libER 0.1.4.2
ELDEN RING API library
|
This struct was automatically generated from XML paramdefs. More...
#include <EQUIP_PARAM_PROTECTOR_ST.hpp>
Public Attributes | |
bool | disableParam_NT: 1 { false } |
Do you remove it from the NT version output? | |
unsigned char | disableParamReserve1: 7 |
Reserve for package output 1. | |
unsigned char | disableParamReserve2 [3] |
Reserve for package output 2. | |
int | sortId { 0 } |
Sort ID. | |
unsigned int | wanderingEquipId { 0 } |
Wandering equipment ID. | |
unsigned short | resistSleep { 0 } |
Sleep tolerance. | |
unsigned short | resistMadness { 0 } |
Madness resistance. | |
float | saDurability { 0.f } |
SA durability value. | |
float | toughnessCorrectRate { 0.f } |
Toughness correction factor. | |
int | fixPrice { 0 } |
Repair price. | |
int | basicPrice { 0 } |
Basic price. | |
int | sellValue { 0 } |
Sale price. | |
float | weight { 1.f } |
Weight [kg]. | |
int | residentSpEffectId { 0 } |
Resident special effect ID1. | |
int | residentSpEffectId2 { 0 } |
Resident special effect ID2. | |
int | residentSpEffectId3 { 0 } |
Resident special effect ID3. | |
int | materialSetId { -1 } |
Material ID. | |
float | partsDamageRate { 1.f } |
Part damage rate. | |
float | corectSARecover { 0.f } |
SA recovery time correction value. | |
int | originEquipPro { -1 } |
Derivation source. | |
int | originEquipPro1 { -1 } |
Derivative source enhancement +1. | |
int | originEquipPro2 { -1 } |
Derivative source enhancement +2. | |
int | originEquipPro3 { -1 } |
Derivative source enhancement +3. | |
int | originEquipPro4 { -1 } |
Derivative source enhancement +4. | |
int | originEquipPro5 { -1 } |
Derivative source enhancement +5. | |
int | originEquipPro6 { -1 } |
Derivative source enhancement +6. | |
int | originEquipPro7 { -1 } |
Derivative source enhancement +7. | |
int | originEquipPro8 { -1 } |
Derivative source enhancement +8. | |
int | originEquipPro9 { -1 } |
Derivative source enhancement +9. | |
int | originEquipPro10 { -1 } |
Derivative source enhancement +10. | |
int | originEquipPro11 { -1 } |
Derivative source enhancement +11. | |
int | originEquipPro12 { -1 } |
Derivative source enhancement +12. | |
int | originEquipPro13 { -1 } |
Derivative source enhancement +13. | |
int | originEquipPro14 { -1 } |
Derivative source enhancement +14. | |
int | originEquipPro15 { -1 } |
Derivative source enhancement +15. | |
float | faceScaleM_ScaleX { 1.f } |
Man profile enlargement scale. | |
float | faceScaleM_ScaleZ { 1.f } |
Male face enlargement scale. | |
float | faceScaleM_MaxX { 1.f } |
Maximum magnification for male profile enlargement. | |
float | faceScaleM_MaxZ { 1.f } |
Maximum magnification for man's face enlargement. | |
float | faceScaleF_ScaleX { 1.f } |
Female profile enlargement scale. | |
float | faceScaleF_ScaleZ { 1.f } |
Female face enlargement scale. | |
float | faceScaleF_MaxX { 1.f } |
Female profile enlargement maximum magnification. | |
float | faceScaleF_MaxZ { 1.f } |
Maximum magnification for female face enlargement. | |
int | qwcId { -1 } |
QWCID. | |
unsigned short | equipModelId { 0 } |
Equipment model number. | |
unsigned short | iconIdM { 0 } |
Icon ID for men. | |
unsigned short | iconIdF { 0 } |
Female icon ID. | |
unsigned short | knockBack { 0 } |
Knockback cut rate. | |
unsigned short | knockbackBounceRate { 0 } |
Knockback repulsion rate. | |
unsigned short | durability { 100 } |
Durability. | |
unsigned short | durabilityMax { 100 } |
Maximum durability. | |
unsigned short | defFlickPower { 0 } |
Repellent defense. | |
unsigned short | defensePhysics { 100 } |
Physical defense. | |
unsigned short | defenseMagic { 100 } |
Magic defense. | |
unsigned short | defenseFire { 100 } |
Fire defense. | |
unsigned short | defenseThunder { 100 } |
Electric shock defense. | |
short | defenseSlash { 0 } |
Slash defense. | |
short | defenseBlow { 0 } |
Strike defense. | |
short | defenseThrust { 0 } |
Puncture defense. | |
unsigned short | resistPoison { 100 } |
Poison resistance. | |
unsigned short | resistDisease { 100 } |
Epidemic resistance. | |
unsigned short | resistBlood { 100 } |
Bleeding resistance. | |
unsigned short | resistCurse { 100 } |
Curse resistance. | |
short | reinforceTypeId { 0 } |
Enhanced type ID. | |
short | trophySGradeId { -1 } |
Trophy. | |
short | shopLv { 0 } |
Shop level. | |
unsigned char | knockbackParamId { 0 } |
Knockback parameter ID. | |
unsigned char | flickDamageCutRate { 0 } |
Damage attenuation rate when repelling [%]. | |
unsigned char | equipModelCategory { 1 } |
Equipment model type. | |
unsigned char | equipModelGender { 0 } |
Equipment model gender. | |
unsigned char | protectorCategory { 0 } |
Armor category. | |
unsigned char | rarity { 0 } |
Rarity. | |
unsigned char | sortGroupId { 255 } |
Sort item type ID. | |
unsigned char | partsDmgType { 0 } |
Part damage application attack. | |
bool | isDeposit: 1 { false } |
Can i deposit. | |
bool | headEquip: 1 { false } |
Head equipment. | |
bool | bodyEquip: 1 { false } |
Torso equipment. | |
bool | armEquip: 1 { false } |
Arm equipment. | |
bool | legEquip: 1 { false } |
Leg equipment. | |
bool | useFaceScale: 1 { false } |
Whether to use a face scale. | |
bool | isSkipWeakDamageAnim: 1 { false } |
Do you want to skip the weakness animation? | |
unsigned char | defenseMaterialVariationValue_Weak { 0 } |
Weakness defense material variation value. | |
short | autoFootEffectDecalBaseId2 { -1 } |
Foot decal identifier 2. | |
short | autoFootEffectDecalBaseId3 { -1 } |
Foot decal identifier 3. | |
unsigned char | defenseMaterialVariationValue { 0 } |
Defensive material variation value. | |
bool | isDiscard: 1 { false } |
Can you throw it away. | |
bool | isDrop: 1 { false } |
Can you put it on the spot. | |
bool | disableMultiDropShare: 1 { false } |
Is multi-drop sharing prohibited? | |
bool | simpleModelForDlc: 1 { false } |
Is there a simple model for DLC? | |
bool | showLogCondType: 1 { true } |
Acquisition log display condition. | |
unsigned char | showDialogCondType: 2 { 2 } |
Acquisition dialog display condition. | |
float | neutralDamageCutRate { 1.f } |
Non-attribute damage multiplier. | |
float | slashDamageCutRate { 1.f } |
Slash damage multiplier. | |
float | blowDamageCutRate { 1.f } |
Batter damage multiplier. | |
float | thrustDamageCutRate { 1.f } |
Puncture damage ratio. | |
float | magicDamageCutRate { 1.f } |
Magic damage multiplier. | |
float | fireDamageCutRate { 1.f } |
Flame damage multiplier. | |
float | thunderDamageCutRate { 1.f } |
Electric shock damage ratio. | |
unsigned short | defenseMaterialSfx1 { 50 } |
Defensive material 1 [SFX]. | |
unsigned short | defenseMaterialSfx_Weak1 { 50 } |
Weakness protection material 1 [SFX]. | |
unsigned short | defenseMaterial1 { 50 } |
Defensive material 1 [SE]. | |
unsigned short | defenseMaterial_Weak1 { 50 } |
Weakness defense material 1 [SE]. | |
unsigned short | defenseMaterialSfx2 { 50 } |
Defensive material 2 [SFX]. | |
unsigned short | defenseMaterialSfx_Weak2 { 50 } |
Weakness protection material 2 [SFX]. | |
unsigned short | footMaterialSe { 139 } |
Foot equipment material [SE]. | |
unsigned short | defenseMaterial_Weak2 { 50 } |
Weakness defense material 2 [SE]. | |
int | autoFootEffectDecalBaseId1 { -1 } |
Foot decal identifier 1. | |
float | toughnessDamageCutRate { 1.f } |
Toughness Damage multiplier. | |
float | toughnessRecoverCorrection { 0.f } |
Toughness recovery time correction value. | |
float | darkDamageCutRate { 1.f } |
Dark damage multiplier. | |
unsigned short | defenseDark { 100 } |
Dark defense. | |
unsigned char | invisibleFlag48: 1 |
PAD_original_ num. 48 num. hidden. | |
unsigned char | invisibleFlag49: 1 |
PAD_original_ num. 49 num. hidden. | |
unsigned char | invisibleFlag50: 1 |
PAD_original_ num. 50 num. hidden. | |
unsigned char | invisibleFlag51: 1 |
PAD_original_ num. 51 num. hidden. | |
unsigned char | invisibleFlag52: 1 |
PAD_original_ num. 52 num. hidden. | |
unsigned char | invisibleFlag53: 1 |
PAD_original_ num. 53 num. hidden. | |
unsigned char | invisibleFlag54: 1 |
PAD_original_ num. 54 num. hidden. | |
unsigned char | invisibleFlag55: 1 |
PAD_original_ num. 55 num. hidden. | |
unsigned char | invisibleFlag56: 1 |
PAD_original_ num. 56 num. hidden. | |
unsigned char | invisibleFlag57: 1 |
PAD_original_ num. 57 num. hidden. | |
unsigned char | invisibleFlag58: 1 |
PAD_original_ num. 58 num. hidden. | |
unsigned char | invisibleFlag59: 1 |
PAD_original_ num. 59 num. hidden. | |
unsigned char | invisibleFlag60: 1 |
PAD_original_ num. 60 num. hidden. | |
unsigned char | invisibleFlag61: 1 |
PAD_original_ num. 61 num. hidden. | |
unsigned char | invisibleFlag62: 1 |
PAD_original_ num. 62 num. hidden. | |
unsigned char | invisibleFlag63: 1 |
PAD_original_ num. 63 num. hidden. | |
unsigned char | invisibleFlag64: 1 |
PAD_original_ num. 64 num. hidden. | |
unsigned char | invisibleFlag65: 1 |
PAD_original_ num. 65 num. hidden. | |
unsigned char | invisibleFlag66: 1 |
PAD_original_ num. 66 num. hidden. | |
unsigned char | invisibleFlag67: 1 |
PAD_original_ num. 67 num. hidden. | |
unsigned char | invisibleFlag68: 1 |
PAD_original_ num. 68 num. hidden. | |
unsigned char | invisibleFlag69: 1 |
PAD_original_ num. 69 num. hidden. | |
unsigned char | invisibleFlag70: 1 |
PAD_original_ num. 70 num. hidden. | |
unsigned char | invisibleFlag71: 1 |
PAD_original_ num. 71 num. hidden. | |
unsigned char | invisibleFlag72: 1 |
PAD_original_ num. 72 num. hidden. | |
unsigned char | invisibleFlag73: 1 |
PAD_original_ num. 73 num. hidden. | |
unsigned char | invisibleFlag74: 1 |
PAD_original_ num. 74 num. hidden. | |
unsigned char | invisibleFlag75: 1 |
PAD_original_ num. 75 num. hidden. | |
unsigned char | invisibleFlag76: 1 |
PAD_original_ num. 76 num. hidden. | |
unsigned char | invisibleFlag77: 1 |
PAD_original_ num. 77 num. hidden. | |
unsigned char | invisibleFlag78: 1 |
PAD_original_ num. 78 num. hidden. | |
unsigned char | invisibleFlag79: 1 |
PAD_original_ num. 79 num. hidden. | |
unsigned char | invisibleFlag80: 1 |
PAD_original_ num. 80 num. hidden. | |
unsigned char | postureControlId { 0 } |
Attitude control ID (torso) | |
int | saleValue { -1 } |
Selling price. | |
unsigned short | resistFreeze { 0 } |
Cold resistance. | |
unsigned char | invisibleFlag_SexVer00 { 0 } |
num. 00 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer01 { 0 } |
num. 01 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer02 { 0 } |
num. 02 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer03 { 0 } |
num. 03 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer04 { 0 } |
num. 04 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer05 { 0 } |
num. 05 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer06 { 0 } |
num. 06 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer07 { 0 } |
num. 07 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer08 { 0 } |
num. 08 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer09 { 0 } |
num. 09 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer10 { 0 } |
num. 10 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer11 { 0 } |
num. 11 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer12 { 0 } |
num. 12 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer13 { 0 } |
num. 13 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer14 { 0 } |
num. 14 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer15 { 0 } |
num. 15 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer16 { 0 } |
num. 16 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer17 { 0 } |
num. 17 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer18 { 0 } |
num. 18 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer19 { 0 } |
num. 19 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer20 { 0 } |
num. 20 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer21 { 0 } |
num. 21 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer22 { 0 } |
num. 22 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer23 { 0 } |
num. 23 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer24 { 0 } |
num. 24 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer25 { 0 } |
num. 25 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer26 { 0 } |
num. 26 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer27 { 0 } |
num. 27 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer28 { 0 } |
num. 28 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer29 { 0 } |
num. 29 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer30 { 0 } |
num. 30 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer31 { 0 } |
num. 31 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer32 { 0 } |
num. 32 num.Hidden (Men and women specified) | |
unsigned char | invisibleFlag_SexVer33 { 0 } |
num. 33 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer34 { 0 } |
num. 34 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer35 { 0 } |
num. 35 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer36 { 0 } |
num. 36 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer37 { 0 } |
num. 37 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer38 { 0 } |
num. 38 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer39 { 0 } |
num. 39 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer40 { 0 } |
num. 40 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer41 { 0 } |
num. 41 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer42 { 0 } |
num. 42 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer43 { 0 } |
num. 43 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer44 { 0 } |
num. 44 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer45 { 0 } |
num. 45 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer46 { 0 } |
num. 46 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer47 { 0 } |
num. 47 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer48 { 0 } |
num. 48 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer49 { 0 } |
num. 49 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer50 { 0 } |
num. 50 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer51 { 0 } |
num. 51 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer52 { 0 } |
num. 52 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer53 { 0 } |
num. 53 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer54 { 0 } |
num. 54 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer55 { 0 } |
num. 55 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer56 { 0 } |
num. 56 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer57 { 0 } |
num. 57 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer58 { 0 } |
num. 58 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer59 { 0 } |
num. 59 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer60 { 0 } |
num. 60 num.Hidden (Men and women specified) | |
unsigned char | invisibleFlag_SexVer61 { 0 } |
num. 61 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer62 { 0 } |
num. 62 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer63 { 0 } |
num. 63 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer64 { 0 } |
num. 64 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer65 { 0 } |
num. 65 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer66 { 0 } |
num. 66 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer67 { 0 } |
num. 67 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer68 { 0 } |
num. 68 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer69 { 0 } |
num. 69 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer70 { 0 } |
num. 70 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer71 { 0 } |
num. 71 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer72 { 0 } |
num. 72 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer73 { 0 } |
num. 73 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer74 { 0 } |
num. 74 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer75 { 0 } |
num. 75 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer76 { 0 } |
num. 76 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer77 { 0 } |
num. 77 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer78 { 0 } |
num. 78 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer79 { 0 } |
num. 79 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer80 { 0 } |
num. 80 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer81 { 0 } |
num. 81 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer82 { 0 } |
num. 82 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer83 { 0 } |
num. 83 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer84 { 0 } |
num. 84 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer85 { 0 } |
num. 85 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer86 { 0 } |
num. 86 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer87 { 0 } |
num. 87 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer88 { 0 } |
num. 88 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer89 { 0 } |
num. 89 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer90 { 0 } |
num. 90 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer91 { 0 } |
num. 91 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer92 { 0 } |
num. 92 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer93 { 0 } |
num. 93 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer94 { 0 } |
num. 94 num.Hidden (Gender designation) | |
unsigned char | invisibleFlag_SexVer95 { 0 } |
num. 95 num.Hidden (Gender designation) | |
This struct was automatically generated from XML paramdefs.
bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::armEquip |
Arm equipment.
Is it arm equipment?
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::autoFootEffectDecalBaseId1 { -1 } |
Foot decal identifier 1.
Decal ID for automatic foot effects. Floor material is also considered. Only used when the "armor category" is "legs".
short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::autoFootEffectDecalBaseId2 { -1 } |
Foot decal identifier 2.
Decal ID for automatic foot effects. Floor material is also considered. Only used when the "armor category" is "legs".
short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::autoFootEffectDecalBaseId3 { -1 } |
Foot decal identifier 3.
Decal ID for automatic foot effects. Floor material is also considered. Only used when the "armor category" is "legs".
bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::bodyEquip |
Torso equipment.
Is it torso equipment?
SA recovery time correction value.
Super Armor Recovery Time Correction Value
short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseBlow { 0 } |
Strike defense.
Look at the attack attribute, and if it is a hit attribute, reduce the defense power.
Dark defense.
Dark attack damage protection.
Fire defense.
Fire attack damage protection.
Magic defense.
Magic attack damage protection.
Defensive material 1 [SE].
For SE when moving / defending. 1
Weakness defense material 1 [SE].
For SE when weak points are damaged 1
Weakness defense material 2 [SE].
2 for SE when weak points are damaged
Defensive material 1 [SFX].
For SFX when moving / defending. 1
Defensive material 2 [SFX].
For SFX when moving / defending. 2
Weakness protection material 1 [SFX].
For SFX when weak points are damaged 1
Weakness protection material 2 [SFX].
2 for SFX when weak points are damaged
Defensive material variation value.
It is a value used in combination with the defense material to classify abnormal conditions, damage SFX, and SE. SEQ16473
Weakness defense material variation value.
It is a value used for variation of abnormal condition, damage SFX, SE in combination with weak point defense material. SEQ16473
Physical defense.
Physical attack damage protection.
short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseSlash { 0 } |
Slash defense.
Look at the attack type, and if it is a slashing attribute, reduce the defense power
short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseThrust { 0 } |
Puncture defense.
Look at the attack attribute, and if it is a hit attribute, reduce the defense power.
Electric shock defense.
Damage protection for electric shock attacks.
Repellent defense.
Used to determine the repulsion of enemy attacks.
bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::disableParam_NT |
Do you remove it from the NT version output?
Parameters marked with ○ are excluded in the NT version package.
Durability.
Initial durability.
Maximum durability.
New durability.
Equipment model type.
Equipment model type.
Equipment model gender.
Gender of equipment model.
Equipment model number.
Equipment model number.
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::fixPrice { 0 } |
Repair price.
Basic repair price
Damage attenuation rate when repelling [%].
Used for damage attenuation rate when repelling
Foot equipment material [SE].
Material for foot equipment SE. Only foot equipment is referenced. ([GR] SEQ10061) In the case of "139: None", the defense material 1 [SE] is referred to.
bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::headEquip |
Head equipment.
Is it head equipment?
Female icon ID.
Women's menu icon ID.
Icon ID for men.
Men's menu icon ID.
PAD_original_ num. 48 num. hidden.
Original _ num. 48 num. hidden
PAD_original_ num. 49 num. hidden.
Original _ num. 49 num. hidden
PAD_original_ num. 50 num. hidden.
Original _ num. 50 num. hidden
PAD_original_ num. 51 num. hidden.
Original _ num. 51 num. hidden
PAD_original_ num. 52 num. hidden.
Original _ num. 52 num. hidden
PAD_original_ num. 53 num. hidden.
Original _ num. 53 num. hidden
PAD_original_ num. 54 num. hidden.
Original _ num. 54 num. hidden
PAD_original_ num. 55 num. hidden.
Original _ num. 55 num. hidden
PAD_original_ num. 56 num. hidden.
Original _ num. 56 num. hidden
PAD_original_ num. 57 num. hidden.
Original _ num. 57 num. hidden
PAD_original_ num. 58 num. hidden.
Original _ num. 58 num. hidden
PAD_original_ num. 59 num. hidden.
Original _ num. 59 num. hidden
PAD_original_ num. 60 num. hidden.
Original _ num. 60 num. hidden
PAD_original_ num. 61 num. hidden.
Original _ num. 61 num. Hidden
PAD_original_ num. 62 num. hidden.
Original _ num. 62 num. hidden
PAD_original_ num. 63 num. hidden.
Original _ num. 63 num. hidden
PAD_original_ num. 64 num. hidden.
Original _ num. 64 num. hidden
PAD_original_ num. 65 num. hidden.
Original _ num. 65 num. hidden
PAD_original_ num. 66 num. hidden.
Original _ num. 66 num. hidden
PAD_original_ num. 67 num. hidden.
Original _ num. 67 num. hidden
PAD_original_ num. 68 num. hidden.
Original _ num. 68 num. hidden
PAD_original_ num. 69 num. hidden.
Original _ num. 69 num. hidden
PAD_original_ num. 70 num. hidden.
Original _ num. 70 num. hidden
PAD_original_ num. 71 num. hidden.
Original _ num. 71 num. hidden
PAD_original_ num. 72 num. hidden.
Original _ num. 72 num. hidden
PAD_original_ num. 73 num. hidden.
Original _ num. 73 num. hidden
PAD_original_ num. 74 num. hidden.
Original _ num. 74 num. hidden
PAD_original_ num. 75 num. hidden.
Original _ num. 75 num. hidden
PAD_original_ num. 76 num. hidden.
Original _ num. 76 num. hidden
PAD_original_ num. 77 num. hidden.
Original _ num. 77 num. hidden
PAD_original_ num. 78 num. hidden.
Original _ num. 78 num. hidden
PAD_original_ num. 79 num. hidden.
Original _ num. 79 num. hidden
PAD_original_ num. 80 num. hidden.
Original _ num. 80 num. hidden
num. 00 num.Hidden (Gender designation)
Bangs tip
num. 01 num.Hidden (Gender designation)
Bangs root
num. 02 num.Hidden (Gender designation)
Sideburns
num. 03 num.Hidden (Gender designation)
Top of the head
num. 04 num.Hidden (Gender designation)
Top of the head
num. 05 num.Hidden (Gender designation)
Back hair
num. 06 num.Hidden (Gender designation)
The tip of the back hair
num. 10 num.Hidden (Gender designation)
collar
num. 11 num.Hidden (Gender designation)
Around the collar
num. 15 num.Hidden (Gender designation)
Hood hem
num. 20 num.Hidden (Gender designation)
Sleeve A
num. 21 num.Hidden (Gender designation)
Sleeve B
num. 25 num.Hidden (Gender designation)
arm
num. 30 num.Hidden (Gender designation)
belt
bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::isDeposit |
Can i deposit.
Can you leave it in the warehouse?
bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::isDiscard |
Can you throw it away.
Can you throw away the item? TRUE = thrown away
bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::isDrop |
Can you put it on the spot.
Can I put the item on the spot? TRUE = can be placed
bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::isSkipWeakDamageAnim |
Do you want to skip the weakness animation?
Weakness damage Whether to skip animation playback. "Part damage rate" and "defense material" are treated as weak points just by not playing the animation.
Knockback cut rate.
Knockback reduction value.
Knockback repulsion rate.
Knockback repulsion rate.
Knockback parameter ID.
ID of the parameter used for knockback
bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::legEquip |
Leg equipment.
Is it leg equipment?
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::materialSetId { -1 } |
Material ID.
Material parameter ID required for weapon enhancement
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro { -1 } |
Derivation source.
Strengthening of this armor Original armor ID
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro1 { -1 } |
Derivative source enhancement +1.
Strengthening this armor Original armor ID1
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro10 { -1 } |
Derivative source enhancement +10.
Strengthening this armor Original armor ID10
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro11 { -1 } |
Derivative source enhancement +11.
Strengthening this armor Original armor ID11
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro12 { -1 } |
Derivative source enhancement +12.
Strengthening this armor Original armor ID12
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro13 { -1 } |
Derivative source enhancement +13.
Strengthening this armor Original armor ID13
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro14 { -1 } |
Derivative source enhancement +14.
Strengthening this armor Original armor ID14
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro15 { -1 } |
Derivative source enhancement +15.
Strengthening this armor Original armor ID15
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro2 { -1 } |
Derivative source enhancement +2.
Strengthening this armor Original armor ID2
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro3 { -1 } |
Derivative source enhancement +3.
Strengthening this armor Original armor ID3
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro4 { -1 } |
Derivative source enhancement +4.
Strengthening this armor Original armor ID4
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro5 { -1 } |
Derivative source enhancement +5.
Strengthening this armor Original armor ID5
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro6 { -1 } |
Derivative source enhancement +6.
Strengthening this armor Original armor ID6
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro7 { -1 } |
Derivative source enhancement +7.
Strengthening this armor Original armor ID7
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro8 { -1 } |
Derivative source enhancement +8.
Strengthening this armor Original armor ID8
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro9 { -1 } |
Derivative source enhancement +9.
Strengthening this armor Original armor ID9
Part damage application attack.
Set the attack type to judge the part damage
Armor category.
Armor category.
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::qwcId { -1 } |
QWCID.
QWC parameter ID
Rarity.
Rarity used in item acquisition logs
Bleeding resistance.
Difficulty in getting bleeding abnormalities
Curse resistance.
Difficulty in getting a curse condition
Epidemic resistance.
Difficulty in getting sick
Cold resistance.
Difficulty in getting cold air condition abnormal
Madness resistance.
Difficulty in getting mad
Poison resistance.
Difficulty in getting poisonous
Sleep tolerance.
Difficulty in getting sleep abnormalities
SA durability value.
Super armor endurance
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::sellValue { 0 } |
Sale price.
Selling price
short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::shopLv { 0 } |
Shop level.
Level that can be sold at the store
Acquisition dialog display condition.
Whether to display it in the item acquisition dialog when acquiring an item (not entered: new only)
bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::showLogCondType |
Acquisition log display condition.
Whether to display in the item acquisition log when acquiring the item (not entered: ○)
Sort item type ID.
Sort item type ID. In the sort "Item type order", the same ID is displayed together as the same group.
int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::sortId { 0 } |
Sort ID.
Sort ID (7 digits is the limit for s32 because the enhancement level is added in the program)
Toughness correction factor.
It is a magnification that corrects the basic value of toughness.
Toughness Damage multiplier.
Toughness version cut rate
Toughness recovery time correction value.
Correction value for toughness recovery time
short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::trophySGradeId { -1 } |
Trophy.
Is it related to the trophy system?
Wandering equipment ID.
Replacement equipment ID for wandering ghosts.