libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::KNOCKBACK_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <KNOCKBACK_PARAM_ST.hpp>

Public Attributes

float damage_Min_ContTime { 0.f }
 Minimal damage_speed maintenance time [s].
 
float damage_S_ContTime { 0.f }
 Small damage_speed maintenance time [s].
 
float damage_M_ContTime { 0.f }
 Medium damage_speed maintenance time [s].
 
float damage_L_ContTime { 0.f }
 Large damage_speed maintenance time [s].
 
float damage_BlowS_ContTime { 0.f }
 Small blow-off_speed maintenance time [s].
 
float damage_BlowM_ContTime { 0.f }
 Large blow-off_speed maintenance time [s].
 
float damage_Strike_ContTime { 0.f }
 Slamming_speed maintenance time [s].
 
float damage_Uppercut_ContTime { 0.f }
 Launch_speed maintenance time [s].
 
float damage_Push_ContTime { 0.f }
 Push_speed maintenance time [s].
 
float damage_Breath_ContTime { 0.f }
 Breath_speed maintenance time [s].
 
float damage_HeadShot_ContTime { 0.f }
 Headshot_speed maintenance time [s].
 
float guard_S_ContTime { 0.f }
 Guard reception small_speed maintenance time [s].
 
float guard_L_ContTime { 0.f }
 Large guard reception_speed maintenance time [s].
 
float guard_LL_ContTime { 0.f }
 Guard reception oversized_speed maintenance time [s].
 
float guardBrake_ContTime { 0.f }
 Guard smashed_speed maintenance time [s].
 
float damage_Min_DecTime { 0.f }
 Minimal damage_Deceleration time [s].
 
float damage_S_DecTime { 0.f }
 Small damage_deceleration time [s].
 
float damage_M_DecTime { 0.f }
 Medium damage_deceleration time [s].
 
float damage_L_DecTime { 0.f }
 Large damage_deceleration time [s].
 
float damage_BlowS_DecTime { 0.f }
 Small blow-off_deceleration time [s].
 
float damage_BlowM_DecTime { 0.f }
 Large blow-off_deceleration time [s].
 
float damage_Strike_DecTime { 0.f }
 Slamming_deceleration time [s].
 
float damage_Uppercut_DecTime { 0.f }
 Launch_Deceleration time [s].
 
float damage_Push_DecTime { 0.f }
 Push_deceleration time [s].
 
float damage_Breath_DecTime { 0.f }
 Breath_deceleration time [s].
 
float damage_HeadShot_DecTime { 0.f }
 Headshot_Deceleration time [s].
 
float guard_S_DecTime { 0.f }
 Guard reception small_Deceleration time [s].
 
float guard_L_DecTime { 0.f }
 Large guard reception_Deceleration time [s].
 
float guard_LL_DecTime { 0.f }
 Oversized guard reception_Deceleration time [s].
 
float guardBrake_DecTime { 0.f }
 Guard smashed_Deceleration time [s].
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ damage_BlowM_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_BlowM_ContTime { 0.f }

Large blow-off_speed maintenance time [s].

Set the maintenance time used during the big blow damage animation

◆ damage_BlowM_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_BlowM_DecTime { 0.f }

Large blow-off_deceleration time [s].

Large blow-off damage Set the deceleration time used during animation

◆ damage_BlowS_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_BlowS_ContTime { 0.f }

Small blow-off_speed maintenance time [s].

Set the maintenance time used for small blow-off damage animation

◆ damage_BlowS_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_BlowS_DecTime { 0.f }

Small blow-off_deceleration time [s].

Set the deceleration time used for small blow-off damage animation

◆ damage_Breath_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_Breath_ContTime { 0.f }

Breath_speed maintenance time [s].

Set the maintenance time used for breath damage animation

◆ damage_Breath_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_Breath_DecTime { 0.f }

Breath_deceleration time [s].

Set the deceleration time used during breath damage animation

◆ damage_HeadShot_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_HeadShot_ContTime { 0.f }

Headshot_speed maintenance time [s].

Headshot damage Set the maintenance time used during animation

◆ damage_HeadShot_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_HeadShot_DecTime { 0.f }

Headshot_Deceleration time [s].

Headshot damage Set the deceleration time used during animation

◆ damage_L_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_L_ContTime { 0.f }

Large damage_speed maintenance time [s].

Set the maintenance time used for heavy damage animation

◆ damage_L_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_L_DecTime { 0.f }

Large damage_deceleration time [s].

Set the deceleration time used for heavy damage animation

◆ damage_M_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_M_ContTime { 0.f }

Medium damage_speed maintenance time [s].

Set the maintenance time used for medium damage animation

◆ damage_M_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_M_DecTime { 0.f }

Medium damage_deceleration time [s].

Set the deceleration time used for medium damage animation

◆ damage_Min_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_Min_ContTime { 0.f }

Minimal damage_speed maintenance time [s].

Set the maintenance time used for tiny damage animation

◆ damage_Min_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_Min_DecTime { 0.f }

Minimal damage_Deceleration time [s].

Set the deceleration time used for minimal damage animation

◆ damage_Push_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_Push_ContTime { 0.f }

Push_speed maintenance time [s].

Set the maintenance time used for push damage animation

◆ damage_Push_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_Push_DecTime { 0.f }

Push_deceleration time [s].

Set the deceleration time used during push damage animation

◆ damage_S_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_S_ContTime { 0.f }

Small damage_speed maintenance time [s].

Set the maintenance time used for small damage animation

◆ damage_S_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_S_DecTime { 0.f }

Small damage_deceleration time [s].

Set the deceleration time used for small damage animation

◆ damage_Strike_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_Strike_ContTime { 0.f }

Slamming_speed maintenance time [s].

Set the maintenance time used for slamming damage animation

◆ damage_Strike_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_Strike_DecTime { 0.f }

Slamming_deceleration time [s].

Set the deceleration time used during slamming damage animation

◆ damage_Uppercut_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_Uppercut_ContTime { 0.f }

Launch_speed maintenance time [s].

Set the maintenance time used for launch damage animation

◆ damage_Uppercut_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::damage_Uppercut_DecTime { 0.f }

Launch_Deceleration time [s].

Set the deceleration time used during launch damage animation

◆ guard_L_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::guard_L_ContTime { 0.f }

Large guard reception_speed maintenance time [s].

Set the maintenance time used at the time of guard receiving large animation

◆ guard_L_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::guard_L_DecTime { 0.f }

Large guard reception_Deceleration time [s].

Set the deceleration time used for guard receiving large animation

◆ guard_LL_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::guard_LL_ContTime { 0.f }

Guard reception oversized_speed maintenance time [s].

Set the maintenance time used for guard receiving oversized animation

◆ guard_LL_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::guard_LL_DecTime { 0.f }

Oversized guard reception_Deceleration time [s].

Set the deceleration time used for guard receiving oversized animation

◆ guard_S_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::guard_S_ContTime { 0.f }

Guard reception small_speed maintenance time [s].

Set the maintenance time used for guard receiving small animation

◆ guard_S_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::guard_S_DecTime { 0.f }

Guard reception small_Deceleration time [s].

Set the deceleration time used for guard receiving small animation

◆ guardBrake_ContTime

float from::paramdef::KNOCKBACK_PARAM_ST::guardBrake_ContTime { 0.f }

Guard smashed_speed maintenance time [s].

Set the maintenance time specified at the time of guard scraping animation

◆ guardBrake_DecTime

float from::paramdef::KNOCKBACK_PARAM_ST::guardBrake_DecTime { 0.f }

Guard smashed_Deceleration time [s].

Set the deceleration time specified at the time of guard breaking animation


The documentation for this struct was generated from the following file: