libER 0.1.4.2
ELDEN RING API library
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EQUIP_PARAM_WEAPON_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 bool disableParam_NT : 1 { false };
17
21 unsigned char disableParamReserve1 : 7;
22
26 unsigned char disableParamReserve2[3];
27
35
42 int sortId{ 0 };
43
49 unsigned int wanderingEquipId{ 0 };
50
56 float weight{ 1.f };
57
61 float weaponWeightRate{ 0.f };
62
68 int fixPrice{ 0 };
69
74
80 int sellValue{ 0 };
81
87 float correctStrength{ 0.f };
88
94 float correctAgility{ 0.f };
95
101 float correctMagic{ 0.f };
102
108 float correctFaith{ 0.f };
109
115 float physGuardCutRate{ 0.f };
116
122 float magGuardCutRate{ 0.f };
123
129 float fireGuardCutRate{ 0.f };
130
136 float thunGuardCutRate{ 0.f };
137
144
151
158
165
170
175
181 int materialSetId{ -1 };
182
188 int originEquipWep{ -1 };
189
196
203
210
217
224
231
238
245
252
259
266
273
280
287
294
300 float weakA_DamageRate{ 1.f };
301
307 float weakB_DamageRate{ 1.f };
308
314 float weakC_DamageRate{ 1.f };
315
321 float weakD_DamageRate{ 1.f };
322
330
338
344 float saWeaponDamage{ 0.f };
345
351 unsigned short equipModelId{ 0 };
352
358 unsigned short iconId{ 0 };
359
365 unsigned short durability{ 100 };
366
372 unsigned short durabilityMax{ 100 };
373
379 unsigned short attackThrowEscape{ 0 };
380
387 short parryDamageLife{ -1 };
388
394 unsigned short attackBasePhysics{ 100 };
395
401 unsigned short attackBaseMagic{ 100 };
402
408 unsigned short attackBaseFire{ 100 };
409
416 unsigned short attackBaseThunder{ 100 };
417
423 unsigned short attackBaseStamina{ 100 };
424
430 short guardAngle{ 0 };
431
437 float saDurability{ 0.f };
438
444 short staminaGuardDef{ 0 };
445
449 short reinforceTypeId{ 0 };
450
456 short trophySGradeId{ -1 };
457
463 short trophySeqId{ -1 };
464
468 short throwAtkRate{ 0 };
469
475 short bowDistRate{ 0 };
476
482 unsigned char equipModelCategory{ 7 };
483
489 unsigned char equipModelGender{ 0 };
490
496 unsigned char weaponCategory{ 0 };
497
503 unsigned char wepmotionCategory{ 0 };
504
508 unsigned char guardmotionCategory{ 0 };
509
515 unsigned char atkMaterial{ 0 };
516
522 unsigned short defSeMaterial1{ 0 };
523
530 unsigned char correctType_Physics{ 0 };
531
537 unsigned char spAttribute{ 0 };
538
544 unsigned short spAtkcategory{ 0 };
545
551 unsigned char wepmotionOneHandId{ 0 };
552
558 unsigned char wepmotionBothHandId{ 0 };
559
565 unsigned char properStrength{ 0 };
566
572 unsigned char properAgility{ 0 };
573
579 unsigned char properMagic{ 0 };
580
586 unsigned char properFaith{ 0 };
587
591 unsigned char overStrength{ 0 };
592
598 unsigned char attackBaseParry{ 0 };
599
606 unsigned char defenseBaseParry{ 0 };
607
613 unsigned char guardBaseRepel{ 0 };
614
621 unsigned char attackBaseRepel{ 0 };
622
629 signed char guardCutCancelRate{ 0 };
630
636 signed char guardLevel{ 0 };
637
644 signed char slashGuardCutRate{ 0 };
645
652 signed char blowGuardCutRate{ 0 };
653
660 signed char thrustGuardCutRate{ 0 };
661
668 signed char poisonGuardResist{ 0 };
669
676 signed char diseaseGuardResist{ 0 };
677
684 signed char bloodGuardResist{ 0 };
685
692 signed char curseGuardResist{ 0 };
693
697 unsigned char atkAttribute{ 0 };
698
704 bool rightHandEquipable : 1 { false };
705
711 bool leftHandEquipable : 1 { false };
712
718 bool bothHandEquipable : 1 { false };
719
725 bool arrowSlotEquipable : 1 { false };
726
732 bool boltSlotEquipable : 1 { false };
733
739 bool enableGuard : 1 { false };
740
746 bool enableParry : 1 { false };
747
753 bool enableMagic : 1 { false };
754
760 bool enableSorcery : 1 { false };
761
767 bool enableMiracle : 1 { false };
768
774 bool enableVowMagic : 1 { false };
775
781 bool isNormalAttackType : 1 { false };
782
788 bool isBlowAttackType : 1 { false };
789
795 bool isSlashAttackType : 1 { false };
796
802 bool isThrustAttackType : 1 { false };
803
809 bool isEnhance : 1 { false };
810
816 bool isHeroPointCorrect : 1 { false };
817
824 bool isCustom : 1 { false };
825
829 bool disableBaseChangeReset : 1 { false };
830
834 bool disableRepair : 1 { false };
835
839 bool isDarkHand : 1 { false };
840
844 bool simpleModelForDlc : 1 { false };
845
851 bool lanternWep : 1 { false };
852
859 bool isVersusGhostWep : 1 { false };
860
866 unsigned char baseChangeCategory : 6 { 0 };
867
873 bool isDragonSlayer : 1 { false };
874
880 bool isDeposit : 1 { false };
881
885 bool disableMultiDropShare : 1 { false };
886
892 bool isDiscard : 1 { false };
893
899 bool isDrop : 1 { false };
900
907 bool showLogCondType : 1 { true };
908
914 bool enableThrow : 1 { false };
915
922 unsigned char showDialogCondType : 2 { 2 };
923
927 bool disableGemAttr : 1 { false };
928
934 unsigned short defSfxMaterial1{ 0 };
935
939 unsigned char wepCollidableType0{ 1 };
940
944 unsigned char wepCollidableType1{ 1 };
945
949 unsigned char postureControlId_Right{ 0 };
950
954 unsigned char postureControlId_Left{ 0 };
955
961 int traceSfxId0{ -1 };
962
969
976
982 int traceSfxId1{ -1 };
983
990
997
1003 int traceSfxId2{ -1 };
1004
1011
1018
1024 int traceSfxId3{ -1 };
1025
1032
1039
1045 int traceSfxId4{ -1 };
1046
1053
1060
1066 int traceSfxId5{ -1 };
1067
1074
1081
1087 int traceSfxId6{ -1 };
1088
1095
1102
1108 int traceSfxId7{ -1 };
1109
1116
1123
1129 unsigned short defSfxMaterial2{ 0 };
1130
1136 unsigned short defSeMaterial2{ 0 };
1137
1145 int absorpParamId{ -1 };
1146
1153
1160 bool isValidTough_ProtSADmg : 1 { false };
1161
1167 bool isDualBlade : 1 { false };
1168
1175 bool isAutoEquip : 1 { false };
1176
1182 bool isEnableEmergencyStep : 1 { false };
1183
1187 bool invisibleOnRemo : 1 { false };
1188
1189 unsigned char unknown_0x17c_5: 1 { 0 };
1190
1191 unsigned char unknown_0x17c_6: 1 { 0 };
1192
1193 unsigned char unknown_0x17c_7: 1 { 0 };
1194
1201 unsigned char correctType_Magic{ 0 };
1202
1209 unsigned char correctType_Fire{ 0 };
1210
1217 unsigned char correctType_Thunder{ 0 };
1218
1224 float weakE_DamageRate{ 1.f };
1225
1231 float weakF_DamageRate{ 1.f };
1232
1238 float darkGuardCutRate{ 0.f };
1239
1245 unsigned short attackBaseDark{ 0 };
1246
1253 unsigned char correctType_Dark{ 0 };
1254
1261 unsigned char correctType_Poison{ 0 };
1262
1269 unsigned char sortGroupId{ 255 };
1270
1274 unsigned char atkAttribute2{ 0 };
1275
1282 signed char sleepGuardResist{ 0 };
1283
1290 signed char madnessGuardResist{ 0 };
1291
1298 unsigned char correctType_Blood{ 0 };
1299
1305 unsigned char properLuck{ 0 };
1306
1313 signed char freezeGuardResist{ 0 };
1314
1320 unsigned char autoReplenishType{ 0 };
1321
1326
1332 float correctLuck{ 0.f };
1333
1341 unsigned int arrowBoltEquipId{ 0 };
1342
1349 unsigned char DerivationLevelType{ 0 };
1350
1356 unsigned char enchantSfxSize{ 0 };
1357
1364 unsigned short wepType{ 0 };
1365
1372
1379
1386
1395
1404
1412
1420
1428
1436
1444
1452
1457
1462
1467
1472
1477
1482
1487
1492
1497
1504
1511
1518
1525
1532
1539
1546
1553
1561
1569
1577
1585
1593
1600
1604 int saleValue{ -1 };
1605
1609 unsigned char reinforceShopCategory{ 0 };
1610
1614 unsigned char maxArrowQuantity{ 1 };
1615
1623
1631
1639
1647
1655
1663
1671
1679
1685 signed char wepSeIdOffset{ 0 };
1686
1691
1696
1703 unsigned char correctType_Sleep{ 0 };
1704
1711 unsigned char correctType_Madness{ 0 };
1712
1718 unsigned char rarity{ 0 };
1719
1723 unsigned char gemMountType{ 0 };
1724
1728 unsigned short wepRegainHp{ 0 };
1729
1737
1745
1753
1760
1767
1774
1781
1788
1795
1802
1809
1816
1823
1830
1837
1843 float saGuardCutRate{ 0.f };
1844
1851 unsigned char defMaterialVariationValue{ 0 };
1852
1859 unsigned char spAttributeVariationValue{ 0 };
1860
1864 short stealthAtkRate{ 0 };
1865
1872
1879
1883 unsigned char restrictSpecialSwordArt{ 0 };
1884
1885 unsigned char pad[7];
1886};
1887
1888}; // namespace paramdef
1889}; // namespace from
1890
1891static_assert(sizeof(from::paramdef::EQUIP_PARAM_WEAPON_ST) == 664,
1892 "EQUIP_PARAM_WEAPON_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition EQUIP_PARAM_WEAPON_ST.hpp:10
unsigned short attackBasePhysics
Physical attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:394
unsigned char wepmotionCategory
Weapon motion category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:503
unsigned char atkAttribute
Physical attribute 1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:697
int spEffectBehaviorId1
Special effect ID1 on attack hit.
Definition EQUIP_PARAM_WEAPON_ST.hpp:150
unsigned short attackThrowEscape
Throw-through attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:379
int sortId
Sort ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:42
unsigned char properLuck
Equipment proper luck.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1305
unsigned char postureControlId_Right
Attitude control ID (right hand)
Definition EQUIP_PARAM_WEAPON_ST.hpp:949
unsigned short attackBaseStamina
Stamina attack power.
Definition EQUIP_PARAM_WEAPON_ST.hpp:423
bool disableGemAttr
Is it prohibited to change the magic stone attribute?
Definition EQUIP_PARAM_WEAPON_ST.hpp:927
int sellValue
Sale price.
Definition EQUIP_PARAM_WEAPON_ST.hpp:80
int traceDmyIdHead0
Root Sword Flash Damipoli ID_0.
Definition EQUIP_PARAM_WEAPON_ST.hpp:968
short reinforceTypeId
Enhanced type ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:449
unsigned short defSeMaterial2
Defense SE Material 2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1136
bool isDeposit
Can i deposit.
Definition EQUIP_PARAM_WEAPON_ST.hpp:880
unsigned short attackBaseDark
Dark attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1245
unsigned char guardBaseRepel
Flick defense basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:613
int behaviorVariationId
Behavior variation ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:34
unsigned char correctType_Sleep
Correction type (sleep attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1703
float correctAgility
Agility correction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:94
int originEquipWep5
Derivative source enhancement +5.
Definition EQUIP_PARAM_WEAPON_ST.hpp:223
float saDurability
SA durability value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:437
unsigned char correctType_Fire
Correction type (flame attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1209
bool isSoulParamIdChange_model0
Model_0 Is it possible to replace the Soul Param ID?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1654
float vsPlayerDmgCorrectRate_Madness
Anti-player mad damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1836
signed char slashGuardCutRate
Slash attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:644
bool isVersusGhostWep
Anti-spirit weapon.
Definition EQUIP_PARAM_WEAPON_ST.hpp:859
unsigned char autoReplenishType
Automatic replenishment type.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1320
signed char poisonGuardResist
Poison resistance cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:668
int traceSfxId2
Sword Flash SfxID_2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1003
float saWeaponDamage
SA weapon attack power.
Definition EQUIP_PARAM_WEAPON_ST.hpp:344
float fireGuardCutRate
Flame attack power cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:129
float fireGuardCutRate_MaxCorrect
Flame attack power cut rate when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1385
bool enableParry
Parry possible.
Definition EQUIP_PARAM_WEAPON_ST.hpp:746
float vsPlayerDmgCorrectRate_Poison
Anti-player poison damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1538
short staminaGuardDef
Stamina defense when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:444
float staminaConsumptionRate
Stamina consumption ratio.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1496
float freezeGuardResist_MaxCorrect
Cold resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1443
float staminaGuardDef_MaxCorrect
Stamina defense when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1451
unsigned char correctType_Dark
Correction type (dark attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1253
bool isSoulParamIdChange_model3
Model_3 Is it possible to replace the Soul Param ID?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1678
int residentSpEffectId2
Resident special effect ID2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:174
float poisonGuardResist_MaxCorrect
Poison resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1411
int spEffectMsgId0
Effect text ID 00.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1736
signed char curseGuardResist
Curse attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:692
int traceDmyIdTail1
Sword tip sword flash Damipoli ID_1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:996
float weakB_DamageRate
Special attack B damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:307
bool residentSfx_2_IsVisibleForHang
Whether to display when resident SFX2 sword is delivered.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1630
unsigned short attackBaseMagic
Magic attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:401
short bowDistRate
Bow distance correction [%].
Definition EQUIP_PARAM_WEAPON_ST.hpp:475
unsigned char correctType_Blood
Correction type (bleeding attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1298
float vsPlayerDmgCorrectRate_Sleep
Anti-player sleep damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1829
int originEquipWep14
Derivative source enhancement +14.
Definition EQUIP_PARAM_WEAPON_ST.hpp:286
signed char bloodGuardResist
Bleeding attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:684
int residentSpEffectId1
Resident special effect ID1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:169
bool boltSlotEquipable
Crossbow bullet equipment.
Definition EQUIP_PARAM_WEAPON_ST.hpp:732
bool leftHandEquipable
Left hand equipment.
Definition EQUIP_PARAM_WEAPON_ST.hpp:711
unsigned char gemMountType
Is it possible to attach magic stones?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1723
int originEquipWep22
Derivative source enhancement +22.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1801
int traceSfxId1
Sword Flash SfxID_1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:982
bool isThrustAttackType
Piercing.
Definition EQUIP_PARAM_WEAPON_ST.hpp:802
short throwAtkRate
Throw attack power multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:468
float weakF_DamageRate
Special attack F damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1231
bool disableParam_NT
Do you remove it from the NT version output?
Definition EQUIP_PARAM_WEAPON_ST.hpp:16
int residentSfx_DmyId_4
Resident Sfx Damipoli Id4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1491
unsigned char properAgility
Equipment proper agility.
Definition EQUIP_PARAM_WEAPON_ST.hpp:572
int residentSfx_DmyId_1
Resident Sfx Damipoli Id1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1476
unsigned char atkAttribute2
Physical attribute 2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1274
int traceDmyIdHead4
Root Sword Flash Damipoli ID_4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1052
unsigned char correctType_Physics
Correction type (physical attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:530
unsigned char sortGroupId
Sort item type ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1269
int originEquipWep
Derivation source.
Definition EQUIP_PARAM_WEAPON_ST.hpp:188
int originEquipWep11
Derivative source enhancement +11.
Definition EQUIP_PARAM_WEAPON_ST.hpp:265
int residentSfx_DmyId_2
Resident Sfx Damipoli Id2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1481
int residentSfx_DmyId_3
Resident Sfx Damipoli Id3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1486
float saGuardCutRate
SA attack cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1843
unsigned char spAttributeVariationValue
Special attribute variation value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1859
unsigned short durabilityMax
Maximum durability.
Definition EQUIP_PARAM_WEAPON_ST.hpp:372
float weakA_DamageRate
Special attack A damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:300
bool enableSorcery
Can be spelled.
Definition EQUIP_PARAM_WEAPON_ST.hpp:760
short trophySeqId
Trophy SEQ number.
Definition EQUIP_PARAM_WEAPON_ST.hpp:463
int traceDmyIdHead7
Root Sword Flash Damipoli ID_7.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1115
int spEffectBehaviorId0
Special effect ID 0 on attack hit.
Definition EQUIP_PARAM_WEAPON_ST.hpp:143
int residentSfxId_2
Resident SfxId2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1461
int traceDmyIdTail5
Sword tip sword flash Damipoli ID_5.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1080
int traceSfxId7
Sword Flash SfxID_7.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1108
bool isEnableEmergencyStep
Is emergency avoidance possible?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1182
unsigned char wepCollidableType0
Weapon collaborative setting.
Definition EQUIP_PARAM_WEAPON_ST.hpp:939
int originEquipWep4
Derivative source enhancement +4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:216
bool enableThrow
Can be thrown.
Definition EQUIP_PARAM_WEAPON_ST.hpp:914
unsigned char equipModelCategory
Equipment model type.
Definition EQUIP_PARAM_WEAPON_ST.hpp:482
int attainmentWepStatusStr
Weapon ability release status value: Strength.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1560
int originEquipWep13
Derivative source enhancement +13.
Definition EQUIP_PARAM_WEAPON_ST.hpp:279
unsigned char correctType_Madness
Correction type (mad attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1711
unsigned short wepType
Weapon type.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1364
float vsPlayerDmgCorrectRate_Thunder
Anti-player lightning damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1524
bool residentSfx_3_IsVisibleForHang
Whether to display when resident SFX3 sword is delivered.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1638
int spEffectMsgId2
Effect text ID 02.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1752
bool isNormalAttackType
Normal.
Definition EQUIP_PARAM_WEAPON_ST.hpp:781
int originEquipWep12
Derivative source enhancement +12.
Definition EQUIP_PARAM_WEAPON_ST.hpp:272
int originEquipWep25
Derivative source enhancement +25.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1822
short stealthAtkRate
Stealth attack power multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1864
float correctStrength
Strength correction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:87
float vsPlayerDmgCorrectRate_Fire
Anti-player flame damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1517
unsigned short equipModelId
Equipment model number.
Definition EQUIP_PARAM_WEAPON_ST.hpp:351
int traceSfxId5
Sword Flash SfxID_5.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1066
signed char madnessGuardResist
Mad attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1290
float sleepGuardResist_MaxCorrect
Sleep tolerance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:329
int traceSfxId6
Sword Flash SfxID_6.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1087
signed char thrustGuardCutRate
Puncture attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:660
unsigned char disableParamReserve1
Reserve for package output 1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:21
signed char guardCutCancelRate
Guard cut invalidation magnification.
Definition EQUIP_PARAM_WEAPON_ST.hpp:629
bool showLogCondType
Acquisition log display condition.
Definition EQUIP_PARAM_WEAPON_ST.hpp:907
bool enableVowMagic
Pledge magic possible.
Definition EQUIP_PARAM_WEAPON_ST.hpp:774
bool isDrop
Can you put it on the spot.
Definition EQUIP_PARAM_WEAPON_ST.hpp:899
bool disableMultiDropShare
Is multi-drop sharing prohibited?
Definition EQUIP_PARAM_WEAPON_ST.hpp:885
short trophySGradeId
Trophy S grade ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:456
int attainmentWepStatusMag
Weapon ability release status value: reason.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1576
unsigned char disableParamReserve2[3]
Reserve for package output 2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:26
int traceDmyIdTail7
Sword tip sword flash Damipoli ID_7.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1122
unsigned char DerivationLevelType
Level setting at the time of reduction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1349
float weight
Weight [kg].
Definition EQUIP_PARAM_WEAPON_ST.hpp:56
int attainmentWepStatusLuc
Weapon ability release status value: Luck.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1592
signed char guardLevel
Guard level.
Definition EQUIP_PARAM_WEAPON_ST.hpp:636
int originEquipWep10
Derivative source enhancement +10.
Definition EQUIP_PARAM_WEAPON_ST.hpp:258
float magGuardCutRate_MaxCorrect
Magic attack cut rate when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1378
int absorpParamId
Suction position Id.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1145
int residentSfxId_4
Resident SfxId4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1471
bool isValidTough_ProtSADmg
Is the armor SA damage multiplier valid even at the initial value?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1160
float correctMagic
Magic correction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:101
unsigned char wepmotionOneHandId
Weapon motion one-handed ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:551
unsigned char defMaterialVariationValue
Defensive material variation value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1851
int originEquipWep7
Derivative source enhancement +7.
Definition EQUIP_PARAM_WEAPON_ST.hpp:237
float vsPlayerDmgCorrectRate_Curse
Anti-player curse damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1878
int originEquipWep8
Derivative source enhancement +8.
Definition EQUIP_PARAM_WEAPON_ST.hpp:244
unsigned char wepmotionBothHandId
Weapon motion two-handed ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:558
unsigned char postureControlId_Left
Attitude control ID (left hand)
Definition EQUIP_PARAM_WEAPON_ST.hpp:954
int originEquipWep19
Derivative source enhancement +19.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1780
bool isHeroPointCorrect
Is there a humanity correction?
Definition EQUIP_PARAM_WEAPON_ST.hpp:816
bool isDualBlade
Is it a twin sword?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1167
unsigned char properStrength
Equipment proper strength.
Definition EQUIP_PARAM_WEAPON_ST.hpp:565
bool enableMiracle
Miracle possible.
Definition EQUIP_PARAM_WEAPON_ST.hpp:767
float correctLuck
Luck correction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1332
int fixPrice
Repair price.
Definition EQUIP_PARAM_WEAPON_ST.hpp:68
int spEffectMsgId1
Effect text ID 01.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1744
unsigned char guardmotionCategory
Guard motion category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:508
signed char freezeGuardResist
Cold attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1313
float thunGuardCutRate_MaxCorrect
Electric shock attack power cut rate when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1394
unsigned char atkMaterial
Attack material.
Definition EQUIP_PARAM_WEAPON_ST.hpp:515
unsigned char baseChangeCategory
Weapon career change category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:866
bool residentSfx_1_IsVisibleForHang
Resident SFX1 Whether to display at the time of sword delivery.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1622
unsigned int arrowBoltEquipId
Equipment ID for quiver (magazine) display model.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1341
bool isEnhance
Is it possible to enchant?
Definition EQUIP_PARAM_WEAPON_ST.hpp:809
float diseaseGuardResist_MaxCorrect
Epidemic resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1419
int residentSfxId_3
Resident SfxId3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1466
float madnessGuardResist_MaxCorrect
Madness resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:337
int traceDmyIdHead3
Root Sword Flash Damipoli ID_3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1031
float bloodGuardResist_MaxCorrect
Bleeding resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1427
unsigned char correctType_Poison
Correction type (poison attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1261
bool isDiscard
Can you throw it away.
Definition EQUIP_PARAM_WEAPON_ST.hpp:892
bool isBlowAttackType
Batter.
Definition EQUIP_PARAM_WEAPON_ST.hpp:788
unsigned short iconId
Icon ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:358
int traceDmyIdHead6
Root Sword Flash Damipoli ID_6.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1094
unsigned int wanderingEquipId
Wandering equipment ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:49
int originEquipWep1
Derivative source enhancement +1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:195
bool lanternWep
Lantern weapon.
Definition EQUIP_PARAM_WEAPON_ST.hpp:851
int materialSetId
Material ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:181
signed char sleepGuardResist
Sleep attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1282
float correctFaith
Faith correction.
Definition EQUIP_PARAM_WEAPON_ST.hpp:108
int originEquipWep15
Derivative source enhancement +15.
Definition EQUIP_PARAM_WEAPON_ST.hpp:293
unsigned char attackBaseRepel
Flick attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:621
unsigned char correctType_Thunder
Correction type (lightning attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1217
unsigned char weaponCategory
Weapon category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:496
signed char wepSeIdOffset
Weapon SEID offset value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1685
bool isSlashAttackType
Slashing.
Definition EQUIP_PARAM_WEAPON_ST.hpp:795
bool isSoulParamIdChange_model2
Model_2 Soul Param ID can be replaced?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1670
float toughnessCorrectRate
Toughness correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1152
float thunGuardCutRate
Electric shock attack power cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:136
int originEquipWep23
Derivative source enhancement +23.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1808
int originEquipWep9
Derivative source enhancement +9.
Definition EQUIP_PARAM_WEAPON_ST.hpp:251
float vsPlayerDmgCorrectRate_Dark
Against player darkness damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1531
unsigned short defSfxMaterial1
Defensive SFX Material 1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:934
bool disableRepair
Is repair prohibited?
Definition EQUIP_PARAM_WEAPON_ST.hpp:834
unsigned char correctType_Magic
Correction type (magic attack power)
Definition EQUIP_PARAM_WEAPON_ST.hpp:1201
float magGuardCutRate
Magic attack cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:122
unsigned char properMagic
Equipment proper magic power.
Definition EQUIP_PARAM_WEAPON_ST.hpp:579
unsigned short attackBaseFire
Fire attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:408
unsigned short durability
Durability.
Definition EQUIP_PARAM_WEAPON_ST.hpp:365
int attainmentWepStatusFai
Weapon ability release status value: Faith.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1584
signed char blowGuardCutRate
Batter attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:652
int traceSfxId3
Sword Flash SfxID_3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1024
float weakC_DamageRate
Special attack C damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:314
int residentSfxId_1
Resident SfxId1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1456
bool enableGuard
Can be guarded.
Definition EQUIP_PARAM_WEAPON_ST.hpp:739
unsigned short wepRegainHp
Weapon regain amount.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1728
unsigned char defenseBaseParry
Parry defense value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:606
bool isCustom
Can it be strengthened?
Definition EQUIP_PARAM_WEAPON_ST.hpp:824
int originEquipWep2
Derivative source enhancement +2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:202
unsigned short spAtkcategory
Special attack category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:544
bool isDragonSlayer
Is it a dragon hunt?
Definition EQUIP_PARAM_WEAPON_ST.hpp:873
bool rightHandEquipable
Right hand equipment.
Definition EQUIP_PARAM_WEAPON_ST.hpp:704
int residentSpEffectId
Resident special effect ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:164
unsigned char wepCollidableType1
Weapon 1 collaborative setting.
Definition EQUIP_PARAM_WEAPON_ST.hpp:944
int traceSfxId0
Sword Flash SfxID_0.
Definition EQUIP_PARAM_WEAPON_ST.hpp:961
unsigned char showDialogCondType
Acquisition dialog display condition.
Definition EQUIP_PARAM_WEAPON_ST.hpp:922
unsigned char spAttribute
Special attributes.
Definition EQUIP_PARAM_WEAPON_ST.hpp:537
unsigned short defSfxMaterial2
Defensive SFX Material 2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1129
float weakD_DamageRate
Special attack D damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:321
int attackElementCorrectId
Attack attribute correction ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1599
int originEquipWep24
Derivative source enhancement +24.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1815
float vsPlayerDmgCorrectRate_Blood
Anti-player bleeding damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1545
int reinforcePrice
Enhanced price.
Definition EQUIP_PARAM_WEAPON_ST.hpp:73
bool residentSfx_4_IsVisibleForHang
Whether to display when resident SFX4 sword is delivered.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1646
bool enableMagic
Magical possible.
Definition EQUIP_PARAM_WEAPON_ST.hpp:753
int traceDmyIdHead2
Root Sword Flash Damipoli ID_2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1010
bool isDarkHand
Is it a dark hand?
Definition EQUIP_PARAM_WEAPON_ST.hpp:839
short parryDamageLife
Parry occurrence time [frame].
Definition EQUIP_PARAM_WEAPON_ST.hpp:387
unsigned char enchantSfxSize
Enchantment Sfx size.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1356
int saleValue
Selling price.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1604
bool bothHandEquipable
Two-handed equipment.
Definition EQUIP_PARAM_WEAPON_ST.hpp:718
float weaponWeightRate
Equipment weight ratio.
Definition EQUIP_PARAM_WEAPON_ST.hpp:61
int originEquipWep21
Derivative source enhancement +21.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1794
int attainmentWepStatusDex
Weapon ability release status value: Skill.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1568
float weakE_DamageRate
Special attack E damage multiplier.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1224
int traceDmyIdTail4
Sword tip sword flash Damipoli ID_4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1059
unsigned char maxArrowQuantity
Maximum number of arrows.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1614
int originEquipWep20
Derivative source enhancement +20.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1787
unsigned char reinforceShopCategory
Enhanced shop category.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1609
int originEquipWep18
Derivative source enhancement +18.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1773
float curseGuardResist_MaxCorrect
Curse resistance cut rate_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1435
unsigned char equipModelGender
Equipment model gender.
Definition EQUIP_PARAM_WEAPON_ST.hpp:489
int originEquipWep3
Derivative source enhancement +3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:209
unsigned char rarity
Rarity.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1718
bool isAutoEquip
Is it possible to load automatically?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1175
float physGuardCutRate_MaxCorrect
Physical attack cut rate when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1371
int originEquipWep16
Derivative source enhancement +16.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1759
unsigned short attackBaseThunder
Electric shock attack power basic value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:416
int spEffectBehaviorId2
Special effect ID2 on attack hit.
Definition EQUIP_PARAM_WEAPON_ST.hpp:157
float vsPlayerDmgCorrectRate_Physics
Physical damage correction factor against player.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1503
int baseChangePrice
Evolution price.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1690
int traceSfxId4
Sword Flash SfxID_4.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1045
bool isSoulParamIdChange_model1
Is it possible to replace the model _1 Soul Param ID?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1662
signed char diseaseGuardResist
Epidemic attack cut rate.
Definition EQUIP_PARAM_WEAPON_ST.hpp:676
unsigned char restrictSpecialSwordArt
restrictSpecialSwordArt
Definition EQUIP_PARAM_WEAPON_ST.hpp:1883
short levelSyncCorrectId
Level sync correction ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1695
short guardAngle
Guard range [deg].
Definition EQUIP_PARAM_WEAPON_ST.hpp:430
int traceDmyIdTail0
Sword tip sword flash Damipoli ID_0.
Definition EQUIP_PARAM_WEAPON_ST.hpp:975
int traceDmyIdTail6
Sword tip sword flash Damipoli ID_6.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1101
bool simpleModelForDlc
Is there a simple model for DLC?
Definition EQUIP_PARAM_WEAPON_ST.hpp:844
int traceDmyIdHead1
Root Sword Flash Damipoli ID_1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:989
bool invisibleOnRemo
Is it hidden during cutscenes?
Definition EQUIP_PARAM_WEAPON_ST.hpp:1187
bool disableBaseChangeReset
Is job change reset prohibited?
Definition EQUIP_PARAM_WEAPON_ST.hpp:829
int originEquipWep17
Derivative source enhancement +17.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1766
int traceDmyIdTail2
Sword tip sword flash Damipoli ID_2.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1017
unsigned short defSeMaterial1
Defense SE Material 1.
Definition EQUIP_PARAM_WEAPON_ST.hpp:522
unsigned char overStrength
Strength over start value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:591
float physGuardCutRate
Physical attack cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:115
float darkGuardCutRate_MaxCorrect
Darkness attack power cut rate when guarding_maximum correction value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1403
int originEquipWep6
Derivative source enhancement +6.
Definition EQUIP_PARAM_WEAPON_ST.hpp:230
float darkGuardCutRate
Dark attack power cut rate when guarding.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1238
float vsPlayerDmgCorrectRate_Disease
Anti-player plague damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1871
int traceDmyIdHead5
Root Sword Flash Damipoli ID_5.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1073
int swordArtsParamId
Arts parameter ID.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1325
unsigned char properFaith
Equipment proper faith.
Definition EQUIP_PARAM_WEAPON_ST.hpp:586
int traceDmyIdTail3
Sword tip sword flash Damipoli ID_3.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1038
float vsPlayerDmgCorrectRate_Freeze
Anti-player cold damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1552
bool arrowSlotEquipable
Bow and arrow bullet equipment.
Definition EQUIP_PARAM_WEAPON_ST.hpp:725
unsigned char attackBaseParry
Parry attack base value.
Definition EQUIP_PARAM_WEAPON_ST.hpp:598
float vsPlayerDmgCorrectRate_Magic
Anti-player magic damage correction factor.
Definition EQUIP_PARAM_WEAPON_ST.hpp:1510