libER 0.1.4.2
ELDEN RING API library
|
This struct was automatically generated from XML paramdefs. More...
#include <RIDE_PARAM_ST.hpp>
Public Attributes | |
unsigned int | atkChrId { 0 } |
Riding side character ID. | |
unsigned int | defChrId { 0 } |
Riding side character ID. | |
int | rideCamParamId { -1 } |
Camera ID when riding. | |
unsigned int | atkChrAnimId { 0 } |
Riding side_Riding animation type and direction variable value. | |
unsigned int | defChrAnimId { 0 } |
Riding side_Riding animation type and direction variable value. | |
int | defAdjustDmyId { -1 } |
Alignment of the rider at the start of riding animation Damipoli ID. | |
int | defCheckDmyId { -1 } |
Riding judgment _ Judgment criteria of the rider Damipoli ID. | |
float | diffAngMyToDef { 0.f } |
Riding judgment_Front judgment angle range on the riding side [deg]. | |
float | dist { 0.f } |
Riding judgment_effective distance [m]. | |
float | upperYRange { 0.f } |
Riding judgment_effective height upward [m]. | |
float | lowerYRange { 0.f } |
Riding judgment_effective height downward [m]. | |
float | diffAngMin { 0.f } |
Riding judgment_angle difference range between objects min [deg]. | |
float | diffAngMax { 0.f } |
Riding judgment_angle difference range between objects max [deg]. | |
This struct was automatically generated from XML paramdefs.
Riding side_Riding animation type and direction variable value.
It is a parameter to rewrite the value of variable "RideOnAnimId" set in "RideOn (playback during riding) state" of the tool "HavokAnimationTool (HAT)" that controls character animation playback.
Riding side character ID.
It is a parameter that identifies the character of the "riding side" when riding.
int from::paramdef::RIDE_PARAM_ST::defAdjustDmyId { -1 } |
Alignment of the rider at the start of riding animation Damipoli ID.
This is a Damipoli setting that is required only for the rider (the rider's character does not need to be set).
int from::paramdef::RIDE_PARAM_ST::defCheckDmyId { -1 } |
Riding judgment _ Judgment criteria of the rider Damipoli ID.
There is no need to set Damipoli for the character on the riding side.
Riding side_Riding animation type and direction variable value.
It is a parameter to rewrite the value of variable "RiddenOnAnimId" set in "RiddenOn (playback when riding) state" of the tool "HavokAnimationTool (HAT)" that controls character animation playback.
Riding side character ID.
It is a parameter that identifies the character of the "riding side" when riding.
Riding judgment_angle difference range between objects max [deg].
In what range (angle) of the rider can ride? Set the maximum value of
Riding judgment_angle difference range between objects min [deg].
In what range (angle) of the rider can ride? Set the minimum value of
Riding judgment_Front judgment angle range on the riding side [deg].
Judgment is made by the angle difference between the [direction] on the riding side and the "front judgment Damipoly ID" on the riding side. The higher the value, the more you can ride even if you are facing away.
Riding judgment_effective distance [m].
It is a parameter that determines the "mountable distance to the target"
Riding judgment_effective height downward [m].
Is it possible to ride even if the target to be ridden is below the target to be ridden? Is set in meters
int from::paramdef::RIDE_PARAM_ST::rideCamParamId { -1 } |
Camera ID when riding.
It is a parameter to change the camera parameter at the time of riding to a dedicated camera. It is a parameter for PC only, and it does not work even if it is set to the enemy.
Riding judgment_effective height upward [m].
Is it possible to ride even if the target to be ridden is above the target to be ridden? Is set in meters