libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <CLEAR_COUNT_CORRECT_PARAM_ST.hpp>

Public Attributes

float MaxHpRate { 1.f }
 《Maximum HP magnification [%]》
 
float MaxMpRate { 1.f }
 《Maximum MP magnification [%]》
 
float MaxStaminaRate { 1.f }
 《Maximum stamina magnification [%]》
 
float PhysicsAttackRate { 1.f }
 《Physical attack power multiplier》
 
float SlashAttackRate { 1.f }
 《Slashing attack power multiplier》
 
float BlowAttackRate { 1.f }
 《Batter attack power multiplier》
 
float ThrustAttackRate { 1.f }
 《Puncture attack power multiplier》
 
float NeturalAttackRate { 1.f }
 《Non-attribute attack power multiplier》
 
float MagicAttackRate { 1.f }
 《Magic attack power multiplier》
 
float FireAttackRate { 1.f }
 《Flame attack power multiplier》
 
float ThunderAttackRate { 1.f }
 《Electric shock attack power multiplier》
 
float DarkAttackRate { 1.f }
 《Dark attack power multiplier》
 
float PhysicsDefenseRate { 1.f }
 《Physical defense multiplier》
 
float MagicDefenseRate { 1.f }
 《Magic Defense Multiplier》
 
float FireDefenseRate { 1.f }
 《Flame defense multiplier》
 
float ThunderDefenseRate { 1.f }
 《Dengeki Defense Magnification》
 
float DarkDefenseRate { 1.f }
 《Darkness Defense Multiplier》
 
float StaminaAttackRate { 1.f }
 《Stamina attack power multiplier》
 
float SoulRate { 1.f }
 《Soul possession rate》
 
float PoisionResistRate { 1.f }
 《Poison resistance change rate》
 
float DiseaseResistRate { 1.f }
 《Pesticide resistance change rate》
 
float BloodResistRate { 1.f }
 《Bleeding resistance change rate》
 
float CurseResistRate { 1.f }
 《Curse resistance change rate》
 
float FreezeResistRate { 1.f }
 《Cold air resistance change rate》
 
float BloodDamageRate { 1.f }
 《Bleeding damage correction factor》
 
float SuperArmorDamageRate { 1.f }
 《SA damage correction factor》
 
float FreezeDamageRate { 1.f }
 《Cold air damage correction factor》
 
float SleepResistRate { 1.f }
 《Sleep tolerance change rate》
 
float MadnessResistRate { 1.f }
 《Madness resistance change rate》
 
float SleepDamageRate { 1.f }
 《Sleep damage correction factor》
 
float MadnessDamageRate { 1.f }
 《Crazy damage correction factor》
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ BloodDamageRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::BloodDamageRate { 1.f }

《Bleeding damage correction factor》

Bleeding damage correction factor

◆ BloodResistRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::BloodResistRate { 1.f }

《Bleeding resistance change rate》

Bleeding resistance change rate

◆ BlowAttackRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::BlowAttackRate { 1.f }

《Batter attack power multiplier》

Batter attack power multiplier

◆ CurseResistRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::CurseResistRate { 1.f }

《Curse resistance change rate》

Curse resistance change rate

◆ DarkAttackRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::DarkAttackRate { 1.f }

《Dark attack power multiplier》

Dark attack power multiplier

◆ DarkDefenseRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::DarkDefenseRate { 1.f }

《Darkness Defense Multiplier》

Dark defense multiplier

◆ DiseaseResistRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::DiseaseResistRate { 1.f }

《Pesticide resistance change rate》

Epidemic resistance change rate

◆ FireAttackRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::FireAttackRate { 1.f }

《Flame attack power multiplier》

Fire attack power multiplier

◆ FireDefenseRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::FireDefenseRate { 1.f }

《Flame defense multiplier》

Fire defense multiplier

◆ FreezeDamageRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::FreezeDamageRate { 1.f }

《Cold air damage correction factor》

Cold damage correction factor

◆ FreezeResistRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::FreezeResistRate { 1.f }

《Cold air resistance change rate》

Cold resistance change rate

◆ MadnessDamageRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::MadnessDamageRate { 1.f }

《Crazy damage correction factor》

Mad damage correction factor

◆ MadnessResistRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::MadnessResistRate { 1.f }

《Madness resistance change rate》

Madness resistance change rate

◆ MagicAttackRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::MagicAttackRate { 1.f }

《Magic attack power multiplier》

Magic attack power multiplier

◆ MagicDefenseRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::MagicDefenseRate { 1.f }

《Magic Defense Multiplier》

Magic defense multiplier

◆ MaxHpRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::MaxHpRate { 1.f }

《Maximum HP magnification [%]》

Maximum HP magnification [%]

◆ MaxMpRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::MaxMpRate { 1.f }

《Maximum MP magnification [%]》

Maximum MP magnification [%]

◆ MaxStaminaRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::MaxStaminaRate { 1.f }

《Maximum stamina magnification [%]》

Maximum stamina magnification [%]

◆ NeturalAttackRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::NeturalAttackRate { 1.f }

《Non-attribute attack power multiplier》

Non-attribute attack power multiplier

◆ PhysicsAttackRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::PhysicsAttackRate { 1.f }

《Physical attack power multiplier》

Physical attack power multiplier

◆ PhysicsDefenseRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::PhysicsDefenseRate { 1.f }

《Physical defense multiplier》

Physical defense power multiplier

◆ PoisionResistRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::PoisionResistRate { 1.f }

《Poison resistance change rate》

Poison resistance change rate

◆ SlashAttackRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::SlashAttackRate { 1.f }

《Slashing attack power multiplier》

Slash attack power multiplier

◆ SleepDamageRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::SleepDamageRate { 1.f }

《Sleep damage correction factor》

Sleep damage correction factor

◆ SleepResistRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::SleepResistRate { 1.f }

《Sleep tolerance change rate》

Sleep tolerance change rate

◆ SoulRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::SoulRate { 1.f }

《Soul possession rate》

Possession soul rate

◆ StaminaAttackRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::StaminaAttackRate { 1.f }

《Stamina attack power multiplier》

Stamina attack power multiplier

◆ SuperArmorDamageRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::SuperArmorDamageRate { 1.f }

《SA damage correction factor》

SA damage correction factor

◆ ThrustAttackRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::ThrustAttackRate { 1.f }

《Puncture attack power multiplier》

Puncture attack power multiplier

◆ ThunderAttackRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::ThunderAttackRate { 1.f }

《Electric shock attack power multiplier》

Electric shock attack power multiplier

◆ ThunderDefenseRate

float from::paramdef::CLEAR_COUNT_CORRECT_PARAM_ST::ThunderDefenseRate { 1.f }

《Dengeki Defense Magnification》

Electric shock defense power multiplier


The documentation for this struct was generated from the following file: