libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <CUTSCENE_GPARAM_TIME_PARAM_ST.hpp>

Public Attributes

bool disableParam_NT: 1 { false }
 Do you remove it from the NT version output?
 
bool disableParam_Debug: 1 { false }
 Is it a debug parameter?
 
unsigned char disableParamReserve1: 6
 Reserve for package output 1.
 
unsigned char disableParamReserve2 [3]
 Reserve for package output 2.
 
unsigned char DstTimezone_Morning { 0 }
 Morning.
 
unsigned char DstTimezone_Noon { 0 }
 Noon A.
 
unsigned char DstTimezone_AfterNoon { 0 }
 Noon B.
 
unsigned char DstTimezone_Evening { 0 }
 evening
 
unsigned char DstTimezone_Night { 0 }
 Night.
 
unsigned char DstTimezone_DeepNightA { 0 }
 Midnight A.
 
unsigned char DstTimezone_DeepNightB { 0 }
 Midnight B.
 
float PostPlayIngameTime { -1.f }
 Specify in-game time at the end of playback [hour].
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ disableParam_Debug

bool from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST::disableParam_Debug

Is it a debug parameter?

Parameters marked with a circle are excluded from all packages (because they are for debugging).

◆ disableParam_NT

bool from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST::disableParam_NT

Do you remove it from the NT version output?

Parameters marked with ○ are excluded in the NT version package.

◆ DstTimezone_AfterNoon

unsigned char from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST::DstTimezone_AfterNoon { 0 }

Noon B.

Noon-B (Refer to the cutscene time conversion setting sheet for the conversion time)

◆ DstTimezone_DeepNightA

unsigned char from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST::DstTimezone_DeepNightA { 0 }

Midnight A.

Midnight A (Refer to the cutscene time conversion setting sheet for the conversion time)

◆ DstTimezone_DeepNightB

unsigned char from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST::DstTimezone_DeepNightB { 0 }

Midnight B.

Midnight B (Refer to the cutscene time conversion setting sheet for the conversion time)

◆ DstTimezone_Evening

unsigned char from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST::DstTimezone_Evening { 0 }

evening

Evening (Refer to the cutscene time conversion setting sheet for the conversion time)

◆ DstTimezone_Morning

unsigned char from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST::DstTimezone_Morning { 0 }

Morning.

Morning (Refer to the cutscene time conversion setting sheet for the conversion time)

◆ DstTimezone_Night

unsigned char from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST::DstTimezone_Night { 0 }

Night.

Night (Refer to the cutscene time conversion setting sheet for the conversion time)

◆ DstTimezone_Noon

unsigned char from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST::DstTimezone_Noon { 0 }

Noon A.

Day A (Refer to the cutscene time conversion setting sheet for the conversion time)

◆ PostPlayIngameTime

float from::paramdef::CUTSCENE_GPARAM_TIME_PARAM_ST::PostPlayIngameTime { -1.f }

Specify in-game time at the end of playback [hour].

Specify in-game time at the end of playback [hour] [-1.0 to 24.0] (-1 (less than 0): do nothing)


The documentation for this struct was generated from the following file: