libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <ENEMY_COMMON_PARAM_ST.hpp>
Public Attributes | |
int | soundTargetTryApproachTime { 0 } |
Time to try to approach the sound target. | |
int | searchTargetTryApproachTime { 0 } |
Time to try to approach the search target. | |
int | memoryTargetTryApproachTime { 0 } |
Time to try to approach the memory target. | |
int | activateChrByTime_PhantomId { 0 } |
Phantom shader ID used for directing the appearance and disappearance of enemies placed in a specific time zone. | |
float | findUnfavorableFailedPointDist { 0.f } |
Distance to generate an interrupt, which turns out that the enemy is likely to be cut off when going to the end of the path. | |
float | findUnfavorableFailedPointHeight { 0.f } |
The height that causes an interrupt, which turns out that the enemy is likely to be cut off when going to the end of the path. | |
This struct was automatically generated from XML paramdefs.
int from::paramdef::ENEMY_COMMON_PARAM_ST::activateChrByTime_PhantomId { 0 } |
Phantom shader ID used for directing the appearance and disappearance of enemies placed in a specific time zone.
Fade the phantom shader with the appearance / disappearance effect,
Distance to generate an interrupt, which turns out that the enemy is likely to be cut off when going to the end of the path.
At the time of Unreach pass, if the end and the target are within this distance, an interrupt is generated.
The height that causes an interrupt, which turns out that the enemy is likely to be cut off when going to the end of the path.
At the time of Unreach pass, if the end and the target are more than this distance, an interrupt is generated.