libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::EQUIP_PARAM_PROTECTOR_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <EQUIP_PARAM_PROTECTOR_ST.hpp>

Public Attributes

bool disableParam_NT: 1 { false }
 Do you remove it from the NT version output?
 
unsigned char disableParamReserve1: 7
 Reserve for package output 1.
 
unsigned char disableParamReserve2 [3]
 Reserve for package output 2.
 
int sortId { 0 }
 Sort ID.
 
unsigned int wanderingEquipId { 0 }
 Wandering equipment ID.
 
unsigned short resistSleep { 0 }
 Sleep tolerance.
 
unsigned short resistMadness { 0 }
 Madness resistance.
 
float saDurability { 0.f }
 SA durability value.
 
float toughnessCorrectRate { 0.f }
 Toughness correction factor.
 
int fixPrice { 0 }
 Repair price.
 
int basicPrice { 0 }
 Basic price.
 
int sellValue { 0 }
 Sale price.
 
float weight { 1.f }
 Weight [kg].
 
int residentSpEffectId { 0 }
 Resident special effect ID1.
 
int residentSpEffectId2 { 0 }
 Resident special effect ID2.
 
int residentSpEffectId3 { 0 }
 Resident special effect ID3.
 
int materialSetId { -1 }
 Material ID.
 
float partsDamageRate { 1.f }
 Part damage rate.
 
float corectSARecover { 0.f }
 SA recovery time correction value.
 
int originEquipPro { -1 }
 Derivation source.
 
int originEquipPro1 { -1 }
 Derivative source enhancement +1.
 
int originEquipPro2 { -1 }
 Derivative source enhancement +2.
 
int originEquipPro3 { -1 }
 Derivative source enhancement +3.
 
int originEquipPro4 { -1 }
 Derivative source enhancement +4.
 
int originEquipPro5 { -1 }
 Derivative source enhancement +5.
 
int originEquipPro6 { -1 }
 Derivative source enhancement +6.
 
int originEquipPro7 { -1 }
 Derivative source enhancement +7.
 
int originEquipPro8 { -1 }
 Derivative source enhancement +8.
 
int originEquipPro9 { -1 }
 Derivative source enhancement +9.
 
int originEquipPro10 { -1 }
 Derivative source enhancement +10.
 
int originEquipPro11 { -1 }
 Derivative source enhancement +11.
 
int originEquipPro12 { -1 }
 Derivative source enhancement +12.
 
int originEquipPro13 { -1 }
 Derivative source enhancement +13.
 
int originEquipPro14 { -1 }
 Derivative source enhancement +14.
 
int originEquipPro15 { -1 }
 Derivative source enhancement +15.
 
float faceScaleM_ScaleX { 1.f }
 Man profile enlargement scale.
 
float faceScaleM_ScaleZ { 1.f }
 Male face enlargement scale.
 
float faceScaleM_MaxX { 1.f }
 Maximum magnification for male profile enlargement.
 
float faceScaleM_MaxZ { 1.f }
 Maximum magnification for man's face enlargement.
 
float faceScaleF_ScaleX { 1.f }
 Female profile enlargement scale.
 
float faceScaleF_ScaleZ { 1.f }
 Female face enlargement scale.
 
float faceScaleF_MaxX { 1.f }
 Female profile enlargement maximum magnification.
 
float faceScaleF_MaxZ { 1.f }
 Maximum magnification for female face enlargement.
 
int qwcId { -1 }
 QWCID.
 
unsigned short equipModelId { 0 }
 Equipment model number.
 
unsigned short iconIdM { 0 }
 Icon ID for men.
 
unsigned short iconIdF { 0 }
 Female icon ID.
 
unsigned short knockBack { 0 }
 Knockback cut rate.
 
unsigned short knockbackBounceRate { 0 }
 Knockback repulsion rate.
 
unsigned short durability { 100 }
 Durability.
 
unsigned short durabilityMax { 100 }
 Maximum durability.
 
unsigned short defFlickPower { 0 }
 Repellent defense.
 
unsigned short defensePhysics { 100 }
 Physical defense.
 
unsigned short defenseMagic { 100 }
 Magic defense.
 
unsigned short defenseFire { 100 }
 Fire defense.
 
unsigned short defenseThunder { 100 }
 Electric shock defense.
 
short defenseSlash { 0 }
 Slash defense.
 
short defenseBlow { 0 }
 Strike defense.
 
short defenseThrust { 0 }
 Puncture defense.
 
unsigned short resistPoison { 100 }
 Poison resistance.
 
unsigned short resistDisease { 100 }
 Epidemic resistance.
 
unsigned short resistBlood { 100 }
 Bleeding resistance.
 
unsigned short resistCurse { 100 }
 Curse resistance.
 
short reinforceTypeId { 0 }
 Enhanced type ID.
 
short trophySGradeId { -1 }
 Trophy.
 
short shopLv { 0 }
 Shop level.
 
unsigned char knockbackParamId { 0 }
 Knockback parameter ID.
 
unsigned char flickDamageCutRate { 0 }
 Damage attenuation rate when repelling [%].
 
unsigned char equipModelCategory { 1 }
 Equipment model type.
 
unsigned char equipModelGender { 0 }
 Equipment model gender.
 
unsigned char protectorCategory { 0 }
 Armor category.
 
unsigned char rarity { 0 }
 Rarity.
 
unsigned char sortGroupId { 255 }
 Sort item type ID.
 
unsigned char partsDmgType { 0 }
 Part damage application attack.
 
bool isDeposit: 1 { false }
 Can i deposit.
 
bool headEquip: 1 { false }
 Head equipment.
 
bool bodyEquip: 1 { false }
 Torso equipment.
 
bool armEquip: 1 { false }
 Arm equipment.
 
bool legEquip: 1 { false }
 Leg equipment.
 
bool useFaceScale: 1 { false }
 Whether to use a face scale.
 
bool isSkipWeakDamageAnim: 1 { false }
 Do you want to skip the weakness animation?
 
unsigned char defenseMaterialVariationValue_Weak { 0 }
 Weakness defense material variation value.
 
short autoFootEffectDecalBaseId2 { -1 }
 Foot decal identifier 2.
 
short autoFootEffectDecalBaseId3 { -1 }
 Foot decal identifier 3.
 
unsigned char defenseMaterialVariationValue { 0 }
 Defensive material variation value.
 
bool isDiscard: 1 { false }
 Can you throw it away.
 
bool isDrop: 1 { false }
 Can you put it on the spot.
 
bool disableMultiDropShare: 1 { false }
 Is multi-drop sharing prohibited?
 
bool simpleModelForDlc: 1 { false }
 Is there a simple model for DLC?
 
bool showLogCondType: 1 { true }
 Acquisition log display condition.
 
unsigned char showDialogCondType: 2 { 2 }
 Acquisition dialog display condition.
 
float neutralDamageCutRate { 1.f }
 Non-attribute damage multiplier.
 
float slashDamageCutRate { 1.f }
 Slash damage multiplier.
 
float blowDamageCutRate { 1.f }
 Batter damage multiplier.
 
float thrustDamageCutRate { 1.f }
 Puncture damage ratio.
 
float magicDamageCutRate { 1.f }
 Magic damage multiplier.
 
float fireDamageCutRate { 1.f }
 Flame damage multiplier.
 
float thunderDamageCutRate { 1.f }
 Electric shock damage ratio.
 
unsigned short defenseMaterialSfx1 { 50 }
 Defensive material 1 [SFX].
 
unsigned short defenseMaterialSfx_Weak1 { 50 }
 Weakness protection material 1 [SFX].
 
unsigned short defenseMaterial1 { 50 }
 Defensive material 1 [SE].
 
unsigned short defenseMaterial_Weak1 { 50 }
 Weakness defense material 1 [SE].
 
unsigned short defenseMaterialSfx2 { 50 }
 Defensive material 2 [SFX].
 
unsigned short defenseMaterialSfx_Weak2 { 50 }
 Weakness protection material 2 [SFX].
 
unsigned short footMaterialSe { 139 }
 Foot equipment material [SE].
 
unsigned short defenseMaterial_Weak2 { 50 }
 Weakness defense material 2 [SE].
 
int autoFootEffectDecalBaseId1 { -1 }
 Foot decal identifier 1.
 
float toughnessDamageCutRate { 1.f }
 Toughness Damage multiplier.
 
float toughnessRecoverCorrection { 0.f }
 Toughness recovery time correction value.
 
float darkDamageCutRate { 1.f }
 Dark damage multiplier.
 
unsigned short defenseDark { 100 }
 Dark defense.
 
unsigned char invisibleFlag48: 1
 PAD_original_ num. 48 num. hidden.
 
unsigned char invisibleFlag49: 1
 PAD_original_ num. 49 num. hidden.
 
unsigned char invisibleFlag50: 1
 PAD_original_ num. 50 num. hidden.
 
unsigned char invisibleFlag51: 1
 PAD_original_ num. 51 num. hidden.
 
unsigned char invisibleFlag52: 1
 PAD_original_ num. 52 num. hidden.
 
unsigned char invisibleFlag53: 1
 PAD_original_ num. 53 num. hidden.
 
unsigned char invisibleFlag54: 1
 PAD_original_ num. 54 num. hidden.
 
unsigned char invisibleFlag55: 1
 PAD_original_ num. 55 num. hidden.
 
unsigned char invisibleFlag56: 1
 PAD_original_ num. 56 num. hidden.
 
unsigned char invisibleFlag57: 1
 PAD_original_ num. 57 num. hidden.
 
unsigned char invisibleFlag58: 1
 PAD_original_ num. 58 num. hidden.
 
unsigned char invisibleFlag59: 1
 PAD_original_ num. 59 num. hidden.
 
unsigned char invisibleFlag60: 1
 PAD_original_ num. 60 num. hidden.
 
unsigned char invisibleFlag61: 1
 PAD_original_ num. 61 num. hidden.
 
unsigned char invisibleFlag62: 1
 PAD_original_ num. 62 num. hidden.
 
unsigned char invisibleFlag63: 1
 PAD_original_ num. 63 num. hidden.
 
unsigned char invisibleFlag64: 1
 PAD_original_ num. 64 num. hidden.
 
unsigned char invisibleFlag65: 1
 PAD_original_ num. 65 num. hidden.
 
unsigned char invisibleFlag66: 1
 PAD_original_ num. 66 num. hidden.
 
unsigned char invisibleFlag67: 1
 PAD_original_ num. 67 num. hidden.
 
unsigned char invisibleFlag68: 1
 PAD_original_ num. 68 num. hidden.
 
unsigned char invisibleFlag69: 1
 PAD_original_ num. 69 num. hidden.
 
unsigned char invisibleFlag70: 1
 PAD_original_ num. 70 num. hidden.
 
unsigned char invisibleFlag71: 1
 PAD_original_ num. 71 num. hidden.
 
unsigned char invisibleFlag72: 1
 PAD_original_ num. 72 num. hidden.
 
unsigned char invisibleFlag73: 1
 PAD_original_ num. 73 num. hidden.
 
unsigned char invisibleFlag74: 1
 PAD_original_ num. 74 num. hidden.
 
unsigned char invisibleFlag75: 1
 PAD_original_ num. 75 num. hidden.
 
unsigned char invisibleFlag76: 1
 PAD_original_ num. 76 num. hidden.
 
unsigned char invisibleFlag77: 1
 PAD_original_ num. 77 num. hidden.
 
unsigned char invisibleFlag78: 1
 PAD_original_ num. 78 num. hidden.
 
unsigned char invisibleFlag79: 1
 PAD_original_ num. 79 num. hidden.
 
unsigned char invisibleFlag80: 1
 PAD_original_ num. 80 num. hidden.
 
unsigned char postureControlId { 0 }
 Attitude control ID (torso)
 
int saleValue { -1 }
 Selling price.
 
unsigned short resistFreeze { 0 }
 Cold resistance.
 
unsigned char invisibleFlag_SexVer00 { 0 }
 num. 00 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer01 { 0 }
 num. 01 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer02 { 0 }
 num. 02 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer03 { 0 }
 num. 03 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer04 { 0 }
 num. 04 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer05 { 0 }
 num. 05 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer06 { 0 }
 num. 06 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer07 { 0 }
 num. 07 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer08 { 0 }
 num. 08 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer09 { 0 }
 num. 09 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer10 { 0 }
 num. 10 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer11 { 0 }
 num. 11 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer12 { 0 }
 num. 12 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer13 { 0 }
 num. 13 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer14 { 0 }
 num. 14 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer15 { 0 }
 num. 15 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer16 { 0 }
 num. 16 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer17 { 0 }
 num. 17 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer18 { 0 }
 num. 18 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer19 { 0 }
 num. 19 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer20 { 0 }
 num. 20 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer21 { 0 }
 num. 21 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer22 { 0 }
 num. 22 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer23 { 0 }
 num. 23 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer24 { 0 }
 num. 24 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer25 { 0 }
 num. 25 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer26 { 0 }
 num. 26 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer27 { 0 }
 num. 27 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer28 { 0 }
 num. 28 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer29 { 0 }
 num. 29 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer30 { 0 }
 num. 30 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer31 { 0 }
 num. 31 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer32 { 0 }
 num. 32 num.Hidden (Men and women specified)
 
unsigned char invisibleFlag_SexVer33 { 0 }
 num. 33 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer34 { 0 }
 num. 34 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer35 { 0 }
 num. 35 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer36 { 0 }
 num. 36 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer37 { 0 }
 num. 37 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer38 { 0 }
 num. 38 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer39 { 0 }
 num. 39 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer40 { 0 }
 num. 40 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer41 { 0 }
 num. 41 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer42 { 0 }
 num. 42 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer43 { 0 }
 num. 43 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer44 { 0 }
 num. 44 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer45 { 0 }
 num. 45 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer46 { 0 }
 num. 46 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer47 { 0 }
 num. 47 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer48 { 0 }
 num. 48 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer49 { 0 }
 num. 49 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer50 { 0 }
 num. 50 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer51 { 0 }
 num. 51 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer52 { 0 }
 num. 52 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer53 { 0 }
 num. 53 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer54 { 0 }
 num. 54 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer55 { 0 }
 num. 55 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer56 { 0 }
 num. 56 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer57 { 0 }
 num. 57 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer58 { 0 }
 num. 58 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer59 { 0 }
 num. 59 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer60 { 0 }
 num. 60 num.Hidden (Men and women specified)
 
unsigned char invisibleFlag_SexVer61 { 0 }
 num. 61 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer62 { 0 }
 num. 62 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer63 { 0 }
 num. 63 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer64 { 0 }
 num. 64 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer65 { 0 }
 num. 65 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer66 { 0 }
 num. 66 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer67 { 0 }
 num. 67 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer68 { 0 }
 num. 68 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer69 { 0 }
 num. 69 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer70 { 0 }
 num. 70 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer71 { 0 }
 num. 71 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer72 { 0 }
 num. 72 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer73 { 0 }
 num. 73 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer74 { 0 }
 num. 74 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer75 { 0 }
 num. 75 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer76 { 0 }
 num. 76 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer77 { 0 }
 num. 77 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer78 { 0 }
 num. 78 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer79 { 0 }
 num. 79 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer80 { 0 }
 num. 80 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer81 { 0 }
 num. 81 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer82 { 0 }
 num. 82 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer83 { 0 }
 num. 83 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer84 { 0 }
 num. 84 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer85 { 0 }
 num. 85 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer86 { 0 }
 num. 86 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer87 { 0 }
 num. 87 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer88 { 0 }
 num. 88 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer89 { 0 }
 num. 89 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer90 { 0 }
 num. 90 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer91 { 0 }
 num. 91 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer92 { 0 }
 num. 92 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer93 { 0 }
 num. 93 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer94 { 0 }
 num. 94 num.Hidden (Gender designation)
 
unsigned char invisibleFlag_SexVer95 { 0 }
 num. 95 num.Hidden (Gender designation)
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ armEquip

bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::armEquip

Arm equipment.

Is it arm equipment?

◆ autoFootEffectDecalBaseId1

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::autoFootEffectDecalBaseId1 { -1 }

Foot decal identifier 1.

Decal ID for automatic foot effects. Floor material is also considered. Only used when the "armor category" is "legs".

◆ autoFootEffectDecalBaseId2

short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::autoFootEffectDecalBaseId2 { -1 }

Foot decal identifier 2.

Decal ID for automatic foot effects. Floor material is also considered. Only used when the "armor category" is "legs".

◆ autoFootEffectDecalBaseId3

short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::autoFootEffectDecalBaseId3 { -1 }

Foot decal identifier 3.

Decal ID for automatic foot effects. Floor material is also considered. Only used when the "armor category" is "legs".

◆ bodyEquip

bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::bodyEquip

Torso equipment.

Is it torso equipment?

◆ corectSARecover

float from::paramdef::EQUIP_PARAM_PROTECTOR_ST::corectSARecover { 0.f }

SA recovery time correction value.

Super Armor Recovery Time Correction Value

◆ defenseBlow

short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseBlow { 0 }

Strike defense.

Look at the attack attribute, and if it is a hit attribute, reduce the defense power.

◆ defenseDark

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseDark { 100 }

Dark defense.

Dark attack damage protection.

◆ defenseFire

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseFire { 100 }

Fire defense.

Fire attack damage protection.

◆ defenseMagic

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseMagic { 100 }

Magic defense.

Magic attack damage protection.

◆ defenseMaterial1

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseMaterial1 { 50 }

Defensive material 1 [SE].

For SE when moving / defending. 1

◆ defenseMaterial_Weak1

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseMaterial_Weak1 { 50 }

Weakness defense material 1 [SE].

For SE when weak points are damaged 1

◆ defenseMaterial_Weak2

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseMaterial_Weak2 { 50 }

Weakness defense material 2 [SE].

2 for SE when weak points are damaged

◆ defenseMaterialSfx1

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseMaterialSfx1 { 50 }

Defensive material 1 [SFX].

For SFX when moving / defending. 1

◆ defenseMaterialSfx2

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseMaterialSfx2 { 50 }

Defensive material 2 [SFX].

For SFX when moving / defending. 2

◆ defenseMaterialSfx_Weak1

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseMaterialSfx_Weak1 { 50 }

Weakness protection material 1 [SFX].

For SFX when weak points are damaged 1

◆ defenseMaterialSfx_Weak2

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseMaterialSfx_Weak2 { 50 }

Weakness protection material 2 [SFX].

2 for SFX when weak points are damaged

◆ defenseMaterialVariationValue

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseMaterialVariationValue { 0 }

Defensive material variation value.

It is a value used in combination with the defense material to classify abnormal conditions, damage SFX, and SE. SEQ16473

◆ defenseMaterialVariationValue_Weak

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseMaterialVariationValue_Weak { 0 }

Weakness defense material variation value.

It is a value used for variation of abnormal condition, damage SFX, SE in combination with weak point defense material. SEQ16473

◆ defensePhysics

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defensePhysics { 100 }

Physical defense.

Physical attack damage protection.

◆ defenseSlash

short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseSlash { 0 }

Slash defense.

Look at the attack type, and if it is a slashing attribute, reduce the defense power

◆ defenseThrust

short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseThrust { 0 }

Puncture defense.

Look at the attack attribute, and if it is a hit attribute, reduce the defense power.

◆ defenseThunder

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defenseThunder { 100 }

Electric shock defense.

Damage protection for electric shock attacks.

◆ defFlickPower

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::defFlickPower { 0 }

Repellent defense.

Used to determine the repulsion of enemy attacks.

◆ disableParam_NT

bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::disableParam_NT

Do you remove it from the NT version output?

Parameters marked with ○ are excluded in the NT version package.

◆ durability

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::durability { 100 }

Durability.

Initial durability.

◆ durabilityMax

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::durabilityMax { 100 }

Maximum durability.

New durability.

◆ equipModelCategory

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::equipModelCategory { 1 }

Equipment model type.

Equipment model type.

◆ equipModelGender

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::equipModelGender { 0 }

Equipment model gender.

Gender of equipment model.

◆ equipModelId

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::equipModelId { 0 }

Equipment model number.

Equipment model number.

◆ fixPrice

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::fixPrice { 0 }

Repair price.

Basic repair price

◆ flickDamageCutRate

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::flickDamageCutRate { 0 }

Damage attenuation rate when repelling [%].

Used for damage attenuation rate when repelling

◆ footMaterialSe

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::footMaterialSe { 139 }

Foot equipment material [SE].

Material for foot equipment SE. Only foot equipment is referenced. ([GR] SEQ10061) In the case of "139: None", the defense material 1 [SE] is referred to.

◆ headEquip

bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::headEquip

Head equipment.

Is it head equipment?

◆ iconIdF

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::iconIdF { 0 }

Female icon ID.

Women's menu icon ID.

◆ iconIdM

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::iconIdM { 0 }

Icon ID for men.

Men's menu icon ID.

◆ invisibleFlag48

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag48

PAD_original_ num. 48 num. hidden.

Original _ num. 48 num. hidden

◆ invisibleFlag49

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag49

PAD_original_ num. 49 num. hidden.

Original _ num. 49 num. hidden

◆ invisibleFlag50

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag50

PAD_original_ num. 50 num. hidden.

Original _ num. 50 num. hidden

◆ invisibleFlag51

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag51

PAD_original_ num. 51 num. hidden.

Original _ num. 51 num. hidden

◆ invisibleFlag52

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag52

PAD_original_ num. 52 num. hidden.

Original _ num. 52 num. hidden

◆ invisibleFlag53

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag53

PAD_original_ num. 53 num. hidden.

Original _ num. 53 num. hidden

◆ invisibleFlag54

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag54

PAD_original_ num. 54 num. hidden.

Original _ num. 54 num. hidden

◆ invisibleFlag55

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag55

PAD_original_ num. 55 num. hidden.

Original _ num. 55 num. hidden

◆ invisibleFlag56

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag56

PAD_original_ num. 56 num. hidden.

Original _ num. 56 num. hidden

◆ invisibleFlag57

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag57

PAD_original_ num. 57 num. hidden.

Original _ num. 57 num. hidden

◆ invisibleFlag58

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag58

PAD_original_ num. 58 num. hidden.

Original _ num. 58 num. hidden

◆ invisibleFlag59

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag59

PAD_original_ num. 59 num. hidden.

Original _ num. 59 num. hidden

◆ invisibleFlag60

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag60

PAD_original_ num. 60 num. hidden.

Original _ num. 60 num. hidden

◆ invisibleFlag61

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag61

PAD_original_ num. 61 num. hidden.

Original _ num. 61 num. Hidden

◆ invisibleFlag62

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag62

PAD_original_ num. 62 num. hidden.

Original _ num. 62 num. hidden

◆ invisibleFlag63

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag63

PAD_original_ num. 63 num. hidden.

Original _ num. 63 num. hidden

◆ invisibleFlag64

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag64

PAD_original_ num. 64 num. hidden.

Original _ num. 64 num. hidden

◆ invisibleFlag65

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag65

PAD_original_ num. 65 num. hidden.

Original _ num. 65 num. hidden

◆ invisibleFlag66

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag66

PAD_original_ num. 66 num. hidden.

Original _ num. 66 num. hidden

◆ invisibleFlag67

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag67

PAD_original_ num. 67 num. hidden.

Original _ num. 67 num. hidden

◆ invisibleFlag68

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag68

PAD_original_ num. 68 num. hidden.

Original _ num. 68 num. hidden

◆ invisibleFlag69

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag69

PAD_original_ num. 69 num. hidden.

Original _ num. 69 num. hidden

◆ invisibleFlag70

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag70

PAD_original_ num. 70 num. hidden.

Original _ num. 70 num. hidden

◆ invisibleFlag71

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag71

PAD_original_ num. 71 num. hidden.

Original _ num. 71 num. hidden

◆ invisibleFlag72

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag72

PAD_original_ num. 72 num. hidden.

Original _ num. 72 num. hidden

◆ invisibleFlag73

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag73

PAD_original_ num. 73 num. hidden.

Original _ num. 73 num. hidden

◆ invisibleFlag74

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag74

PAD_original_ num. 74 num. hidden.

Original _ num. 74 num. hidden

◆ invisibleFlag75

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag75

PAD_original_ num. 75 num. hidden.

Original _ num. 75 num. hidden

◆ invisibleFlag76

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag76

PAD_original_ num. 76 num. hidden.

Original _ num. 76 num. hidden

◆ invisibleFlag77

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag77

PAD_original_ num. 77 num. hidden.

Original _ num. 77 num. hidden

◆ invisibleFlag78

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag78

PAD_original_ num. 78 num. hidden.

Original _ num. 78 num. hidden

◆ invisibleFlag79

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag79

PAD_original_ num. 79 num. hidden.

Original _ num. 79 num. hidden

◆ invisibleFlag80

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag80

PAD_original_ num. 80 num. hidden.

Original _ num. 80 num. hidden

◆ invisibleFlag_SexVer00

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer00 { 0 }

num. 00 num.Hidden (Gender designation)

Bangs tip

◆ invisibleFlag_SexVer01

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer01 { 0 }

num. 01 num.Hidden (Gender designation)

Bangs root

◆ invisibleFlag_SexVer02

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer02 { 0 }

num. 02 num.Hidden (Gender designation)

Sideburns

◆ invisibleFlag_SexVer03

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer03 { 0 }

num. 03 num.Hidden (Gender designation)

Top of the head

◆ invisibleFlag_SexVer04

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer04 { 0 }

num. 04 num.Hidden (Gender designation)

Top of the head

◆ invisibleFlag_SexVer05

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer05 { 0 }

num. 05 num.Hidden (Gender designation)

Back hair

◆ invisibleFlag_SexVer06

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer06 { 0 }

num. 06 num.Hidden (Gender designation)

The tip of the back hair

◆ invisibleFlag_SexVer10

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer10 { 0 }

num. 10 num.Hidden (Gender designation)

collar

◆ invisibleFlag_SexVer11

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer11 { 0 }

num. 11 num.Hidden (Gender designation)

Around the collar

◆ invisibleFlag_SexVer15

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer15 { 0 }

num. 15 num.Hidden (Gender designation)

Hood hem

◆ invisibleFlag_SexVer20

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer20 { 0 }

num. 20 num.Hidden (Gender designation)

Sleeve A

◆ invisibleFlag_SexVer21

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer21 { 0 }

num. 21 num.Hidden (Gender designation)

Sleeve B

◆ invisibleFlag_SexVer25

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer25 { 0 }

num. 25 num.Hidden (Gender designation)

arm

◆ invisibleFlag_SexVer30

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::invisibleFlag_SexVer30 { 0 }

num. 30 num.Hidden (Gender designation)

belt

◆ isDeposit

bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::isDeposit

Can i deposit.

Can you leave it in the warehouse?

◆ isDiscard

bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::isDiscard

Can you throw it away.

Can you throw away the item? TRUE = thrown away

◆ isDrop

bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::isDrop

Can you put it on the spot.

Can I put the item on the spot? TRUE = can be placed

◆ isSkipWeakDamageAnim

bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::isSkipWeakDamageAnim

Do you want to skip the weakness animation?

Weakness damage Whether to skip animation playback. "Part damage rate" and "defense material" are treated as weak points just by not playing the animation.

◆ knockBack

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::knockBack { 0 }

Knockback cut rate.

Knockback reduction value.

◆ knockbackBounceRate

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::knockbackBounceRate { 0 }

Knockback repulsion rate.

Knockback repulsion rate.

◆ knockbackParamId

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::knockbackParamId { 0 }

Knockback parameter ID.

ID of the parameter used for knockback

◆ legEquip

bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::legEquip

Leg equipment.

Is it leg equipment?

◆ materialSetId

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::materialSetId { -1 }

Material ID.

Material parameter ID required for weapon enhancement

◆ originEquipPro

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro { -1 }

Derivation source.

Strengthening of this armor Original armor ID

◆ originEquipPro1

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro1 { -1 }

Derivative source enhancement +1.

Strengthening this armor Original armor ID1

◆ originEquipPro10

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro10 { -1 }

Derivative source enhancement +10.

Strengthening this armor Original armor ID10

◆ originEquipPro11

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro11 { -1 }

Derivative source enhancement +11.

Strengthening this armor Original armor ID11

◆ originEquipPro12

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro12 { -1 }

Derivative source enhancement +12.

Strengthening this armor Original armor ID12

◆ originEquipPro13

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro13 { -1 }

Derivative source enhancement +13.

Strengthening this armor Original armor ID13

◆ originEquipPro14

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro14 { -1 }

Derivative source enhancement +14.

Strengthening this armor Original armor ID14

◆ originEquipPro15

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro15 { -1 }

Derivative source enhancement +15.

Strengthening this armor Original armor ID15

◆ originEquipPro2

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro2 { -1 }

Derivative source enhancement +2.

Strengthening this armor Original armor ID2

◆ originEquipPro3

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro3 { -1 }

Derivative source enhancement +3.

Strengthening this armor Original armor ID3

◆ originEquipPro4

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro4 { -1 }

Derivative source enhancement +4.

Strengthening this armor Original armor ID4

◆ originEquipPro5

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro5 { -1 }

Derivative source enhancement +5.

Strengthening this armor Original armor ID5

◆ originEquipPro6

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro6 { -1 }

Derivative source enhancement +6.

Strengthening this armor Original armor ID6

◆ originEquipPro7

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro7 { -1 }

Derivative source enhancement +7.

Strengthening this armor Original armor ID7

◆ originEquipPro8

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro8 { -1 }

Derivative source enhancement +8.

Strengthening this armor Original armor ID8

◆ originEquipPro9

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::originEquipPro9 { -1 }

Derivative source enhancement +9.

Strengthening this armor Original armor ID9

◆ partsDmgType

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::partsDmgType { 0 }

Part damage application attack.

Set the attack type to judge the part damage

◆ protectorCategory

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::protectorCategory { 0 }

Armor category.

Armor category.

◆ qwcId

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::qwcId { -1 }

QWCID.

QWC parameter ID

◆ rarity

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::rarity { 0 }

Rarity.

Rarity used in item acquisition logs

◆ resistBlood

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::resistBlood { 100 }

Bleeding resistance.

Difficulty in getting bleeding abnormalities

◆ resistCurse

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::resistCurse { 100 }

Curse resistance.

Difficulty in getting a curse condition

◆ resistDisease

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::resistDisease { 100 }

Epidemic resistance.

Difficulty in getting sick

◆ resistFreeze

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::resistFreeze { 0 }

Cold resistance.

Difficulty in getting cold air condition abnormal

◆ resistMadness

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::resistMadness { 0 }

Madness resistance.

Difficulty in getting mad

◆ resistPoison

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::resistPoison { 100 }

Poison resistance.

Difficulty in getting poisonous

◆ resistSleep

unsigned short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::resistSleep { 0 }

Sleep tolerance.

Difficulty in getting sleep abnormalities

◆ saDurability

float from::paramdef::EQUIP_PARAM_PROTECTOR_ST::saDurability { 0.f }

SA durability value.

Super armor endurance

◆ sellValue

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::sellValue { 0 }

Sale price.

Selling price

◆ shopLv

short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::shopLv { 0 }

Shop level.

Level that can be sold at the store

◆ showDialogCondType

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::showDialogCondType

Acquisition dialog display condition.

Whether to display it in the item acquisition dialog when acquiring an item (not entered: new only)

◆ showLogCondType

bool from::paramdef::EQUIP_PARAM_PROTECTOR_ST::showLogCondType

Acquisition log display condition.

Whether to display in the item acquisition log when acquiring the item (not entered: ○)

◆ sortGroupId

unsigned char from::paramdef::EQUIP_PARAM_PROTECTOR_ST::sortGroupId { 255 }

Sort item type ID.

Sort item type ID. In the sort "Item type order", the same ID is displayed together as the same group.

◆ sortId

int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::sortId { 0 }

Sort ID.

Sort ID (7 digits is the limit for s32 because the enhancement level is added in the program)

◆ toughnessCorrectRate

float from::paramdef::EQUIP_PARAM_PROTECTOR_ST::toughnessCorrectRate { 0.f }

Toughness correction factor.

It is a magnification that corrects the basic value of toughness.

◆ toughnessDamageCutRate

float from::paramdef::EQUIP_PARAM_PROTECTOR_ST::toughnessDamageCutRate { 1.f }

Toughness Damage multiplier.

Toughness version cut rate

◆ toughnessRecoverCorrection

float from::paramdef::EQUIP_PARAM_PROTECTOR_ST::toughnessRecoverCorrection { 0.f }

Toughness recovery time correction value.

Correction value for toughness recovery time

◆ trophySGradeId

short from::paramdef::EQUIP_PARAM_PROTECTOR_ST::trophySGradeId { -1 }

Trophy.

Is it related to the trophy system?

◆ wanderingEquipId

unsigned int from::paramdef::EQUIP_PARAM_PROTECTOR_ST::wanderingEquipId { 0 }

Wandering equipment ID.

Replacement equipment ID for wandering ghosts.

◆ weight

float from::paramdef::EQUIP_PARAM_PROTECTOR_ST::weight { 1.f }

Weight [kg].

Weight [kg].


The documentation for this struct was generated from the following file: