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libER 0.1.4.2
ELDEN RING API library
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Singleton responsible for managing the sound engine. More...
#include <sound.hpp>
Static Public Member Functions | |
| static LIBERAPI DLUT::DLReferenceCountPtr< CSFD4SoundIns > | play_system_sound (char sound_type, int sound_id) |
| Play a 2d system wwise sound. | |
| static LIBERAPI DLUT::DLReferenceCountPtr< CSFD4SoundIns > | play_character_sound (char sound_type, int sound_id, ChrIns &chr, int dummypoly=-1, bool follows_origin=true) |
| Play a wwise sound from a character. | |
Singleton responsible for managing the sound engine.
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static |
Play a wwise sound from a character.
| sound_type | The single letter prefix of a sound name, possible values: 'a', 'c', 'f', 'o', 'p', 's', 'm', 'v', 'x', 'b', 'i', 'y', 'z', 'e', 'g', 'd' |
| sound_id | the nine digit decimal sound id |
| chr | the character that will emit the sound |
| dummypoly | the dummypoly id to emit the sound from |
| follows_origin | whether the sound will follow the emitter |
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static |
Play a 2d system wwise sound.
| sound_type | the single letter prefix of a sound name, possible values: 'a', 'c', 'f', 'o', 'p', 's', 'm', 'v', 'x', 'b', 'i', 'y', 'z', 'e', 'g', 'd' |
| sound_id | the nine digit decimal sound id |