libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <MENU_OFFSCR_REND_PARAM_ST.hpp>
Public Attributes | |
float | camAtPosX { 0.f } |
Camera gaze point X. | |
float | camAtPosY { 0.f } |
Camera gaze point Y. | |
float | camAtPosZ { 0.f } |
Camera gaze point Z. | |
float | camDist { 10.f } |
Camera distance. | |
float | camRotX { 0.f } |
Camera oriented X. | |
float | camRotY { 0.f } |
Suitable for camera Y. | |
float | camFov { 49.f } |
Camera angle of view. | |
float | camDistMin { 0.f } |
Shortest distance when operating the camera. | |
float | camDistMax { 100.f } |
Longest distance when operating the camera. | |
float | camRotXMin { -89.f } |
Minimum orientation when operating the camera. | |
float | camRotXMax { 89.f } |
Maximum orientation when operating the camera. | |
unsigned int | GparamID { 10 } |
GparamID. | |
unsigned int | envTexId { 10 } |
Environment map texture ID. | |
unsigned int | Grapm_ID_forPS4 { 10 } |
Gparam ID (for PS4) | |
unsigned int | Grapm_ID_forXB1 { 10 } |
Gparam ID (for Xbox One) | |
This struct was automatically generated from XML paramdefs.
Environment map texture ID.
Environment map texture ID. It corresponds to 4 digits of N: \ GR \ data \ Other \ SysEnvTex \ GILM ???? _rem.dds.