libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::NPC_AI_ACTION_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <NPC_AI_ACTION_PARAM_ST.hpp>

Public Attributes

unsigned char moveDir { 0 }
 Move direction input.
 
unsigned char key1 { 0 }
 Key input 1.
 
unsigned char key2 { 0 }
 Key input 2.
 
unsigned char key3 { 0 }
 Key input 3.
 
bool bMoveDirHold { false }
 Press and hold the movement direction input?
 
bool bKeyHold1 { false }
 Press and hold key input 1?
 
bool bKeyHold2 { false }
 Press and hold key input 2?
 
bool bKeyHold3 { false }
 Press and hold key input 3?
 
int gestureId { 0 }
 Gesture ID (valid only when any key input is GESTURE)
 
bool bLifeEndSuccess { false }
 Treat as successful when life is over.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ bKeyHold1

bool from::paramdef::NPC_AI_ACTION_PARAM_ST::bKeyHold1 { false }

Press and hold key input 1?

Whether to treat the key to be entered as a long press

◆ bKeyHold2

bool from::paramdef::NPC_AI_ACTION_PARAM_ST::bKeyHold2 { false }

Press and hold key input 2?

Whether to treat the key to be entered as a long press

◆ bKeyHold3

bool from::paramdef::NPC_AI_ACTION_PARAM_ST::bKeyHold3 { false }

Press and hold key input 3?

Whether to treat the key to be entered as a long press

◆ bLifeEndSuccess

bool from::paramdef::NPC_AI_ACTION_PARAM_ST::bLifeEndSuccess { false }

Treat as successful when life is over.

If this is ON, the AI goal will not be successful until the end of its life

◆ bMoveDirHold

bool from::paramdef::NPC_AI_ACTION_PARAM_ST::bMoveDirHold { false }

Press and hold the movement direction input?

Whether to handle the input movement direction as long press

◆ gestureId

int from::paramdef::NPC_AI_ACTION_PARAM_ST::gestureId { 0 }

Gesture ID (valid only when any key input is GESTURE)

Gesture ID

◆ key1

unsigned char from::paramdef::NPC_AI_ACTION_PARAM_ST::key1 { 0 }

Key input 1.

Key to enter

◆ key2

unsigned char from::paramdef::NPC_AI_ACTION_PARAM_ST::key2 { 0 }

Key input 2.

Key to enter

◆ key3

unsigned char from::paramdef::NPC_AI_ACTION_PARAM_ST::key3 { 0 }

Key input 3.

Key to enter

◆ moveDir

unsigned char from::paramdef::NPC_AI_ACTION_PARAM_ST::moveDir { 0 }

Move direction input.

Moving direction to enter


The documentation for this struct was generated from the following file: