libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <NPC_AI_ACTION_PARAM_ST.hpp>
Public Attributes | |
unsigned char | moveDir { 0 } |
Move direction input. | |
unsigned char | key1 { 0 } |
Key input 1. | |
unsigned char | key2 { 0 } |
Key input 2. | |
unsigned char | key3 { 0 } |
Key input 3. | |
bool | bMoveDirHold { false } |
Press and hold the movement direction input? | |
bool | bKeyHold1 { false } |
Press and hold key input 1? | |
bool | bKeyHold2 { false } |
Press and hold key input 2? | |
bool | bKeyHold3 { false } |
Press and hold key input 3? | |
int | gestureId { 0 } |
Gesture ID (valid only when any key input is GESTURE) | |
bool | bLifeEndSuccess { false } |
Treat as successful when life is over. | |
This struct was automatically generated from XML paramdefs.
Press and hold key input 1?
Whether to treat the key to be entered as a long press
Press and hold key input 2?
Whether to treat the key to be entered as a long press
Press and hold key input 3?
Whether to treat the key to be entered as a long press
Treat as successful when life is over.
If this is ON, the AI goal will not be successful until the end of its life
Press and hold the movement direction input?
Whether to handle the input movement direction as long press
int from::paramdef::NPC_AI_ACTION_PARAM_ST::gestureId { 0 } |
Gesture ID (valid only when any key input is GESTURE)
Gesture ID
Move direction input.
Moving direction to enter