1189 unsigned char unknown_0x17c_5: 1 { 0 };
1191 unsigned char unknown_0x17c_6: 1 { 0 };
1193 unsigned char unknown_0x17c_7: 1 { 0 };
1885 unsigned char pad[7];
1892 "EQUIP_PARAM_WEAPON_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition EQUIP_PARAM_WEAPON_ST.hpp:10
unsigned short attackBasePhysics
Physical attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:394
unsigned char wepmotionCategory
Weapon motion category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:503
unsigned char atkAttribute
Physical attribute 1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:697
int spEffectBehaviorId1
Special effect ID1 on attack hit.
Definition EQUIP_PARAM_WEAPON_ST.hpp:150
unsigned short attackThrowEscape
Throw-through attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:379
int sortId
Sort ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:42
unsigned char properLuck
Equipment proper luck.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1305
unsigned char postureControlId_Right
Attitude control ID (right hand)
Definition EQUIP_PARAM_WEAPON_ST.hpp:949
unsigned short attackBaseStamina
Stamina attack power.
Definition EQUIP_PARAM_WEAPON_ST.hpp:423
bool disableGemAttr
Is it prohibited to change the magic stone attribute?
Definition EQUIP_PARAM_WEAPON_ST.hpp:927
int sellValue
Sale price.
Definition EQUIP_PARAM_WEAPON_ST.hpp:80
int traceDmyIdHead0
Root Sword Flash Damipoli ID_0.
Definition EQUIP_PARAM_WEAPON_ST.hpp:968
short reinforceTypeId
Enhanced type ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:449
unsigned short defSeMaterial2
Defense SE Material 2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1136
bool isDeposit
Can i deposit.
Definition EQUIP_PARAM_WEAPON_ST.hpp:880
unsigned short attackBaseDark
Dark attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1245
unsigned char guardBaseRepel
Flick defense basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:613
int behaviorVariationId
Behavior variation ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:34
unsigned char correctType_Sleep
Correction type (sleep attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1703
float correctAgility
Agility correction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:94
int originEquipWep5
Derivative source enhancement +5.
Definition EQUIP_PARAM_WEAPON_ST.hpp:223
float saDurability
SA durability value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:437
unsigned char correctType_Fire
Correction type (flame attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1209
bool isSoulParamIdChange_model0
Model_0 Is it possible to replace the Soul Param ID?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1654
float vsPlayerDmgCorrectRate_Madness
Anti-player mad damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1836
signed char slashGuardCutRate
Slash attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:644
bool isVersusGhostWep
Anti-spirit weapon.
Definition EQUIP_PARAM_WEAPON_ST.hpp:859
unsigned char autoReplenishType
Automatic replenishment type.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1320
signed char poisonGuardResist
Poison resistance cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:668
int traceSfxId2
Sword Flash SfxID_2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1003
float saWeaponDamage
SA weapon attack power.
Definition EQUIP_PARAM_WEAPON_ST.hpp:344
float fireGuardCutRate
Flame attack power cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:129
float fireGuardCutRate_MaxCorrect
Flame attack power cut rate when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1385
bool enableParry
Parry possible.
Definition EQUIP_PARAM_WEAPON_ST.hpp:746
float vsPlayerDmgCorrectRate_Poison
Anti-player poison damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1538
short staminaGuardDef
Stamina defense when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:444
float staminaConsumptionRate
Stamina consumption ratio.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1496
float freezeGuardResist_MaxCorrect
Cold resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1443
float staminaGuardDef_MaxCorrect
Stamina defense when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1451
unsigned char correctType_Dark
Correction type (dark attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1253
bool isSoulParamIdChange_model3
Model_3 Is it possible to replace the Soul Param ID?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1678
int residentSpEffectId2
Resident special effect ID2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:174
float poisonGuardResist_MaxCorrect
Poison resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1411
int spEffectMsgId0
Effect text ID 00.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1736
signed char curseGuardResist
Curse attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:692
int traceDmyIdTail1
Sword tip sword flash Damipoli ID_1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:996
float weakB_DamageRate
Special attack B damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:307
bool residentSfx_2_IsVisibleForHang
Whether to display when resident SFX2 sword is delivered.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1630
unsigned short attackBaseMagic
Magic attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:401
short bowDistRate
Bow distance correction [%].
Definition EQUIP_PARAM_WEAPON_ST.hpp:475
unsigned char correctType_Blood
Correction type (bleeding attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1298
float vsPlayerDmgCorrectRate_Sleep
Anti-player sleep damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1829
int originEquipWep14
Derivative source enhancement +14.
Definition EQUIP_PARAM_WEAPON_ST.hpp:286
signed char bloodGuardResist
Bleeding attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:684
int residentSpEffectId1
Resident special effect ID1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:169
bool boltSlotEquipable
Crossbow bullet equipment.
Definition EQUIP_PARAM_WEAPON_ST.hpp:732
bool leftHandEquipable
Left hand equipment.
Definition EQUIP_PARAM_WEAPON_ST.hpp:711
unsigned char gemMountType
Is it possible to attach magic stones?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1723
int originEquipWep22
Derivative source enhancement +22.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1801
int traceSfxId1
Sword Flash SfxID_1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:982
bool isThrustAttackType
Piercing.
Definition EQUIP_PARAM_WEAPON_ST.hpp:802
short throwAtkRate
Throw attack power multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:468
float weakF_DamageRate
Special attack F damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1231
bool disableParam_NT
Do you remove it from the NT version output?
Definition EQUIP_PARAM_WEAPON_ST.hpp:16
int residentSfx_DmyId_4
Resident Sfx Damipoli Id4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1491
unsigned char properAgility
Equipment proper agility.
Definition EQUIP_PARAM_WEAPON_ST.hpp:572
int residentSfx_DmyId_1
Resident Sfx Damipoli Id1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1476
unsigned char atkAttribute2
Physical attribute 2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1274
int traceDmyIdHead4
Root Sword Flash Damipoli ID_4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1052
unsigned char correctType_Physics
Correction type (physical attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:530
unsigned char sortGroupId
Sort item type ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1269
int originEquipWep
Derivation source.
Definition EQUIP_PARAM_WEAPON_ST.hpp:188
int originEquipWep11
Derivative source enhancement +11.
Definition EQUIP_PARAM_WEAPON_ST.hpp:265
int residentSfx_DmyId_2
Resident Sfx Damipoli Id2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1481
int residentSfx_DmyId_3
Resident Sfx Damipoli Id3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1486
float saGuardCutRate
SA attack cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1843
unsigned char spAttributeVariationValue
Special attribute variation value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1859
unsigned short durabilityMax
Maximum durability.
Definition EQUIP_PARAM_WEAPON_ST.hpp:372
float weakA_DamageRate
Special attack A damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:300
bool enableSorcery
Can be spelled.
Definition EQUIP_PARAM_WEAPON_ST.hpp:760
short trophySeqId
Trophy SEQ number.
Definition EQUIP_PARAM_WEAPON_ST.hpp:463
int traceDmyIdHead7
Root Sword Flash Damipoli ID_7.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1115
int spEffectBehaviorId0
Special effect ID 0 on attack hit.
Definition EQUIP_PARAM_WEAPON_ST.hpp:143
int residentSfxId_2
Resident SfxId2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1461
int traceDmyIdTail5
Sword tip sword flash Damipoli ID_5.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1080
int traceSfxId7
Sword Flash SfxID_7.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1108
bool isEnableEmergencyStep
Is emergency avoidance possible?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1182
unsigned char wepCollidableType0
Weapon collaborative setting.
Definition EQUIP_PARAM_WEAPON_ST.hpp:939
int originEquipWep4
Derivative source enhancement +4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:216
bool enableThrow
Can be thrown.
Definition EQUIP_PARAM_WEAPON_ST.hpp:914
unsigned char equipModelCategory
Equipment model type.
Definition EQUIP_PARAM_WEAPON_ST.hpp:482
int attainmentWepStatusStr
Weapon ability release status value: Strength.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1560
int originEquipWep13
Derivative source enhancement +13.
Definition EQUIP_PARAM_WEAPON_ST.hpp:279
unsigned char correctType_Madness
Correction type (mad attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1711
unsigned short wepType
Weapon type.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1364
float vsPlayerDmgCorrectRate_Thunder
Anti-player lightning damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1524
bool residentSfx_3_IsVisibleForHang
Whether to display when resident SFX3 sword is delivered.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1638
int spEffectMsgId2
Effect text ID 02.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1752
bool isNormalAttackType
Normal.
Definition EQUIP_PARAM_WEAPON_ST.hpp:781
int originEquipWep12
Derivative source enhancement +12.
Definition EQUIP_PARAM_WEAPON_ST.hpp:272
int originEquipWep25
Derivative source enhancement +25.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1822
short stealthAtkRate
Stealth attack power multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1864
float correctStrength
Strength correction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:87
float vsPlayerDmgCorrectRate_Fire
Anti-player flame damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1517
unsigned short equipModelId
Equipment model number.
Definition EQUIP_PARAM_WEAPON_ST.hpp:351
int traceSfxId5
Sword Flash SfxID_5.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1066
signed char madnessGuardResist
Mad attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1290
float sleepGuardResist_MaxCorrect
Sleep tolerance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:329
int traceSfxId6
Sword Flash SfxID_6.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1087
signed char thrustGuardCutRate
Puncture attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:660
unsigned char disableParamReserve1
Reserve for package output 1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:21
signed char guardCutCancelRate
Guard cut invalidation magnification.
Definition EQUIP_PARAM_WEAPON_ST.hpp:629
bool showLogCondType
Acquisition log display condition.
Definition EQUIP_PARAM_WEAPON_ST.hpp:907
bool enableVowMagic
Pledge magic possible.
Definition EQUIP_PARAM_WEAPON_ST.hpp:774
bool isDrop
Can you put it on the spot.
Definition EQUIP_PARAM_WEAPON_ST.hpp:899
bool disableMultiDropShare
Is multi-drop sharing prohibited?
Definition EQUIP_PARAM_WEAPON_ST.hpp:885
short trophySGradeId
Trophy S grade ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:456
int attainmentWepStatusMag
Weapon ability release status value: reason.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1576
unsigned char disableParamReserve2[3]
Reserve for package output 2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:26
int traceDmyIdTail7
Sword tip sword flash Damipoli ID_7.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1122
unsigned char DerivationLevelType
Level setting at the time of reduction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1349
float weight
Weight [kg].
Definition EQUIP_PARAM_WEAPON_ST.hpp:56
int attainmentWepStatusLuc
Weapon ability release status value: Luck.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1592
signed char guardLevel
Guard level.
Definition EQUIP_PARAM_WEAPON_ST.hpp:636
int originEquipWep10
Derivative source enhancement +10.
Definition EQUIP_PARAM_WEAPON_ST.hpp:258
float magGuardCutRate_MaxCorrect
Magic attack cut rate when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1378
int absorpParamId
Suction position Id.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1145
int residentSfxId_4
Resident SfxId4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1471
bool isValidTough_ProtSADmg
Is the armor SA damage multiplier valid even at the initial value?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1160
float correctMagic
Magic correction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:101
unsigned char wepmotionOneHandId
Weapon motion one-handed ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:551
unsigned char defMaterialVariationValue
Defensive material variation value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1851
int originEquipWep7
Derivative source enhancement +7.
Definition EQUIP_PARAM_WEAPON_ST.hpp:237
float vsPlayerDmgCorrectRate_Curse
Anti-player curse damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1878
int originEquipWep8
Derivative source enhancement +8.
Definition EQUIP_PARAM_WEAPON_ST.hpp:244
unsigned char wepmotionBothHandId
Weapon motion two-handed ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:558
unsigned char postureControlId_Left
Attitude control ID (left hand)
Definition EQUIP_PARAM_WEAPON_ST.hpp:954
int originEquipWep19
Derivative source enhancement +19.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1780
bool isHeroPointCorrect
Is there a humanity correction?
Definition EQUIP_PARAM_WEAPON_ST.hpp:816
bool isDualBlade
Is it a twin sword?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1167
unsigned char properStrength
Equipment proper strength.
Definition EQUIP_PARAM_WEAPON_ST.hpp:565
bool enableMiracle
Miracle possible.
Definition EQUIP_PARAM_WEAPON_ST.hpp:767
float correctLuck
Luck correction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1332
int fixPrice
Repair price.
Definition EQUIP_PARAM_WEAPON_ST.hpp:68
int spEffectMsgId1
Effect text ID 01.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1744
unsigned char guardmotionCategory
Guard motion category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:508
signed char freezeGuardResist
Cold attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1313
float thunGuardCutRate_MaxCorrect
Electric shock attack power cut rate when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1394
unsigned char atkMaterial
Attack material.
Definition EQUIP_PARAM_WEAPON_ST.hpp:515
unsigned char baseChangeCategory
Weapon career change category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:866
bool residentSfx_1_IsVisibleForHang
Resident SFX1 Whether to display at the time of sword delivery.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1622
unsigned int arrowBoltEquipId
Equipment ID for quiver (magazine) display model.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1341
bool isEnhance
Is it possible to enchant?
Definition EQUIP_PARAM_WEAPON_ST.hpp:809
float diseaseGuardResist_MaxCorrect
Epidemic resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1419
int residentSfxId_3
Resident SfxId3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1466
float madnessGuardResist_MaxCorrect
Madness resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:337
int traceDmyIdHead3
Root Sword Flash Damipoli ID_3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1031
float bloodGuardResist_MaxCorrect
Bleeding resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1427
unsigned char correctType_Poison
Correction type (poison attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1261
bool isDiscard
Can you throw it away.
Definition EQUIP_PARAM_WEAPON_ST.hpp:892
bool isBlowAttackType
Batter.
Definition EQUIP_PARAM_WEAPON_ST.hpp:788
unsigned short iconId
Icon ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:358
int traceDmyIdHead6
Root Sword Flash Damipoli ID_6.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1094
unsigned int wanderingEquipId
Wandering equipment ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:49
int originEquipWep1
Derivative source enhancement +1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:195
bool lanternWep
Lantern weapon.
Definition EQUIP_PARAM_WEAPON_ST.hpp:851
int materialSetId
Material ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:181
signed char sleepGuardResist
Sleep attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1282
float correctFaith
Faith correction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:108
int originEquipWep15
Derivative source enhancement +15.
Definition EQUIP_PARAM_WEAPON_ST.hpp:293
unsigned char attackBaseRepel
Flick attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:621
unsigned char correctType_Thunder
Correction type (lightning attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1217
unsigned char weaponCategory
Weapon category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:496
signed char wepSeIdOffset
Weapon SEID offset value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1685
bool isSlashAttackType
Slashing.
Definition EQUIP_PARAM_WEAPON_ST.hpp:795
bool isSoulParamIdChange_model2
Model_2 Soul Param ID can be replaced?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1670
float toughnessCorrectRate
Toughness correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1152
float thunGuardCutRate
Electric shock attack power cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:136
int originEquipWep23
Derivative source enhancement +23.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1808
int originEquipWep9
Derivative source enhancement +9.
Definition EQUIP_PARAM_WEAPON_ST.hpp:251
float vsPlayerDmgCorrectRate_Dark
Against player darkness damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1531
unsigned short defSfxMaterial1
Defensive SFX Material 1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:934
bool disableRepair
Is repair prohibited?
Definition EQUIP_PARAM_WEAPON_ST.hpp:834
unsigned char correctType_Magic
Correction type (magic attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1201
float magGuardCutRate
Magic attack cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:122
unsigned char properMagic
Equipment proper magic power.
Definition EQUIP_PARAM_WEAPON_ST.hpp:579
unsigned short attackBaseFire
Fire attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:408
unsigned short durability
Durability.
Definition EQUIP_PARAM_WEAPON_ST.hpp:365
int attainmentWepStatusFai
Weapon ability release status value: Faith.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1584
signed char blowGuardCutRate
Batter attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:652
int traceSfxId3
Sword Flash SfxID_3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1024
float weakC_DamageRate
Special attack C damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:314
int residentSfxId_1
Resident SfxId1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1456
bool enableGuard
Can be guarded.
Definition EQUIP_PARAM_WEAPON_ST.hpp:739
unsigned short wepRegainHp
Weapon regain amount.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1728
unsigned char defenseBaseParry
Parry defense value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:606
bool isCustom
Can it be strengthened?
Definition EQUIP_PARAM_WEAPON_ST.hpp:824
int originEquipWep2
Derivative source enhancement +2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:202
unsigned short spAtkcategory
Special attack category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:544
bool isDragonSlayer
Is it a dragon hunt?
Definition EQUIP_PARAM_WEAPON_ST.hpp:873
bool rightHandEquipable
Right hand equipment.
Definition EQUIP_PARAM_WEAPON_ST.hpp:704
int residentSpEffectId
Resident special effect ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:164
unsigned char wepCollidableType1
Weapon 1 collaborative setting.
Definition EQUIP_PARAM_WEAPON_ST.hpp:944
int traceSfxId0
Sword Flash SfxID_0.
Definition EQUIP_PARAM_WEAPON_ST.hpp:961
unsigned char showDialogCondType
Acquisition dialog display condition.
Definition EQUIP_PARAM_WEAPON_ST.hpp:922
unsigned char spAttribute
Special attributes.
Definition EQUIP_PARAM_WEAPON_ST.hpp:537
unsigned short defSfxMaterial2
Defensive SFX Material 2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1129
float weakD_DamageRate
Special attack D damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:321
int attackElementCorrectId
Attack attribute correction ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1599
int originEquipWep24
Derivative source enhancement +24.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1815
float vsPlayerDmgCorrectRate_Blood
Anti-player bleeding damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1545
int reinforcePrice
Enhanced price.
Definition EQUIP_PARAM_WEAPON_ST.hpp:73
bool residentSfx_4_IsVisibleForHang
Whether to display when resident SFX4 sword is delivered.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1646
bool enableMagic
Magical possible.
Definition EQUIP_PARAM_WEAPON_ST.hpp:753
int traceDmyIdHead2
Root Sword Flash Damipoli ID_2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1010
bool isDarkHand
Is it a dark hand?
Definition EQUIP_PARAM_WEAPON_ST.hpp:839
short parryDamageLife
Parry occurrence time [frame].
Definition EQUIP_PARAM_WEAPON_ST.hpp:387
unsigned char enchantSfxSize
Enchantment Sfx size.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1356
int saleValue
Selling price.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1604
bool bothHandEquipable
Two-handed equipment.
Definition EQUIP_PARAM_WEAPON_ST.hpp:718
float weaponWeightRate
Equipment weight ratio.
Definition EQUIP_PARAM_WEAPON_ST.hpp:61
int originEquipWep21
Derivative source enhancement +21.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1794
int attainmentWepStatusDex
Weapon ability release status value: Skill.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1568
float weakE_DamageRate
Special attack E damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1224
int traceDmyIdTail4
Sword tip sword flash Damipoli ID_4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1059
unsigned char maxArrowQuantity
Maximum number of arrows.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1614
int originEquipWep20
Derivative source enhancement +20.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1787
unsigned char reinforceShopCategory
Enhanced shop category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1609
int originEquipWep18
Derivative source enhancement +18.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1773
float curseGuardResist_MaxCorrect
Curse resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1435
unsigned char equipModelGender
Equipment model gender.
Definition EQUIP_PARAM_WEAPON_ST.hpp:489
int originEquipWep3
Derivative source enhancement +3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:209
unsigned char rarity
Rarity.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1718
bool isAutoEquip
Is it possible to load automatically?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1175
float physGuardCutRate_MaxCorrect
Physical attack cut rate when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1371
int originEquipWep16
Derivative source enhancement +16.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1759
unsigned short attackBaseThunder
Electric shock attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:416
int spEffectBehaviorId2
Special effect ID2 on attack hit.
Definition EQUIP_PARAM_WEAPON_ST.hpp:157
float vsPlayerDmgCorrectRate_Physics
Physical damage correction factor against player.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1503
int baseChangePrice
Evolution price.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1690
int traceSfxId4
Sword Flash SfxID_4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1045
bool isSoulParamIdChange_model1
Is it possible to replace the model _1 Soul Param ID?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1662
signed char diseaseGuardResist
Epidemic attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:676
unsigned char restrictSpecialSwordArt
restrictSpecialSwordArt
Definition EQUIP_PARAM_WEAPON_ST.hpp:1883
short levelSyncCorrectId
Level sync correction ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1695
short guardAngle
Guard range [deg].
Definition EQUIP_PARAM_WEAPON_ST.hpp:430
int traceDmyIdTail0
Sword tip sword flash Damipoli ID_0.
Definition EQUIP_PARAM_WEAPON_ST.hpp:975
int traceDmyIdTail6
Sword tip sword flash Damipoli ID_6.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1101
bool simpleModelForDlc
Is there a simple model for DLC?
Definition EQUIP_PARAM_WEAPON_ST.hpp:844
int traceDmyIdHead1
Root Sword Flash Damipoli ID_1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:989
bool invisibleOnRemo
Is it hidden during cutscenes?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1187
bool disableBaseChangeReset
Is job change reset prohibited?
Definition EQUIP_PARAM_WEAPON_ST.hpp:829
int originEquipWep17
Derivative source enhancement +17.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1766
int traceDmyIdTail2
Sword tip sword flash Damipoli ID_2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1017
unsigned short defSeMaterial1
Defense SE Material 1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:522
unsigned char overStrength
Strength over start value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:591
float physGuardCutRate
Physical attack cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:115
float darkGuardCutRate_MaxCorrect
Darkness attack power cut rate when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1403
int originEquipWep6
Derivative source enhancement +6.
Definition EQUIP_PARAM_WEAPON_ST.hpp:230
float darkGuardCutRate
Dark attack power cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1238
float vsPlayerDmgCorrectRate_Disease
Anti-player plague damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1871
int traceDmyIdHead5
Root Sword Flash Damipoli ID_5.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1073
int swordArtsParamId
Arts parameter ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1325
unsigned char properFaith
Equipment proper faith.
Definition EQUIP_PARAM_WEAPON_ST.hpp:586
int traceDmyIdTail3
Sword tip sword flash Damipoli ID_3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1038
float vsPlayerDmgCorrectRate_Freeze
Anti-player cold damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1552
bool arrowSlotEquipable
Bow and arrow bullet equipment.
Definition EQUIP_PARAM_WEAPON_ST.hpp:725
unsigned char attackBaseParry
Parry attack base value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:598
float vsPlayerDmgCorrectRate_Magic
Anti-player magic damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1510