libER 0.1.4.2
ELDEN RING API library
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CS_REFLECTION_QUALITY_DETAIL.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
14 bool enabled{ true };
15
19 bool localLightEnabled{ true };
20
25
29 unsigned char dmy[1];
30
34 unsigned int resolutionDivider{ 2 };
35
39 bool ssrEnabled{ true };
40
45
49 unsigned char dmy2[2];
50
55
60
64 float ssrFadeToViewerBias{ 0.f };
65
70};
71
72}; // namespace paramdef
73}; // namespace from
This struct was automatically generated from XML paramdefs.
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:10
unsigned char dmy2[2]
dmy
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:49
bool ssrGaussianBlurEnabled
Gaussian blur permission.
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:44
float ssrDepthRejectThresholdScale
Calculated distance scale.
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:54
float ssrFresnelRejectBias
Fresnel reject bias. High quality when made smaller.
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:69
unsigned int resolutionDivider
Resolution scale.
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:34
bool enabled
Reflective effective.
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:14
bool localLightEnabled
Local light enabled.
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:19
float ssrFadeToViewerBias
Fade angle bias. High quality when made smaller.
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:64
unsigned char dmy[1]
dmy
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:29
float ssrRayTraceStepScale
Raytrace step factor (multiply by SSR parameter)
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:59
bool ssrEnabled
SSR enabled.
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:39
bool localLightForceEnabled
Local light forced enable.
Definition CS_REFLECTION_QUALITY_DETAIL.hpp:24