libER 0.1.4.2
ELDEN RING API library
|
This struct was automatically generated from XML paramdefs. More...
#include <NETWORK_PARAM_ST.hpp>
Public Attributes | |
float | signVerticalOffset { 0.f } |
Sign height offset [m]. | |
float | maxSignPosCorrectionRange { 0.f } |
Sign position correction maximum distance [m]. | |
float | summonTimeoutTime { 0.f } |
Summon desired timeout time [seconds]. | |
float | signPuddleActiveMessageIntervalSec { 1.f } |
Message display interval [seconds] during registration of signature accumulation. | |
float | keyGuideHeight_0 { 1.f } |
Key guide vertical range [m]. | |
float | reloadSignIntervalTime1 { 1.f } |
Waiting time for reacquisition of summoning sign (during depopulation) [seconds]. | |
float | reloadSignIntervalTime2 { 1.f } |
Summon sign reacquisition waiting time [seconds]. | |
unsigned int | reloadSignTotalCount_0 { 1 } |
Maximum number of summon signs you can have (overall) | |
unsigned int | reloadSignCellCount_0 { 1 } |
Maximum number of summon signs you can have (cell) | |
float | updateSignIntervalTime { 1.f } |
Summon sign update waiting time [seconds]. | |
float | basicExclusiveRange_0 { 1.f } |
Exclusive horizontal range for drawing between summon signs [m]. | |
float | basicExclusiveHeight_0 { 1.f } |
Exclusive vertical range for drawing between summon signs [m]. | |
float | previewChrWaitingTime { 1.f } |
Summon sign character model drawing waiting time [seconds]. | |
float | signVisibleRange_0 { 1.f } |
Summon sign PC drawing distance [m]. | |
unsigned int | cellGroupHorizontalRange_0 { 1 } |
Summon sign acquisition cell range (horizontal) | |
unsigned int | cellGroupTopRange_0 { 1 } |
Summon sign acquisition cell range (upward) | |
unsigned int | cellGroupBottomRange_0 { 1 } |
Summon sign acquisition cell range (downward) | |
float | minWhitePhantomLimitTimeScale { 1.f } |
White spirit sign display time limit lower limit magnification. | |
float | minSmallPhantomLimitTimeScale { 1.f } |
Small spirit sign display time limit lower limit magnification. | |
float | whiteKeywordLimitTimeScale { 1.f } |
White spirit sign keyword extension magnification. | |
float | smallKeywordLimitTimeScale { 1.f } |
Ghost sign keyword extension magnification. | |
float | blackKeywordLimitTimeScale { 1.f } |
Dark Spirit Sign Keyword Extension Magnification. | |
float | dragonKeywordLimitTimeScale { 1.f } |
Dragon Spirit Sign Keyword Extension Magnification. | |
unsigned int | singGetMax { 1 } |
Sign acquisition limit. | |
float | signDownloadSpan { 1.f } |
Sign download span. | |
float | signUpdateSpan { 1.f } |
Sign upload span. | |
unsigned char | signPad [4] |
reserve | |
unsigned int | maxBreakInTargetListCount { 1 } |
Number of intruders acquired. | |
float | breakInRequestIntervalTimeSec { 4.f } |
Intrusion request interval [seconds]. | |
float | breakInRequestTimeOutSec { 20.f } |
Intrusion request timeout time [seconds]. | |
float | keyGuideRange { 1.f } |
Key guide horizontal range [m]. | |
float | keyGuideHeight_1 { 1.f } |
Key guide vertical range [m]. | |
unsigned int | reloadSignTotalCount_1 { 1 } |
Number of blood characters acquired (overall) | |
unsigned int | reloadNewSignCellCount { 1 } |
Number of blood characters acquired (cell, new order) | |
unsigned int | reloadRandomSignCellCount { 1 } |
Number of blood characters acquired (cell, random) | |
unsigned int | maxSignTotalCount_0 { 1 } |
Upper limit of the number of blood characters that can be possessed (overall) | |
unsigned int | maxSignCellCount_0 { 1 } |
Upper limit of the number of blood characters that can be possessed (cell) | |
float | basicExclusiveRange_1 { 1.f } |
Blood character drawing exclusive horizontal range [m]. | |
float | basicExclusiveHeight_1 { 1.f } |
Blood character drawing exclusive vertical range [m]. | |
float | signVisibleRange_1 { 1.f } |
Blood character PC drawing distance [m]. | |
unsigned int | maxWriteSignCount { 1 } |
Maximum number of written blood characters history. | |
unsigned int | maxReadSignCount { 1 } |
Maximum number of blood characters read. | |
float | reloadSignIntervalTime_0 { 1.f } |
Blood character reacquisition waiting time [seconds]. | |
unsigned int | cellGroupHorizontalRange_1 { 1 } |
Blood character acquisition cell range (horizontal) | |
unsigned int | cellGroupTopRange_1 { 1 } |
Blood character acquisition cell range (upward) | |
unsigned int | cellGroupBottomRange_1 { 1 } |
Blood character acquisition cell range (downward) | |
unsigned int | lifeTime_0 { 1 } |
Blood character data retention period upper limit [seconds]. | |
float | downloadSpan_0 { 0.f } |
Blood character download interval. | |
float | downloadEvaluationSpan { 0.f } |
Blood character evaluation number Download interval. | |
float | deadingGhostStartPosThreshold { 1.f } |
Allowable distance between bloodstain position and illusion start position [m]. | |
float | keyGuideHeight_2 { 1.f } |
Key guide vertical range [m]. | |
float | keyGuideRangePlayer { 1.f } |
Player Bloodstain Key Guide Horizontal Range [m]. | |
float | keyGuideHeightPlayer { 1.f } |
Player Bloodstain Key Guide Vertical Range [m]. | |
unsigned int | reloadSignTotalCount_2 { 1 } |
Number of blood stains acquired (overall) | |
unsigned int | reloadSignCellCount_1 { 1 } |
Number of blood stains obtained (cell) | |
unsigned int | maxSignTotalCount_1 { 1 } |
Upper limit of the number of blood stains that can be possessed (overall) | |
unsigned int | maxSignCellCount_1 { 1 } |
Maximum number of blood stains (cell) | |
float | reloadSignIntervalTime_1 { 1.f } |
Waiting time for reacquisition of blood stains [seconds]. | |
float | signVisibleRange_2 { 1.f } |
Bloodstain PC drawing distance [m]. | |
float | basicExclusiveRange_2 { 1.f } |
Exclusive horizontal range for drawing between blood stains [m]. | |
float | basicExclusiveHeight_2 { 1.f } |
Exclusive vertical range for drawing between blood stains [m]. | |
unsigned int | cellGroupHorizontalRange_2 { 1 } |
Blood stain acquisition cell range (horizontal) | |
unsigned int | cellGroupTopRange_2 { 1 } |
Blood stain acquisition cell range (upward) | |
unsigned int | cellGroupBottomRange_2 { 1 } |
Blood stain acquisition cell range (downward) | |
unsigned int | lifeTime_1 { 1 } |
Bloodstain data retention period upper limit [seconds]. | |
float | recordDeadingGhostTotalTime { 0.f } |
Death illusion record total time [seconds]. | |
float | recordDeadingGhostMinTime { 5.f } |
Minimum recording time of death illusion [seconds]. | |
float | downloadSpan_1 { 0.f } |
Bloodstain download interval. | |
float | statueCreatableDistance { 80.f } |
Petrified blood stain drawing limit distance [m]. | |
unsigned int | reloadGhostTotalCount { 1 } |
Number of illusions acquired (overall) | |
unsigned int | reloadGhostCellCount { 1 } |
Number of illusions acquired (cell) | |
unsigned int | maxGhostTotalCount { 1 } |
Maximum number of illusions you can have (overall) | |
float | distanceOfBeginRecordVersus { 1.f } |
Hostile PC replay recording start distance [m]. | |
float | distanceOfEndRecordVersus { 1.f } |
Hostile PC replay recording end distance [m]. | |
float | updateWanderGhostIntervalTime { 1.f } |
Wandering illusion upload interval [seconds]. | |
float | updateVersusGhostIntervalTime { 1.f } |
Battle illusion upload interval [seconds]. | |
float | recordWanderingGhostTime { 1.f } |
Phantom recording time [seconds]. | |
float | recordWanderingGhostMinTime { 5.f } |
Minimum recording time of wandering illusion [seconds]. | |
float | updateBonfireGhostIntervalTime { 1.f } |
Kagaribi illusion upload interval [seconds]. | |
float | replayGhostRangeOnView { 1.f } |
Phantom reproduction distance (in the field of view) [seconds]. | |
float | replayGhostRangeOutView { 1.f } |
Phantom playback distance (out of field of view) [seconds]. | |
float | replayBonfireGhostTime { 1.f } |
Kagaribi illusion Playing time [seconds]. | |
float | minBonfireGhostValidRange { 1.f } |
Kagaribi illusion placement minimum distance [seconds]. | |
float | maxBonfireGhostValidRange { 1.f } |
Kagaribi illusion placement maximum distance [seconds]. | |
float | minReplayIntervalTime { 1.f } |
Phantom playback interval lower limit [seconds]. | |
float | maxReplayIntervalTime { 1.f } |
Phantom playback interval upper limit [seconds]. | |
float | reloadGhostIntervalTime { 1.f } |
Phantom periodic acquisition interval [seconds]. | |
unsigned int | cellGroupHorizontalRange_3 { 1 } |
Phantom acquisition cell range (horizontal) | |
unsigned int | cellGroupTopRange_3 { 1 } |
Phantom acquisition cell range (upward) | |
int | replayBonfirePhantomParamIdForCodename { 0 } |
Phantom bonfire mode phantom parameter ID (codename) | |
float | replayBonfireModeRange { 1.f } |
Phantom bonfire mode playback applicable distance. | |
int | replayBonfirePhantomParamId { 0 } |
Phantom bonfire mode phantom parameter ID. | |
unsigned char | ghostpad [4] |
reserve | |
float | reloadVisitListCoolTime { 1.f } |
Ring search interval [seconds]. | |
unsigned int | maxCoopBlueSummonCount { 1 } |
Maximum number of rescue blue spirits appearing. | |
unsigned int | maxBellGuardSummonCount { 1 } |
Upper limit of the number of bell guard ghosts that appear. | |
unsigned int | maxVisitListCount { 1 } |
Number of ring search destinations acquired. | |
float | reloadSearch_CoopBlue_Min { 0.f } |
Relief Blue Spirit reload time minimum [sec]. | |
float | reloadSearch_CoopBlue_Max { 0.f } |
Relief Blue Spirit reload time maximum [sec]. | |
float | reloadSearch_BellGuard_Min { 0.f } |
Kanemori reload time minimum [sec]. | |
float | reloadSearch_BellGuard_Max { 0.f } |
Kanemori reload time maximum [sec]. | |
float | reloadSearch_RatKing_Min { 0.f } |
Mouse King Reload Time Minimum [sec]. | |
float | reloadSearch_RatKing_Max { 0.f } |
Mouse King Reload Time Maximum [sec]. | |
unsigned char | visitpad00 [8] |
reserve | |
float | srttMaxLimit { 1000.f } |
SRTT upper limit [milliseconds]. | |
float | srttMeanLimit { 1000.f } |
SRTT upper limit (when stable) [milliseconds]. | |
float | srttMeanDeviationLimit { 1000.f } |
RTT mean deviation upper limit [milliseconds]. | |
float | darkPhantomLimitBoostTime { 1000.f } |
Dark spirit time limit Acceleration time [seconds]. | |
float | darkPhantomLimitBoostScale { 1000.f } |
Dark spirit time limit acceleration time magnification. | |
float | multiplayDisableLifeTime { 1.f } |
Multiplayer invalidation life. | |
unsigned char | abyssMultiplayLimit { 10 } |
Abyss Spirit Multiplayer Count. | |
unsigned char | phantomWarpMinimumTime { 5 } |
Minimum time for a ghost to warp [seconds]. | |
unsigned char | phantomReturnDelayTime { 5 } |
Delay time until returning after using black crystal [seconds]. | |
unsigned char | terminateTimeoutTime { 30 } |
Time-out time waiting for disconnection. | |
unsigned short | penaltyPointLanDisconnect { 0 } |
Penalty addition value without LAN. | |
unsigned short | penaltyPointSignout { 0 } |
Penalty addition value for sign-out. | |
unsigned short | penaltyPointReboot { 0 } |
Penalty addition value due to power failure. | |
unsigned short | penaltyPointBeginPenalize { 0 } |
Penalty value that activates the penalty. | |
float | penaltyForgiveItemLimitTime { 0.f } |
Sales time limit for "Line Reason" [seconds]. | |
unsigned char | allAreaSearchRate_CoopBlue { 0 } |
Area search rate: Relief Blue Spirit [0-100]. | |
unsigned char | allAreaSearchRate_VsBlue { 0 } |
Area search rate: Retribution Blue Spirit [0-100]. | |
unsigned char | allAreaSearchRate_BellGuard { 0 } |
Area search rate: Kanemori Ashrei [0-100]. | |
unsigned char | bloodMessageEvalHealRate { 100 } |
HP recovery rate at the time of blood character evaluation [0-100]. | |
unsigned int | smallGoldSuccessHostRewardId { 0 } |
Kogane Rei Success Return Host Reward ID. | |
float | doorInvalidPlayAreaExtents { 1.f } |
Play area invalidation distance near the door [m]. | |
unsigned char | signDisplayMax { 10 } |
Maximum number of simultaneous displays of signs. | |
unsigned char | bloodStainDisplayMax { 7 } |
Maximum number of blood stains displayed at the same time. | |
unsigned char | bloodMessageDisplayMax { 3 } |
Maximum number of blood characters displayed at the same time. | |
float | summonMessageInterval { 1.f } |
Summon message is displayed at interval [seconds]. | |
float | hostRegisterUpdateTime { 1.f } |
Host periodic update request interval [seconds]. | |
float | hostTimeOutTime { 1.f } |
Host guest join wait timeout time [seconds]. | |
float | guestUpdateTime { 1.f } |
Authentication wait timeout time from guest host [seconds]. | |
float | guestPlayerNoTimeOutTime { 1.f } |
Guest PlayNo Sync wait timeout time [seconds]. | |
float | hostPlayerNoTimeOutTime { 1.f } |
Host PlayNo Sync wait timeout time [seconds]. | |
unsigned int | requestSearchQuickMatchLimit { 1 } |
RequestSearchQuickMatch limit value. | |
unsigned int | AvatarMatchSearchMax { 1 } |
Maximum number of people when searching for avatar battles (unused) | |
unsigned int | BattleRoyalMatchSearchMin { 1 } |
Minimum number of people when searching for battle royale (unused) | |
unsigned int | BattleRoyalMatchSearchMax { 1 } |
Maximum number of people when searching for battle royale (unused) | |
unsigned int | VisitorListMax { 1 } |
Maximum number of people to get a list of visitors. | |
float | VisitorTimeOutTime { 1.f } |
Time-out waiting for visit. | |
float | DownloadSpan { 1.f } |
Visitor list download interval [seconds]. | |
float | VisitorGuestRequestMessageIntervalSec { 1.f } |
Visit search message display interval [seconds]. | |
float | wanderGhostIntervalLifeTime { 40.f } |
Wandering illusion life. | |
float | YellowMonkTimeOutTime { 1.f } |
Yellow robe's old man waiting time out. | |
float | YellowMonkDownloadSpan { 1.f } |
Yellow robe list download interval. | |
float | YellowMonkOverallFlowTimeOutTime { 1.f } |
Yellow robe's whole flow time-out. | |
This struct was automatically generated from XML paramdefs.
Abyss Spirit Multiplayer Count.
The number of times the abyss spirit enters the host in the abyss area
Area search rate: Kanemori Ashrei [0-100].
Percentage of searching for intrusion targets from all areas (%)
Area search rate: Relief Blue Spirit [0-100].
Percentage of searching for intrusion targets from all areas (%)
Area search rate: Retribution Blue Spirit [0-100].
Percentage of searching for intrusion targets from all areas (%)
Maximum number of people when searching for avatar battles (unused)
Actually u8 is enough
Maximum number of people when searching for battle royale (unused)
Actually u8 is enough
Minimum number of people when searching for battle royale (unused)
Actually u8 is enough
Summon sign acquisition cell range (downward)
Actually u8 is enough
Blood character acquisition cell range (downward)
Actually u8 is enough
Blood stain acquisition cell range (downward)
Actually u8 is enough
Summon sign acquisition cell range (horizontal)
Actually u8 is enough
Blood character acquisition cell range (horizontal)
Actually u8 is enough
Blood stain acquisition cell range (horizontal)
Actually u8 is enough
Phantom acquisition cell range (horizontal)
Actually u8 is enough
Summon sign acquisition cell range (upward)
Actually u8 is enough
Blood character acquisition cell range (upward)
Actually u8 is enough
Blood stain acquisition cell range (upward)
Actually u8 is enough
Phantom acquisition cell range (upward)
Actually u8 is enough
Allowable distance between bloodstain position and illusion start position [m].
If the distance between the bloodstain position and the illusion start position is farther than this value, the server will not be registered.
Play area invalidation distance near the door [m].
The area around the black door that separates the multiplayer area is set to the systematically invalid play area (-1). At that time, make the invalid area thicker with this parameter on the thinner side of the OBJ's bounding box with a black door.
Blood character data retention period upper limit [seconds].
Actually u16 is enough
Bloodstain data retention period upper limit [seconds].
Actually u16 is enough
Upper limit of the number of bell guard ghosts that appear.
Actually u8 is enough
Kagaribi illusion placement maximum distance [seconds].
Do not place bonfire illusions beyond this distance from the bonfire
Maximum number of rescue blue spirits appearing.
Actually u8 is enough
Maximum number of illusions you can have (overall)
Actually u16 is enough
Maximum number of blood characters read.
Actually u8 is enough
Upper limit of the number of blood characters that can be possessed (cell)
Actually u8 is enough
Maximum number of blood stains (cell)
Actually u8 is enough
Upper limit of the number of blood characters that can be possessed (overall)
Actually u16 is enough
Upper limit of the number of blood stains that can be possessed (overall)
Actually u16 is enough
Maximum number of written blood characters history.
Actually u8 is enough
Kagaribi illusion placement minimum distance [seconds].
Do not place bonfire illusions less than this distance from the bonfire
Minimum recording time of death illusion [seconds].
Death illusions less than this recording time will not register the server
Minimum recording time of wandering illusion [seconds].
Wandering illusions less than this recording time do not register the server
Number of illusions acquired (cell)
Actually u8 is enough
Number of illusions acquired (overall)
Actually u8 is enough
Number of blood characters acquired (cell, new order)
Actually u8 is enough
Number of blood characters acquired (cell, random)
Actually u8 is enough
Maximum number of summon signs you can have (cell)
Actually u8 is enough
Number of blood stains obtained (cell)
Actually u8 is enough
Maximum number of summon signs you can have (overall)
Actually u8 is enough
Number of blood characters acquired (overall)
Actually u8 is enough
Number of blood stains acquired (overall)
Actually u8 is enough
int from::paramdef::NETWORK_PARAM_ST::replayBonfirePhantomParamIdForCodename { 0 } |
Phantom bonfire mode phantom parameter ID (codename)
Phantom bonfire mode phantom parameter ID used when codename matches
RequestSearchQuickMatch limit value.
Actually u8 is enough
Sign acquisition limit.
Actually u8 is enough
Petrified blood stain drawing limit distance [m].
For open fields. When a stone statue is generated, it can be generated if the distance between the PC and the generation position is greater than or equal to this value.
Visit search message display interval [seconds].
Display interval [seconds] of messages sent by visiting guests while searching for a destination
Maximum number of people to get a list of visitors.
Actually u8 is enough