libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <MENU_COMMON_PARAM_ST.hpp>
Public Attributes | |
float | soloPlayDeath_ToFadeOutTime { 0.f } |
Solo play Fade out start time at death [seconds]. | |
float | partyGhostDeath_ToFadeOutTime { 0.f } |
White, Black Ghost Fade Out Start Time [Seconds]. | |
int | playerMaxHpLimit { 0 } |
Maximum player HP. | |
int | playerMaxMpLimit { 0 } |
Maximum player MP. | |
int | playerMaxSpLimit { 0 } |
Maximum player SP. | |
float | actionPanelChangeThreshold_Vel { 0.f } |
Action panel switching judgment_player speed [m / sec]. | |
float | actionPanelChangeThreshold_PassTime { 0.f } |
Action panel switching judgment_player speed judgment time [sec]. | |
int | kgIconVspace { 0 } |
Vertical position of the key guide icon. | |
float | worldMapCursorSelectRadius { 0.1f } |
Cursor selection radius [px]. | |
int | decalPosOffsetX { 0 } |
Decal offset (left and right) | |
int | decalPosOffsetY { 0 } |
Decal offset (up and down) | |
float | targetStateSearchDurationTime { 0.f } |
FE: Search icon display time [seconds]. | |
float | targetStateBattleDurationTime { 0.f } |
FE: Battle icon display time [seconds]. | |
float | worldMapCursorSpeed { 1.f } |
Cursor movement speed [px / sec]. | |
float | worldMapCursorFirstDistance { 1.f } |
First movement distance of the cursor [px]. | |
float | worldMapCursorFirstDelay { 0.01f } |
Delay time for the first movement of the cursor [sec]. | |
float | worldMapCursorWaitTime { 0.f } |
Wait until the cursor moves [sec]. | |
float | worldMapCursorSnapRadius { 0.1f } |
Cursor snap radius [px]. | |
float | worldMapCursorSnapTime { 0.01f } |
Cursor snap time [sec]. | |
float | itemGetLogAliveTime { 0.01f } |
Item acquisition log: Display time of 1 line [sec]. | |
int | playerMaxSaLimit { 0 } |
Upper limit of player maximum SA (trunk value) | |
unsigned int | worldMap_IsChangeableLayerEventFlagId { 0 } |
Underground map switchable event flag ID. | |
float | worldMap_TravelMargin { 0.f } |
Additional ban distance for traversal range [m]. | |
float | systemAnnounceScrollBufferTime { 0.f } |
Wait time before and after scrolling [sec]. | |
int | systemAnnounceScrollSpeed { 100 } |
Scrolling speed [px / sec]. | |
float | systemAnnounceNoScrollWaitTime { 0.f } |
Display time when not scrolling [sec]. | |
unsigned char | systemAnnounceScrollCount { 1 } |
Number of scrolls. | |
float | compassMemoDispDistance { 50.f } |
Display distance_Memo marker [m]. | |
float | compassBonfireDispDistance { 50.f } |
Display distance_bonfire [m]. | |
float | markerGoalThreshold { 0.f } |
Goal judgment distance of destination marker [m]. | |
float | svSliderStep { 10.f } |
Saturation / brightness slider movement amount [% / sec]. | |
float | preOpeningMovie_WaitSec { 0.f } |
Weight before OP movie [sec]. | |
float | kgIconScale { 100.f } |
Key guide icon scale [%]. | |
float | kgIconScale_forTable { 100.f } |
Scale of key guide icon for pad operation list [%]. | |
int | kgIconVspace_forTable { 0 } |
Vertical position of the key guide icon for the pad operation list. | |
float | kgIconScale_forConfig { 100.f } |
Key guide icon scale for key config [%]. | |
int | kgIconVspace_forConfig { 0 } |
Vertical position of the key guide icon for key config. | |
float | worldMap_SearchRadius { 256.f } |
Unsearched mask_Searched range [m]. | |
float | tutorialDisplayTime { 3.f } |
Toast display time [sec]. | |
float | compassFriendHostInnerDistance { 0.f } |
Display distance_Cooperation / Relief Guest side: Host. | |
float | compassEnemyHostInnerDistance { 0.f } |
Display distance_hostile guest side: host. | |
float | compassFriendGuestInnerDistance { 0.f } |
Display distance_host / cooperation / rescue Host side: cooperation / rescue guest. | |
float | cutsceneKeyGuideAliveTime { 5.f } |
Cutscene key guide display time [seconds]. | |
float | autoHideHpThresholdRatio { -1.f } |
HP gauge: Percentage always displayed [%]. | |
int | autoHideHpThresholdValue { -1 } |
HP gauge: Current value always displayed. | |
float | autoHideMpThresholdRatio { -1.f } |
MP gauge: Percentage to always display [%]. | |
int | autoHideMpThresholdValue { -1 } |
MP gauge: Current value always displayed. | |
float | autoHideSpThresholdRatio { -1.f } |
SP gauge: Percentage to always display [%]. | |
int | autoHideSpThresholdValue { -1 } |
SP gauge: Current value always displayed. | |
float | worldMapZoomAnimationTime { 0.5f } |
Zoom animation time [seconds]. | |
float | worldMapIconScaleMin { 1.f } |
Minimum icon display magnification. | |
float | worldMap_TravelMargin_Point { 0.f } |
Map point unit Additional ban distance when the ban is lifted [m]. | |
unsigned short | enemyTagSafeLeft { 0 } |
Displayable area (far left) | |
unsigned short | enemyTagSafeRight { 1920 } |
Displayable area (right end) | |
unsigned short | enemyTagSafeTop { 0 } |
Displayable area (top) | |
unsigned short | enemyTagSafeBottom { 1080 } |
Displayable area (bottom) | |
unsigned int | pcHorseHpRecoverDispThreshold { 0 } |
Display recovery amount threshold. | |
This struct was automatically generated from XML paramdefs.
Action panel switching judgment_player speed judgment time [sec].
Action panel Consideration time to increase the speed of switchable players. Use the average speed of this time (systematically up to 4 seconds)
Action panel switching judgment_player speed [m / sec].
Action panel Switchable player speed. Switchable if below this speed
HP gauge: Percentage always displayed [%].
[HUD: Auto setting] HP ratio. If the HP ratio is below this value, the HP gauge will always be displayed. Percentage and current value are OR conditions (displayed if either is satisfied)
int from::paramdef::MENU_COMMON_PARAM_ST::autoHideHpThresholdValue { -1 } |
HP gauge: Current value always displayed.
[HUD: Auto setting] HP current value. If the current HP value is less than or equal to this value, the HP gauge will always be displayed. Percentage and current value are OR conditions (displayed if either is satisfied)
MP gauge: Percentage to always display [%].
[HUD: Auto setting] MP ratio. If the MP ratio is below this value, the MP gauge is always displayed. Percentage and current value are OR conditions (displayed if either is satisfied)
int from::paramdef::MENU_COMMON_PARAM_ST::autoHideMpThresholdValue { -1 } |
MP gauge: Current value always displayed.
[HUD: Auto setting] MP current value. If the current MP value is less than or equal to this value, the MP gauge is always displayed. Percentage and current value are OR conditions (displayed if either is satisfied)
SP gauge: Percentage to always display [%].
[HUD: Auto setting] SP ratio. If the SP ratio is less than or equal to this value, the SP gauge is always displayed. Percentage and current value are OR conditions (displayed if either is satisfied)
int from::paramdef::MENU_COMMON_PARAM_ST::autoHideSpThresholdValue { -1 } |
SP gauge: Current value always displayed.
[HUD: Auto setting] SP current value. If the current SP value is less than or equal to this value, the SP gauge is always displayed. Percentage and current value are OR conditions (displayed if either is satisfied)
Display distance_bonfire [m].
The display distance of the bonfire displayed on the compass [m]. Anything closer than this distance will be displayed
Display distance_hostile guest side: host.
Display distance [m] of other players (enemy hosts) displayed on the compass. If you are more than this distance, it will be displayed on the compass.
Display distance_host / cooperation / rescue Host side: cooperation / rescue guest.
Display distance [m] of other players (friendly guests) to be displayed on the compass. If you are more than this distance, it will be displayed on the compass.
Display distance_Cooperation / Relief Guest side: Host.
Display distance [m] of other players (friendly hosts) to be displayed on the compass. If you are more than this distance, it will be displayed on the compass.
Display distance_Memo marker [m].
Display distance [m] of the memo marker displayed on the compass. Anything closer than this distance will be displayed
Cutscene key guide display time [seconds].
The amount of time that the key guide will continue to be displayed after the cutscene skip has been pre-entered. Since skip input is accepted only while the key guide is displayed, it can be said that it is the skip input acceptance time.
int from::paramdef::MENU_COMMON_PARAM_ST::decalPosOffsetX { 0 } |
Decal offset (left and right)
Decal display position offset left and right
int from::paramdef::MENU_COMMON_PARAM_ST::decalPosOffsetY { 0 } |
Decal offset (up and down)
Decal display position offset vertical direction
Displayable area (bottom)
How far can the center coordinates of the enemy HP gauge go to the lower end? Since it is the center coordinate, the size of the gauge body is included.
Displayable area (far left)
How far can the center coordinates of the enemy HP gauge go to the left end? Since it is the center coordinate, the size of the gauge body is included.
Displayable area (right end)
How far can the center coordinates of the enemy HP gauge go to the right end? Since it is the center coordinate, the size of the gauge body is included.
Displayable area (top)
How far can the center coordinates of the enemy HP gauge go to the upper end? Since it is the center coordinate, the size of the gauge body is included.
Item acquisition log: Display time of 1 line [sec].
Time to add one line of log and fade out. There is a timer for each line
Key guide icon scale [%].
The scale value of the key guide icon. 100% is the texture size as it is
Key guide icon scale for key config [%].
The scale value of the key guide icon for the key config. 100% is the texture size as it is
Scale of key guide icon for pad operation list [%].
Scale value of the key guide icon for the pad operation list. 100% is the texture size as it is
int from::paramdef::MENU_COMMON_PARAM_ST::kgIconVspace { 0 } |
Vertical position of the key guide icon.
Vertical position of key guide icon (+: top,-: bottom)
int from::paramdef::MENU_COMMON_PARAM_ST::kgIconVspace_forConfig { 0 } |
Vertical position of the key guide icon for key config.
Vertical position of key guide icon for key config (+: top,-: bottom)
int from::paramdef::MENU_COMMON_PARAM_ST::kgIconVspace_forTable { 0 } |
Vertical position of the key guide icon for the pad operation list.
Vertical position of the key guide icon for the pad operation list (+: top,-: bottom)
Goal judgment distance of destination marker [m].
Goal judgment distance [m] of the destination marker. The destination marker disappears when you get closer than this distance
White, Black Ghost Fade Out Start Time [Seconds].
How many seconds have passed after "YOU DIED" is displayed when a white or black ghost dies to start fading out?
Display recovery amount threshold.
Threshold for displaying the PC horse HP gauge at the time of recovery. "Constant value" of "Display HP bar when it increases more than a certain value at a time"
int from::paramdef::MENU_COMMON_PARAM_ST::playerMaxHpLimit { 0 } |
Maximum player HP.
It is used to calculate what percentage of the gauge length provided by the resource is used when displaying the HP gauge.
int from::paramdef::MENU_COMMON_PARAM_ST::playerMaxMpLimit { 0 } |
Maximum player MP.
It is used to calculate what percentage of the gauge length provided by the resource is used when displaying the MP gauge.
int from::paramdef::MENU_COMMON_PARAM_ST::playerMaxSaLimit { 0 } |
Upper limit of player maximum SA (trunk value)
It is used to calculate what percentage of the gauge length provided by the resource is used when displaying the SA gauge.
int from::paramdef::MENU_COMMON_PARAM_ST::playerMaxSpLimit { 0 } |
Maximum player SP.
It is used to calculate what percentage of the gauge length provided by the resource is used when displaying the SP gauge.
Weight before OP movie [sec].
Wait time before playing the OP movie. > SEQ 15261
Solo play Fade out start time at death [seconds].
How many seconds have passed after "YOU DIED" is displayed at the time of death of solo play to start fading out?
Saturation / brightness slider movement amount [% / sec].
Amount of movement of the saturation / brightness slider of the color control [% / sec]. Maximum amount to move in 1 second when each value is 0% to 100%. Since it is operated with an analog stick, it becomes a ratio by the input value.
Display time when not scrolling [sec].
The number of seconds to display when it is a short sentence that does not require scrolling of the operation announcement
Wait time before and after scrolling [sec].
The number of seconds to wait before and after scrolling through the long text of the operation announcement. For example, if it is 3 seconds, wait for a total of 6 seconds before and after.
Number of scrolls.
Number of times to repeat when scrolling long sentences of management announcement
int from::paramdef::MENU_COMMON_PARAM_ST::systemAnnounceScrollSpeed { 100 } |
Scrolling speed [px / sec].
Scrolling speed (pixels / second) when scrolling long sentences in the operation announcement. It does not depend on the screen size. Think of the entire menu as 1920x1080
FE: Battle icon display time [seconds].
The number of seconds it takes for the FE Battle icon to start fading in and then fading out.
FE: Search icon display time [seconds].
The number of seconds it takes for the FE Search icon to start fading in and then fading out.
Toast display time [sec].
Tutorial (toast notification) display time [sec]. It will be closed automatically after this time has passed
Underground map switchable event flag ID.
Specify the event flag ID that manages whether it is possible to switch to the underground map. When this event flag ID is ON, it is possible to switch to the underground map.
Unsearched mask_Searched range [m].
Range [m] (radius) that makes unsearched masks searched. It is assumed that the circle centered on the player has been searched.
Additional ban distance for traversal range [m].
Distance (m) that extends in four directions around the player. I decided to break through this range
Map point unit Additional ban distance when the ban is lifted [m].
World map: Additional ban distance [m] when the ban is lifted in map point units. When the ban on map points such as the distant view stand is lifted, the ban on the traversal range will be lifted. Distance to be additionally extended in 4 directions around the map point
Delay time for the first movement of the cursor [sec].
The time it takes to move only once at the first input
First movement distance of the cursor [px].
Distance to move only once at the first input
Cursor selection radius [px].
If the cursor position is within this radius, it means that it is selected.
Cursor snap radius [px].
Move the cursor closer than this radius to start adsorption (for snap mode)
Cursor snap time [sec].
The time it takes to start and complete adsorption
Cursor movement speed [px / sec].
Movement speed when moving smoothly
Wait until the cursor moves [sec].
Waiting time from input to smooth movement
Minimum icon display magnification.
World map: Display magnification of the map point icon at zoom step 0 (0.0 to 1.0). 1x (1.0) at zoom step 2. From there, the icon magnification is also interpolated according to the enlargement ratio.
Zoom animation time [seconds].
World map: Time to zoom animation [seconds]