libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <CS_GRAPHICS_CONFIG_PARAM_ST.hpp>

Public Attributes

unsigned char m_textureFilterQuality { 2 }
 Texture filter quality.
 
unsigned char m_aaQuality { 3 }
 AA quality.
 
unsigned char m_ssaoQuality { 3 }
 SSAO quality.
 
unsigned char m_dofQuality { 3 }
 Depth of field quality.
 
unsigned char m_motionBlurQuality { 3 }
 Motion blur quality.
 
unsigned char m_shadowQuality { 3 }
 Shadow quality.
 
unsigned char m_lightingQuality { 3 }
 Lighting quality.
 
unsigned char m_effectQuality { 3 }
 Effect quality.
 
unsigned char m_decalQuality { 3 }
 Decal quality.
 
unsigned char m_reflectionQuality { 3 }
 Reflection quality.
 
unsigned char m_waterQuality { 3 }
 Water quality.
 
unsigned char m_shaderQuality { 3 }
 Shader quality.
 
unsigned char m_volumetricEffectQuality { 3 }
 Volumetric effect quality.
 
unsigned char m_RayTracingQuality { 0 }
 m_RayTracingQuality
 
unsigned char m_dummy_1 [2]
 dmy
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ m_aaQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_aaQuality { 3 }

AA quality.

AA quality (default High)

◆ m_decalQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_decalQuality { 3 }

Decal quality.

Decal quality (default High)

◆ m_dofQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_dofQuality { 3 }

Depth of field quality.

Depth of field quality (default High)

◆ m_effectQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_effectQuality { 3 }

Effect quality.

Effect quality (default High)

◆ m_lightingQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_lightingQuality { 3 }

Lighting quality.

Lighting quality (default High)

◆ m_motionBlurQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_motionBlurQuality { 3 }

Motion blur quality.

Motion blur quality (default High)

◆ m_reflectionQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_reflectionQuality { 3 }

Reflection quality.

Reflection quality (default High)

◆ m_shaderQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_shaderQuality { 3 }

Shader quality.

Shader quality (default High)

◆ m_shadowQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_shadowQuality { 3 }

Shadow quality.

Shadow quality (default High)

◆ m_ssaoQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_ssaoQuality { 3 }

SSAO quality.

SSAO quality (default High)

◆ m_textureFilterQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_textureFilterQuality { 2 }

Texture filter quality.

Texture filter quality (default Midele)

◆ m_volumetricEffectQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_volumetricEffectQuality { 3 }

Volumetric effect quality.

Volumetric effect quality (default High)

◆ m_waterQuality

unsigned char from::paramdef::CS_GRAPHICS_CONFIG_PARAM_ST::m_waterQuality { 3 }

Water quality.

Water quality (default High)


The documentation for this struct was generated from the following file: