libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST.hpp>

Public Attributes

short param000 { 0 }
 Right hand proximity_R1 combo.
 
short param001 { 0 }
 Right hand proximity_R2 combo.
 
short param002 { 0 }
 Right-handed melee_dash attack.
 
short param003 { 0 }
 Right-handed melee_front rolling attack.
 
short param004 { 0 }
 Right hand proximity_left and right rolling attack.
 
short param005 { 0 }
 Right-handed melee_rear rolling attack.
 
short param006 { 0 }
 Right-handed melee_backstep attack.
 
short param007 { 0 }
 Right-handed melee_jump attack.
 
short param008 { 0 }
 Right-handed melee_dash jump attack.
 
short param009 { 0 }
 unused
 
short param010 { 0 }
 Right hand long range _R1 shooting.
 
short param011 { 0 }
 Right hand long range _R2 shooting.
 
short param012 { 0 }
 unused
 
short param013 { 0 }
 Right hand magic _ long distance magic _ move forward.
 
short param014 { 0 }
 Right-handed magic_long-distance magic_moving backwards.
 
short param015 { 0 }
 Move left / right [Close Draw Bow].
 
short param016 { 0 }
 Left and right rolling [Close Draw Bow].
 
short param017 { 0 }
 Do not interrupt [Close Draw Bow].
 
short param018 { 0 }
 unused
 
short param019 { 0 }
 unused
 
short param020 { 0 }
 Right hand magic_Melee magic_Left and right.
 
short param021 { 0 }
 Right hand magic_medium range magic_left and right.
 
short param022 { 0 }
 Right hand magic _ long distance magic _ left and right.
 
short param023 { 0 }
 Right hand magic _HP recovery magic.
 
short param024 { 0 }
 Right hand magic_buff magic.
 
short param025 { 0 }
 Right hand magic_Melee magic_Move forward.
 
short param026 { 0 }
 Right hand magic_Melee magic_Move backwards.
 
short param027 { 0 }
 Right-handed magic_Medium-range magic_Move forward.
 
short param028 { 0 }
 Right-handed magic_Medium-range magic_Move backwards.
 
short param029 { 0 }
 unused
 
short param030 { 0 }
 Right hand shield_R1 attack.
 
short param031 { 0 }
 Right hand shield_R2 attack.
 
short param032 { 0 }
 unused
 
short param033 { 0 }
 unused
 
short param034 { 0 }
 unused
 
short param035 { 0 }
 Backstep [SuccessGuard].
 
short param036 { 0 }
 Do not interrupt [SuccessGuard].
 
short param037 { 0 }
 Guard Counter Attack [SuccessGuard].
 
short param038 { 0 }
 unused
 
short param039 { 0 }
 unused
 
short param040 { 0 }
 Left hand proximity_R1 combo (both hands only)
 
short param041 { 0 }
 Left hand proximity_R2 combo (both hands only)
 
short param042 { 0 }
 Left-handed proximity_L1 combo (one-handed only)
 
short param043 { 0 }
 Left-handed melee_dash attack (both hands only)
 
short param044 { 0 }
 Left hand proximity_front rolling attack (both hands only)
 
short param045 { 0 }
 Left hand proximity_left and right rolling attack (only with both hands)
 
short param046 { 0 }
 Left hand proximity_rear rolling attack (only with both hands)
 
short param047 { 0 }
 Left-handed melee_backstep attack (only with both hands)
 
short param048 { 0 }
 Left-handed melee_jump attack (only with both hands)
 
short param049 { 0 }
 Left-handed melee_dash jump attack (only with both hands)
 
short param050 { 0 }
 Left hand long range _R1 shooting.
 
short param051 { 0 }
 Left hand long range _R2 shooting.
 
short param052 { 0 }
 unused
 
short param053 { 0 }
 Left hand magic _ long distance magic _ move forward.
 
short param054 { 0 }
 Left hand magic _ long distance magic _ move backward.
 
short param055 { 0 }
 Fatal Attack [Success Parry].
 
short param056 { 0 }
 Do not interrupt [Success Parry].
 
short param057 { 0 }
 unused
 
short param058 { 0 }
 unused
 
short param059 { 0 }
 unused
 
short param060 { 0 }
 Left hand magic_Melee magic_Left and right.
 
short param061 { 0 }
 Left hand magic_medium range magic_left and right.
 
short param062 { 0 }
 Left hand magic _ long distance magic _ left and right.
 
short param063 { 0 }
 Left hand magic _HP recovery magic.
 
short param064 { 0 }
 Left hand magic_buff magic.
 
short param065 { 0 }
 Left hand magic_Melee magic_Move forward.
 
short param066 { 0 }
 Left hand magic_Melee magic_Move backward.
 
short param067 { 0 }
 Left hand magic_medium range magic_move forward.
 
short param068 { 0 }
 Left hand magic_medium range magic_moving backwards.
 
short param069 { 0 }
 unused
 
short param070 { 0 }
 backstep
 
short param071 { 0 }
 Front rolling.
 
short param072 { 0 }
 Left and right rolling.
 
short param073 { 0 }
 Rolling behind.
 
short param074 { 0 }
 Move left and right.
 
short param075 { 0 }
 Recession.
 
short param076 { 0 }
 Dash approach.
 
short param077 { 0 }
 stand-by
 
short param078 { 0 }
 Switch to two-handed right hand.
 
short param079 { 0 }
 Switch to two-handed left hand.
 
short param080 { 0 }
 Switch to one-handed.
 
short param081 { 0 }
 Approach to combat distance.
 
short param082 { 0 }
 unused
 
short param083 { 0 }
 unused
 
short param084 { 0 }
 unused
 
short param085 { 0 }
 Deadly Attack [Guard Break].
 
short param086 { 0 }
 Dash Attack [Guard Break].
 
short param087 { 0 }
 Magic_Melee Magic [GuardBreak].
 
short param088 { 0 }
 Do not interrupt [Guard Break].
 
short param089 { 0 }
 unused
 
short param090 { 0 }
 Shield Chiku.
 
short param091 { 0 }
 unused
 
short param092 { 0 }
 unused
 
short param093 { 0 }
 unused
 
short param094 { 0 }
 unused
 
short param095 { 0 }
 Dash Attack [Estus].
 
short param096 { 0 }
 Throwing item [Estus].
 
short param097 { 0 }
 Do not interrupt [Estus].
 
short param098 { 0 }
 unused
 
short param099 { 0 }
 unused
 
short param100 { 0 }
 Parry time.
 
short param101 { 0 }
 Front rolling [Parrytime].
 
short param102 { 0 }
 Left and right rolling [Parrytime].
 
short param103 { 0 }
 Rolling behind [Parrytime].
 
short param104 { 0 }
 Backstep attack [Parrytime].
 
short param105 { 0 }
 On-the-spot guard [Parrytime].
 
short param106 { 0 }
 Do not interrupt [Parrytime].
 
short param107 { 0 }
 unused
 
short param108 { 0 }
 unused
 
short param109 { 0 }
 unused
 
short param110 { 0 }
 Rolling behind [Damaged].
 
short param111 { 0 }
 Left and right rolling [Damaged].
 
short param112 { 0 }
 Back guard move [Damaged].
 
short param113 { 0 }
 Left and right guard movement [Damaged].
 
short param114 { 0 }
 Do not interrupt [Damaged].
 
short param115 { 0 }
 R1 Combo [Damaged].
 
short param116 { 0 }
 Front rolling [Damaged].
 
short param117 { 0 }
 Backstep [Damaged].
 
short param118 { 0 }
 Front guard move [Damaged].
 
short param119 { 0 }
 unused
 
short param120 { 0 }
 Front rolling [Shoot].
 
short param121 { 0 }
 Left and right rolling [Shoot].
 
short param122 { 0 }
 Front guard move [Shoot].
 
short param123 { 0 }
 Left and right guard movement [Shoot].
 
short param124 { 0 }
 Do not interrupt [Shoot].
 
short param125 { 0 }
 After rolling [Shoot].
 
short param126 { 0 }
 Dash approach [Shoot].
 
short param127 { 0 }
 unused
 
short param128 { 0 }
 unused
 
short param129 { 0 }
 unused
 
short param130 { 0 }
 Backstep [Find Attack].
 
short param131 { 0 }
 Front rolling [Find Attack].
 
short param132 { 0 }
 Left and right rolling [Find Attack].
 
short param133 { 0 }
 After rolling [Find Attack].
 
short param134 { 0 }
 Front guard move [Find Attack].
 
short param135 { 0 }
 Left and right guard movement [Find Attack].
 
short param136 { 0 }
 On-the-spot guard [Find Attack].
 
short param137 { 0 }
 Shield Chiku [Find Attack].
 
short param138 { 0 }
 Do not interrupt [Find Attack].
 
short param139 { 0 }
 On-the-spot avoidance arts [Find Attack].
 
short param140 { 0 }
 Probability of holding both hands at R1 combo.
 
short param141 { 0 }
 Probability of holding both hands at R2 combo.
 
short param142 { 0 }
 Guard probability when moving during planning action.
 
short param143 { 0 }
 Probability of replacing R1 attack with dual wield attack.
 
short param144 { 0 }
 Probability of replacing evasion with special rolling arts.
 
short param145 { 0 }
 Use of throwing items.
 
short param146 { 0 }
 Use of HP recovery items.
 
short param147 { 0 }
 Use of buff items.
 
short param148 { 0 }
 Drug package combo attack.
 
short param149 { 0 }
 unused
 
short param150 { 0 }
 Arts_Short Range Attack.
 
short param151 { 0 }
 Arts_Medium Range Attack.
 
short param152 { 0 }
 Arts_range attack.
 
short param153 { 0 }
 Arts_Recovery.
 
short param154 { 0 }
 Arts_buff.
 
short param155 { 0 }
 unused
 
short param156 { 0 }
 unused
 
short param157 { 0 }
 unused
 
short param158 { 0 }
 unused
 
short param159 { 0 }
 unused
 
short param160 { 0 }
 unused
 
short param161 { 0 }
 unused
 
short param162 { 0 }
 unused
 
short param163 { 0 }
 unused
 
short param164 { 0 }
 unused
 
short param165 { 0 }
 unused
 
short param166 { 0 }
 unused
 
short param167 { 0 }
 unused
 
short param168 { 0 }
 unused
 
short param169 { 0 }
 unused
 
short param170 { 0 }
 unused
 
short param171 { 0 }
 unused
 
short param172 { 0 }
 unused
 
short param173 { 0 }
 unused
 
short param174 { 0 }
 unused
 
short param175 { 0 }
 unused
 
short param176 { 0 }
 unused
 
short param177 { 0 }
 unused
 
short param178 { 0 }
 unused
 
short param179 { 0 }
 unused
 
short param180 { 0 }
 unused
 
short param181 { 0 }
 unused
 
short param182 { 0 }
 unused
 
short param183 { 0 }
 unused
 
short param184 { 0 }
 unused
 
short param185 { 0 }
 unused
 
short param186 { 0 }
 unused
 
short param187 { 0 }
 unused
 
short param188 { 0 }
 unused
 
short param189 { 0 }
 unused
 
short param190 { 0 }
 unused
 
short param191 { 0 }
 unused
 
short param192 { 0 }
 unused
 
short param193 { 0 }
 unused
 
short param194 { 0 }
 unused
 
short param195 { 0 }
 unused
 
short param196 { 0 }
 unused
 
short param197 { 0 }
 unused
 
short param198 { 0 }
 unused
 
short param199 { 0 }
 unused
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ param000

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param000 { 0 }

Right hand proximity_R1 combo.

Right-handed proximity behavior

◆ param001

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param001 { 0 }

Right hand proximity_R2 combo.

Right-handed proximity behavior

◆ param002

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param002 { 0 }

Right-handed melee_dash attack.

Right-handed proximity behavior

◆ param003

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param003 { 0 }

Right-handed melee_front rolling attack.

Right-handed proximity behavior

◆ param004

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param004 { 0 }

Right hand proximity_left and right rolling attack.

Right-handed proximity behavior

◆ param005

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param005 { 0 }

Right-handed melee_rear rolling attack.

Right-handed proximity behavior

◆ param006

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param006 { 0 }

Right-handed melee_backstep attack.

Right-handed proximity behavior

◆ param007

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param007 { 0 }

Right-handed melee_jump attack.

Right-handed proximity behavior

◆ param008

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param008 { 0 }

Right-handed melee_dash jump attack.

Right-handed proximity behavior

◆ param010

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param010 { 0 }

Right hand long range _R1 shooting.

Right-handed long-range weapon action

◆ param011

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param011 { 0 }

Right hand long range _R2 shooting.

Right-handed long-range weapon action

◆ param013

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param013 { 0 }

Right hand magic _ long distance magic _ move forward.

Right hand magic action

◆ param014

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param014 { 0 }

Right-handed magic_long-distance magic_moving backwards.

Right hand magic action

◆ param015

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param015 { 0 }

Move left / right [Close Draw Bow].

Interrupt approached while holding a bow

◆ param016

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param016 { 0 }

Left and right rolling [Close Draw Bow].

Interrupt approached while holding a bow

◆ param017

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param017 { 0 }

Do not interrupt [Close Draw Bow].

Interrupt approached while holding a bow

◆ param020

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param020 { 0 }

Right hand magic_Melee magic_Left and right.

Right hand magic action

◆ param021

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param021 { 0 }

Right hand magic_medium range magic_left and right.

Right hand magic action

◆ param022

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param022 { 0 }

Right hand magic _ long distance magic _ left and right.

Right hand magic action

◆ param023

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param023 { 0 }

Right hand magic _HP recovery magic.

Right hand magic action

◆ param024

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param024 { 0 }

Right hand magic_buff magic.

Right hand magic action

◆ param025

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param025 { 0 }

Right hand magic_Melee magic_Move forward.

Right hand magic action

◆ param026

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param026 { 0 }

Right hand magic_Melee magic_Move backwards.

Right hand magic action

◆ param027

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param027 { 0 }

Right-handed magic_Medium-range magic_Move forward.

Right hand magic action

◆ param028

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param028 { 0 }

Right-handed magic_Medium-range magic_Move backwards.

Right hand magic action

◆ param030

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param030 { 0 }

Right hand shield_R1 attack.

Right hand shield action

◆ param031

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param031 { 0 }

Right hand shield_R2 attack.

Right hand shield action

◆ param035

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param035 { 0 }

Backstep [SuccessGuard].

Guard success interrupt

◆ param036

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param036 { 0 }

Do not interrupt [SuccessGuard].

Guard success interrupt

◆ param037

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param037 { 0 }

Guard Counter Attack [SuccessGuard].

Guard success interrupt

◆ param040

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param040 { 0 }

Left hand proximity_R1 combo (both hands only)

Left hand proximity behavior

◆ param041

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param041 { 0 }

Left hand proximity_R2 combo (both hands only)

Left hand proximity behavior

◆ param042

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param042 { 0 }

Left-handed proximity_L1 combo (one-handed only)

Left hand proximity behavior

◆ param043

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param043 { 0 }

Left-handed melee_dash attack (both hands only)

Left hand proximity behavior

◆ param044

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param044 { 0 }

Left hand proximity_front rolling attack (both hands only)

Left hand proximity behavior

◆ param045

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param045 { 0 }

Left hand proximity_left and right rolling attack (only with both hands)

Left hand proximity behavior

◆ param046

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param046 { 0 }

Left hand proximity_rear rolling attack (only with both hands)

Left hand proximity behavior

◆ param047

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param047 { 0 }

Left-handed melee_backstep attack (only with both hands)

Left hand proximity behavior

◆ param048

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param048 { 0 }

Left-handed melee_jump attack (only with both hands)

Left hand proximity behavior

◆ param049

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param049 { 0 }

Left-handed melee_dash jump attack (only with both hands)

Left hand proximity behavior

◆ param050

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param050 { 0 }

Left hand long range _R1 shooting.

Left-handed long-range weapon action

◆ param051

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param051 { 0 }

Left hand long range _R2 shooting.

Left-handed long-range weapon action

◆ param053

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param053 { 0 }

Left hand magic _ long distance magic _ move forward.

Left hand magic action

◆ param054

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param054 { 0 }

Left hand magic _ long distance magic _ move backward.

Left hand magic action

◆ param055

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param055 { 0 }

Fatal Attack [Success Parry].

Parry Success Interrupt

◆ param056

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param056 { 0 }

Do not interrupt [Success Parry].

Parry Success Interrupt

◆ param060

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param060 { 0 }

Left hand magic_Melee magic_Left and right.

Left hand magic action

◆ param061

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param061 { 0 }

Left hand magic_medium range magic_left and right.

Left hand magic action

◆ param062

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param062 { 0 }

Left hand magic _ long distance magic _ left and right.

Left hand magic action

◆ param063

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param063 { 0 }

Left hand magic _HP recovery magic.

Left hand magic action

◆ param064

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param064 { 0 }

Left hand magic_buff magic.

Left hand magic action

◆ param065

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param065 { 0 }

Left hand magic_Melee magic_Move forward.

Left hand magic action

◆ param066

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param066 { 0 }

Left hand magic_Melee magic_Move backward.

Left hand magic action

◆ param067

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param067 { 0 }

Left hand magic_medium range magic_move forward.

Left hand magic action

◆ param068

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param068 { 0 }

Left hand magic_medium range magic_moving backwards.

Left hand magic action

◆ param070

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param070 { 0 }

backstep

Common behavior

◆ param071

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param071 { 0 }

Front rolling.

Common behavior

◆ param072

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param072 { 0 }

Left and right rolling.

Common behavior

◆ param073

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param073 { 0 }

Rolling behind.

Common behavior

◆ param074

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param074 { 0 }

Move left and right.

Common behavior

◆ param075

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param075 { 0 }

Recession.

Common behavior

◆ param076

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param076 { 0 }

Dash approach.

Common behavior

◆ param077

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param077 { 0 }

stand-by

Common behavior

◆ param078

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param078 { 0 }

Switch to two-handed right hand.

Common behavior

◆ param079

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param079 { 0 }

Switch to two-handed left hand.

Common behavior

◆ param080

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param080 { 0 }

Switch to one-handed.

Common behavior

◆ param081

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param081 { 0 }

Approach to combat distance.

Common behavior

◆ param085

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param085 { 0 }

Deadly Attack [Guard Break].

Guard break interrupt

◆ param086

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param086 { 0 }

Dash Attack [Guard Break].

Guard break interrupt

◆ param087

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param087 { 0 }

Magic_Melee Magic [GuardBreak].

Guard break interrupt

◆ param088

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param088 { 0 }

Do not interrupt [Guard Break].

Guard break interrupt

◆ param090

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param090 { 0 }

Shield Chiku.

Special behavior

◆ param095

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param095 { 0 }

Dash Attack [Estus].

Interrupt who drank Est

◆ param096

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param096 { 0 }

Throwing item [Estus].

Interrupt who drank Est

◆ param097

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param097 { 0 }

Do not interrupt [Estus].

Interrupt who drank Est

◆ param100

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param100 { 0 }

Parry time.

Parry Timing Interrupt

◆ param101

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param101 { 0 }

Front rolling [Parrytime].

Parry Timing Interrupt

◆ param102

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param102 { 0 }

Left and right rolling [Parrytime].

Parry Timing Interrupt

◆ param103

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param103 { 0 }

Rolling behind [Parrytime].

Parry Timing Interrupt

◆ param104

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param104 { 0 }

Backstep attack [Parrytime].

Parry Timing Interrupt

◆ param105

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param105 { 0 }

On-the-spot guard [Parrytime].

Parry Timing Interrupt

◆ param106

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param106 { 0 }

Do not interrupt [Parrytime].

Parry Timing Interrupt

◆ param110

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param110 { 0 }

Rolling behind [Damaged].

Damaged interrupt

◆ param111

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param111 { 0 }

Left and right rolling [Damaged].

Damaged interrupt

◆ param112

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param112 { 0 }

Back guard move [Damaged].

Damaged interrupt

◆ param113

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param113 { 0 }

Left and right guard movement [Damaged].

Damaged interrupt

◆ param114

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param114 { 0 }

Do not interrupt [Damaged].

Damaged interrupt

◆ param115

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param115 { 0 }

R1 Combo [Damaged].

Damaged interrupt

◆ param116

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param116 { 0 }

Front rolling [Damaged].

Damaged interrupt

◆ param117

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param117 { 0 }

Backstep [Damaged].

Damaged interrupt

◆ param118

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param118 { 0 }

Front guard move [Damaged].

Damaged interrupt

◆ param120

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param120 { 0 }

Front rolling [Shoot].

Projectile discovery interrupt

◆ param121

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param121 { 0 }

Left and right rolling [Shoot].

Projectile discovery interrupt

◆ param122

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param122 { 0 }

Front guard move [Shoot].

Projectile discovery interrupt

◆ param123

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param123 { 0 }

Left and right guard movement [Shoot].

Projectile discovery interrupt

◆ param124

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param124 { 0 }

Do not interrupt [Shoot].

Projectile discovery interrupt

◆ param125

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param125 { 0 }

After rolling [Shoot].

Projectile discovery interrupt

◆ param126

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param126 { 0 }

Dash approach [Shoot].

Projectile discovery interrupt

◆ param130

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param130 { 0 }

Backstep [Find Attack].

Attack detection interrupt

◆ param131

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param131 { 0 }

Front rolling [Find Attack].

Attack detection interrupt

◆ param132

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param132 { 0 }

Left and right rolling [Find Attack].

Attack detection interrupt

◆ param133

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param133 { 0 }

After rolling [Find Attack].

Attack detection interrupt

◆ param134

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param134 { 0 }

Front guard move [Find Attack].

Attack detection interrupt

◆ param135

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param135 { 0 }

Left and right guard movement [Find Attack].

Attack detection interrupt

◆ param136

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param136 { 0 }

On-the-spot guard [Find Attack].

Attack detection interrupt

◆ param137

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param137 { 0 }

Shield Chiku [Find Attack].

Attack detection interrupt

◆ param138

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param138 { 0 }

Do not interrupt [Find Attack].

Attack detection interrupt

◆ param139

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param139 { 0 }

On-the-spot avoidance arts [Find Attack].

Attack detection interrupt

◆ param140

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param140 { 0 }

Probability of holding both hands at R1 combo.

Other probability corrections

◆ param141

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param141 { 0 }

Probability of holding both hands at R2 combo.

Other probability corrections

◆ param142

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param142 { 0 }

Guard probability when moving during planning action.

Other probability corrections

◆ param143

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param143 { 0 }

Probability of replacing R1 attack with dual wield attack.

Other probability corrections

◆ param144

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param144 { 0 }

Probability of replacing evasion with special rolling arts.

Other probability corrections

◆ param145

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param145 { 0 }

Use of throwing items.

Item usage system

◆ param146

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param146 { 0 }

Use of HP recovery items.

Item usage system

◆ param147

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param147 { 0 }

Use of buff items.

Item usage system

◆ param148

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param148 { 0 }

Drug package combo attack.

Item usage system

◆ param150

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param150 { 0 }

Arts_Short Range Attack.

Arts behavior system

◆ param151

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param151 { 0 }

Arts_Medium Range Attack.

Arts behavior system

◆ param152

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param152 { 0 }

Arts_range attack.

Arts behavior system

◆ param153

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param153 { 0 }

Arts_Recovery.

Arts behavior system

◆ param154

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param154 { 0 }

Arts_buff.

Arts behavior system

◆ param155

short from::paramdef::NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST::param155 { 0 }

unused

Arts behavior system


The documentation for this struct was generated from the following file: