bool | canMountWep_HammerNormal: 1 { false } |
Hammer. | |
bool | canMountWep_HammerLarge: 1 { false } |
Gavel. | |
bool | canMountWep_Flail: 1 { false } |
Frail. | |
bool | canMountWep_SpearNormal: 1 { false } |
spear | |
bool | canMountWep_SpearLarge: 1 { false } |
Long spear. | |
bool | canMountWep_SpearHeavy: 1 { false } |
Large spear. | |
bool | canMountWep_SpearAxe: 1 { false } |
Halberd. | |
bool | canMountWep_Sickle: 1 { false } |
Sickle. | |
bool | canMountWep_Knuckle: 1 { false } |
fist | |
bool | canMountWep_Claw: 1 { false } |
nail | |
bool | canMountWep_Whip: 1 { false } |
Whip. | |
bool | canMountWep_AxhammerLarge: 1 { false } |
Oversized ax mallet. | |
bool | canMountWep_BowSmall: 1 { false } |
Small bow. | |
bool | canMountWep_BowNormal: 1 { false } |
bow | |
bool | canMountWep_BowLarge: 1 { false } |
Large bow. | |
bool | canMountWep_ClossBow: 1 { false } |
Crossbow. | |
bool | canMountWep_Ballista: 1 { false } |
Varistor. | |
bool | canMountWep_Staff: 1 { false } |
Wand. | |
bool | canMountWep_Sorcery: 1 { false } |
tattoo | |
bool | canMountWep_Talisman: 1 { false } |
Holy mark. | |
bool | canMountWep_ShieldSmall: 1 { false } |
Small shield. | |
bool | canMountWep_ShieldNormal: 1 { false } |
Middle shield. | |
bool | canMountWep_ShieldLarge: 1 { false } |
Pavise. | |
bool | canMountWep_Torch: 1 { false } |
torch | |
unsigned char | canMountWep_HandToHand: 1 { 0 } |
canMountWep_HandToHand | |
unsigned char | canMountWep_PerfumeBottle: 1 { 0 } |
canMountWep_PerfumeBottle | |
unsigned char | canMountWep_ThrustingShield: 1 { 0 } |
canMountWep_ThrustingShield | |
unsigned char | canMountWep_ThrowingWeapon: 1 { 0 } |
canMountWep_ThrowingWeapon | |
unsigned char | canMountWep_ReverseHandSword: 1 { 0 } |
canMountWep_ReverseHandSword | |
unsigned char | canMountWep_LightGreatsword: 1 { 0 } |
canMountWep_LightGreatsword | |
unsigned char | canMountWep_GreatKatana: 1 { 0 } |
canMountWep_GreatKatana | |
unsigned char | canMountWep_BeastClaw: 1 { 0 } |
canMountWep_BeastClaw | |
int | spEffectMsgId0 { -1 } |
Effect text ID 00. | |
int | spEffectMsgId1 { -1 } |
Effect text ID 01. | |
int | spEffectId_forAtk0 { -1 } |
Special effect ID00 on attack hit. | |
int | spEffectId_forAtk1 { -1 } |
Special effect ID01 on attack hit. | |
int | spEffectId_forAtk2 { -1 } |
Special effect ID02 on attack hit. | |
int | mountWepTextId { -1 } |
Corresponding weapon type overwrite text ID. | |
This struct was automatically generated from XML paramdefs.
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_AxeLarge |
Large ax.
Can it be attached to "Weapon Type: Large Ax"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_AxeNormal |
axe
Can it be attached to "Weapon Type: Ax"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_AxhammerLarge |
Oversized ax mallet.
Can it be attached to "Weapon type: Oversized ax mallet"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Ballista |
Varistor.
Can it be attached to "Weapon Type: Varistor"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_BowLarge |
Large bow.
Can it be attached to "Weapon Type: Large Bow"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_BowNormal |
bow
Can it be attached to "Weapon Type: Bow"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_BowSmall |
Small bow.
Can it be attached to "Weapon type: Small bow"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Claw |
nail
Can it be attached to "Weapon type: Claw"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_ClossBow |
Crossbow.
Can it be attached to "Weapon Type: Crossbow"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Dagger |
dagger
Can it be attached to "Weapon type: Dagger"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Flail |
Frail.
Can it be attached to "Weapon Type: Frail"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_HammerLarge |
Gavel.
Can it be attached to "Weapon Type: Gavel"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_HammerNormal |
Hammer.
Can it be attached to "Weapon type: Hammer"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_katana |
sword
Can it be attached to "Weapon type: Sword"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Knuckle |
fist
Can it be attached to "Weapon type: Fist"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_RapierHeavy |
Large sword.
Can it be attached to "Weapon Type: Large Sword"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SaberLarge |
Omagari sword.
Can it be attached to "Weapon Type: Omagari Sword"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SaberNormal |
Music sword.
Can it be attached to "Weapon Type: Curly Sword"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_ShieldLarge |
Pavise.
Can it be attached to "Weapon Type: Large Shield"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_ShieldNormal |
Middle shield.
Can it be attached to "Weapon Type: Middle Shield"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_ShieldSmall |
Small shield.
Can it be attached to "Weapon Type: Small Shield"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Sickle |
Sickle.
Can it be attached to "Weapon type: Sickle"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Sorcery |
tattoo
Can it be attached to "Weapon type: Tattoo"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SpearAxe |
Halberd.
Can it be attached to "Weapon Type: Halberd"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SpearHeavy |
Large spear.
Can it be attached to "Weapon Type: Large Spear"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SpearLarge |
Long spear.
Can it be attached to "Weapon Type: Long Spear"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SpearNormal |
spear
Can it be attached to "Weapon Type: Spear"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Staff |
Wand.
Can it be attached to "Weapon type: Wand"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SwordDoubleEdge |
Double-edged sword.
Can it be attached to "Weapon type: Double-edged sword"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SwordGigantic |
Oversized sword.
Can it be attached to "Weapon Type: Oversized Sword"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SwordLarge |
Large sword.
Can it be attached to "Weapon Type: Large Sword"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SwordNormal |
Straight sword.
Can it be attached to "Weapon type: Straight sword"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_SwordPierce |
Sword.
Can it be attached to "Weapon type: Sword"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Talisman |
Holy mark.
Can it be attached to "Weapon Type: Holy Mark"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Torch |
torch
Can it be attached to "Weapon type: Torch"? No input becomes x
bool from::paramdef::EQUIP_PARAM_GEM_ST::canMountWep_Whip |
Whip.
Can it be attached to "Weapon type: Whip"? No input becomes x
short from::paramdef::EQUIP_PARAM_GEM_ST::compTrophySedId { -1 } |
Comptrophy SEQ number.
SEQ number of complete trophy
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr00 |
0
Configurable weapon attribute ID 0
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr01 |
1
Configurable Weapon Attribute ID 1
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr02 |
2
Configurable Weapon Attribute ID 2
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr03 |
3
Configurable Weapon Attribute ID 3
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr04 |
Four.
Configurable Weapon Attribute ID 4
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr05 |
Five.
Configurable Weapon Attribute ID 5
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr06 |
6
Configurable Weapon Attribute ID 6
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr07 |
7
Configurable Weapon Attribute ID 7
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr08 |
8
Configurable Weapon Attribute ID 8
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr09 |
9
Configurable Weapon Attribute ID 9
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr10 |
Ten.
Configurable Weapon Attribute ID 10
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr11 |
11 11
Configurable Weapon Attribute ID 11
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr12 |
12
Configurable Weapon Attribute ID 12
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr13 |
13
Configurable Weapon Attribute ID 13
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr14 |
14
Configurable Weapon Attribute ID 14
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr15 |
15
Configurable Weapon Attribute ID 15
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr16 |
16 16
Configurable Weapon Attribute ID 16
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr17 |
17 17
Configurable Weapon Attribute ID 17
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr18 |
18 18
Configurable Weapon Attribute ID 18
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr19 |
19 19
Configurable Weapon Attribute ID 19
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr20 |
20
Configurable Weapon Attribute ID 20
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr21 |
twenty one
Configurable Weapon Attribute ID 21
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr22 |
twenty two
Configurable Weapon Attribute ID 22
bool from::paramdef::EQUIP_PARAM_GEM_ST::configurableWepAttr23 |
twenty three
Configurable Weapon Attribute ID 23
Default weapon attribute ID.
Default weapon attribute ID. Can be installed even with unopened weapon attributes
bool from::paramdef::EQUIP_PARAM_GEM_ST::disableParam_NT |
Do you remove it from the NT version output?
Parameters marked with ○ are excluded in the NT version package.
bool from::paramdef::EQUIP_PARAM_GEM_ST::isDeposit |
Can i deposit.
Can you leave it in the warehouse?
bool from::paramdef::EQUIP_PARAM_GEM_ST::isDiscard |
Can you throw it away.
Can you throw away the item? TRUE = thrown away
bool from::paramdef::EQUIP_PARAM_GEM_ST::isDrop |
Can you put it on the spot.
Can I put the item on the spot? TRUE = can be placed
Item acquisition tutorial Judgment flag ID.
Event flag ID for the tutorial when you first get the item. Flag ON when item is obtained.
int from::paramdef::EQUIP_PARAM_GEM_ST::mountWepTextId { -1 } |
Corresponding weapon type overwrite text ID.
Corresponding Weapon Type Overwrite Text ID (-1: Do not overwrite) [Menu Text]
Rarity.
Rarity used in item acquisition logs
Acquisition dialog display condition.
Whether to display it in the item acquisition dialog when acquiring an item (not entered: new only)
bool from::paramdef::EQUIP_PARAM_GEM_ST::showLogCondType |
Acquisition log display condition.
Whether to display in the item acquisition log when acquiring the item (not entered: ○)
Sort item type ID.
Sort item type ID. In the sort "Item type order", the same ID is displayed together as the same group.
int from::paramdef::EQUIP_PARAM_GEM_ST::sortId { 0 } |
Sort ID.
Sort ID (-1: Do not collect)
int from::paramdef::EQUIP_PARAM_GEM_ST::spEffectId0 { -1 } |
Resident special effect ID00.
Special effect ID00
int from::paramdef::EQUIP_PARAM_GEM_ST::spEffectId1 { -1 } |
Resident special effect ID01.
Special effect ID01
int from::paramdef::EQUIP_PARAM_GEM_ST::spEffectId2 { -1 } |
Resident special effect ID02.
Special effect ID02
int from::paramdef::EQUIP_PARAM_GEM_ST::spEffectId_forAtk0 { -1 } |
Special effect ID00 on attack hit.
Special effect parameter ID for attack hit
int from::paramdef::EQUIP_PARAM_GEM_ST::spEffectId_forAtk1 { -1 } |
Special effect ID01 on attack hit.
Special effect parameter ID for attack hit
int from::paramdef::EQUIP_PARAM_GEM_ST::spEffectId_forAtk2 { -1 } |
Special effect ID02 on attack hit.
Special effect parameter ID for attack hit
int from::paramdef::EQUIP_PARAM_GEM_ST::spEffectMsgId0 { -1 } |
Effect text ID 00.
Effect text ID 00 (Gem_Effect). Magic stone effect text to display in status
int from::paramdef::EQUIP_PARAM_GEM_ST::spEffectMsgId1 { -1 } |
Effect text ID 01.
Effect text ID 01 (Gem_Effect). Magic stone effect text to display in status
int from::paramdef::EQUIP_PARAM_GEM_ST::swordArtsParamId { -1 } |
Change destination arts parameter ID.
ID of the destination arts parameter