libER 0.1.4.2
ELDEN RING API library
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CS_MOTION_BLUR_QUALITY_DETAIL.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
14 bool enabled{ true };
15
19 bool ombEnabled{ true };
20
28
33 bool cheapFilterMode{ false };
34
40 int sampleCountBias{ -2 };
41
48
52 float blurMaxLengthScale{ 0.75f };
53};
54
55}; // namespace paramdef
56}; // namespace from
This struct was automatically generated from XML paramdefs.
Definition CS_MOTION_BLUR_QUALITY_DETAIL.hpp:10
int recurrenceCountBias
Offset the number of recursive blurs.
Definition CS_MOTION_BLUR_QUALITY_DETAIL.hpp:47
bool cheapFilterMode
Normally processed by the Reconstruction filter, but downgraded to a lighter process.
Definition CS_MOTION_BLUR_QUALITY_DETAIL.hpp:33
int sampleCountBias
Give an offset to the sample count.
Definition CS_MOTION_BLUR_QUALITY_DETAIL.hpp:40
float blurMaxLengthScale
Scale value for blur maximum length parameter.
Definition CS_MOTION_BLUR_QUALITY_DETAIL.hpp:52
bool enabled
Motion blur enabled.
Definition CS_MOTION_BLUR_QUALITY_DETAIL.hpp:14
bool forceScaleVelocityBuffer
Decrease the resolution of the velocity buffer used internally.
Definition CS_MOTION_BLUR_QUALITY_DETAIL.hpp:27
bool ombEnabled
OMB (object motion blur) enabled.
Definition CS_MOTION_BLUR_QUALITY_DETAIL.hpp:19