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    libER 0.1.4.2
    
   ELDEN RING API library 
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This struct was automatically generated from XML paramdefs. More...
#include <MENU_OFFSCR_REND_PARAM_ST.hpp>
Public Attributes | |
| float | camAtPosX { 0.f } | 
| Camera gaze point X.  | |
| float | camAtPosY { 0.f } | 
| Camera gaze point Y.  | |
| float | camAtPosZ { 0.f } | 
| Camera gaze point Z.  | |
| float | camDist { 10.f } | 
| Camera distance.  | |
| float | camRotX { 0.f } | 
| Camera oriented X.  | |
| float | camRotY { 0.f } | 
| Suitable for camera Y.  | |
| float | camFov { 49.f } | 
| Camera angle of view.  | |
| float | camDistMin { 0.f } | 
| Shortest distance when operating the camera.  | |
| float | camDistMax { 100.f } | 
| Longest distance when operating the camera.  | |
| float | camRotXMin { -89.f } | 
| Minimum orientation when operating the camera.  | |
| float | camRotXMax { 89.f } | 
| Maximum orientation when operating the camera.  | |
| unsigned int | GparamID { 10 } | 
| GparamID.  | |
| unsigned int | envTexId { 10 } | 
| Environment map texture ID.   | |
| unsigned int | Grapm_ID_forPS4 { 10 } | 
| Gparam ID (for PS4)  | |
| unsigned int | Grapm_ID_forXB1 { 10 } | 
| Gparam ID (for Xbox One)  | |
This struct was automatically generated from XML paramdefs.
Environment map texture ID.
Environment map texture ID. It corresponds to 4 digits of N: \ GR \ data \ Other \ SysEnvTex \ GILM ???? _rem.dds.