libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <KNOCKBACK_PARAM_ST.hpp>
Public Attributes | |
float | damage_Min_ContTime { 0.f } |
Minimal damage_speed maintenance time [s]. | |
float | damage_S_ContTime { 0.f } |
Small damage_speed maintenance time [s]. | |
float | damage_M_ContTime { 0.f } |
Medium damage_speed maintenance time [s]. | |
float | damage_L_ContTime { 0.f } |
Large damage_speed maintenance time [s]. | |
float | damage_BlowS_ContTime { 0.f } |
Small blow-off_speed maintenance time [s]. | |
float | damage_BlowM_ContTime { 0.f } |
Large blow-off_speed maintenance time [s]. | |
float | damage_Strike_ContTime { 0.f } |
Slamming_speed maintenance time [s]. | |
float | damage_Uppercut_ContTime { 0.f } |
Launch_speed maintenance time [s]. | |
float | damage_Push_ContTime { 0.f } |
Push_speed maintenance time [s]. | |
float | damage_Breath_ContTime { 0.f } |
Breath_speed maintenance time [s]. | |
float | damage_HeadShot_ContTime { 0.f } |
Headshot_speed maintenance time [s]. | |
float | guard_S_ContTime { 0.f } |
Guard reception small_speed maintenance time [s]. | |
float | guard_L_ContTime { 0.f } |
Large guard reception_speed maintenance time [s]. | |
float | guard_LL_ContTime { 0.f } |
Guard reception oversized_speed maintenance time [s]. | |
float | guardBrake_ContTime { 0.f } |
Guard smashed_speed maintenance time [s]. | |
float | damage_Min_DecTime { 0.f } |
Minimal damage_Deceleration time [s]. | |
float | damage_S_DecTime { 0.f } |
Small damage_deceleration time [s]. | |
float | damage_M_DecTime { 0.f } |
Medium damage_deceleration time [s]. | |
float | damage_L_DecTime { 0.f } |
Large damage_deceleration time [s]. | |
float | damage_BlowS_DecTime { 0.f } |
Small blow-off_deceleration time [s]. | |
float | damage_BlowM_DecTime { 0.f } |
Large blow-off_deceleration time [s]. | |
float | damage_Strike_DecTime { 0.f } |
Slamming_deceleration time [s]. | |
float | damage_Uppercut_DecTime { 0.f } |
Launch_Deceleration time [s]. | |
float | damage_Push_DecTime { 0.f } |
Push_deceleration time [s]. | |
float | damage_Breath_DecTime { 0.f } |
Breath_deceleration time [s]. | |
float | damage_HeadShot_DecTime { 0.f } |
Headshot_Deceleration time [s]. | |
float | guard_S_DecTime { 0.f } |
Guard reception small_Deceleration time [s]. | |
float | guard_L_DecTime { 0.f } |
Large guard reception_Deceleration time [s]. | |
float | guard_LL_DecTime { 0.f } |
Oversized guard reception_Deceleration time [s]. | |
float | guardBrake_DecTime { 0.f } |
Guard smashed_Deceleration time [s]. | |
This struct was automatically generated from XML paramdefs.
Large blow-off_speed maintenance time [s].
Set the maintenance time used during the big blow damage animation
Large blow-off_deceleration time [s].
Large blow-off damage Set the deceleration time used during animation
Small blow-off_speed maintenance time [s].
Set the maintenance time used for small blow-off damage animation
Small blow-off_deceleration time [s].
Set the deceleration time used for small blow-off damage animation
Breath_speed maintenance time [s].
Set the maintenance time used for breath damage animation
Breath_deceleration time [s].
Set the deceleration time used during breath damage animation
Headshot_speed maintenance time [s].
Headshot damage Set the maintenance time used during animation
Headshot_Deceleration time [s].
Headshot damage Set the deceleration time used during animation
Large damage_speed maintenance time [s].
Set the maintenance time used for heavy damage animation
Large damage_deceleration time [s].
Set the deceleration time used for heavy damage animation
Medium damage_speed maintenance time [s].
Set the maintenance time used for medium damage animation
Medium damage_deceleration time [s].
Set the deceleration time used for medium damage animation
Minimal damage_speed maintenance time [s].
Set the maintenance time used for tiny damage animation
Minimal damage_Deceleration time [s].
Set the deceleration time used for minimal damage animation
Push_speed maintenance time [s].
Set the maintenance time used for push damage animation
Push_deceleration time [s].
Set the deceleration time used during push damage animation
Small damage_speed maintenance time [s].
Set the maintenance time used for small damage animation
Small damage_deceleration time [s].
Set the deceleration time used for small damage animation
Slamming_speed maintenance time [s].
Set the maintenance time used for slamming damage animation
Slamming_deceleration time [s].
Set the deceleration time used during slamming damage animation
Launch_speed maintenance time [s].
Set the maintenance time used for launch damage animation
Launch_Deceleration time [s].
Set the deceleration time used during launch damage animation
Large guard reception_speed maintenance time [s].
Set the maintenance time used at the time of guard receiving large animation
Large guard reception_Deceleration time [s].
Set the deceleration time used for guard receiving large animation
Guard reception oversized_speed maintenance time [s].
Set the maintenance time used for guard receiving oversized animation
Oversized guard reception_Deceleration time [s].
Set the deceleration time used for guard receiving oversized animation
Guard reception small_speed maintenance time [s].
Set the maintenance time used for guard receiving small animation
Guard reception small_Deceleration time [s].
Set the deceleration time used for guard receiving small animation
Guard smashed_speed maintenance time [s].
Set the maintenance time specified at the time of guard scraping animation
Guard smashed_Deceleration time [s].
Set the deceleration time specified at the time of guard breaking animation