libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::EQUIP_PARAM_ACCESSORY_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <EQUIP_PARAM_ACCESSORY_ST.hpp>

Public Attributes

bool disableParam_NT: 1 { false }
 Do you remove it from the NT version output?
 
unsigned char disableParamReserve1: 7
 Reserve for package output 1.
 
unsigned char disableParamReserve2 [3]
 Reserve for package output 2.
 
int refId { -1 }
 Call ID.
 
int sfxVariationId { -1 }
 SFX variation ID.
 
float weight { 1.f }
 Weight [kg].
 
int behaviorId { 0 }
 Action ID.
 
int basicPrice { 0 }
 Basic price.
 
int sellValue { 0 }
 Sale price.
 
int sortId { 0 }
 sortID
 
int qwcId { -1 }
 QWCID.
 
unsigned short equipModelId { 0 }
 Equipment model number.
 
unsigned short iconId { 0 }
 Icon ID.
 
short shopLv { 0 }
 Shop level.
 
short trophySGradeId { -1 }
 Trophy.
 
short trophySeqId { -1 }
 Trophy SEQ number.
 
unsigned char equipModelCategory { 0 }
 Equipment model type.
 
unsigned char equipModelGender { 0 }
 Equipment model gender.
 
unsigned char accessoryCategory { 0 }
 Decoration category.
 
unsigned char refCategory { 0 }
 ID category.
 
unsigned char spEffectCategory { 0 }
 Special effects category.
 
unsigned char sortGroupId { 255 }
 Sort item type ID.
 
int vagrantItemLotId { 0 }
 Item lottery ID_for map at the time of vagrant.
 
int vagrantBonusEneDropItemLotId { 0 }
 Vagrant Bonus Enemy Drop Item Lottery ID_Map.
 
int vagrantItemEneDropItemLotId { 0 }
 Vagrant item Enemy drop item Lottery ID_for map.
 
bool isDeposit: 1 { false }
 Can i deposit.
 
bool isEquipOutBrake: 1 { false }
 Will it break if removed?
 
bool disableMultiDropShare: 1 { false }
 Is multi-drop sharing prohibited?
 
bool isDiscard: 1 { false }
 Can you throw it away.
 
bool isDrop: 1 { false }
 Can you put it on the spot.
 
bool showLogCondType: 1 { true }
 Acquisition log display condition.
 
unsigned char showDialogCondType: 2 { 2 }
 Acquisition dialog display condition.
 
unsigned char rarity { 0 }
 Rarity.
 
int saleValue { -1 }
 Selling price.
 
short accessoryGroup { -1 }
 Wearing group ID.
 
signed char compTrophySedId { -1 }
 Comptrophy SEQ number.
 
int residentSpEffectId1 { 0 }
 Resident special effect ID1.
 
int residentSpEffectId2 { 0 }
 Resident special effect ID2.
 
int residentSpEffectId3 { 0 }
 Resident special effect ID3.
 
int residentSpEffectId4 { 0 }
 Resident special effect ID4.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ accessoryCategory

unsigned char from::paramdef::EQUIP_PARAM_ACCESSORY_ST::accessoryCategory { 0 }

Decoration category.

Armor category

◆ accessoryGroup

short from::paramdef::EQUIP_PARAM_ACCESSORY_ST::accessoryGroup { -1 }

Wearing group ID.

Items of the same group cannot be equipped at the same time

◆ behaviorId

int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::behaviorId { 0 }

Action ID.

Action ID (= Skill)

◆ compTrophySedId

signed char from::paramdef::EQUIP_PARAM_ACCESSORY_ST::compTrophySedId { -1 }

Comptrophy SEQ number.

SEQ number of complete trophy

◆ disableParam_NT

bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::disableParam_NT

Do you remove it from the NT version output?

Parameters marked with ○ are excluded in the NT version package.

◆ equipModelGender

unsigned char from::paramdef::EQUIP_PARAM_ACCESSORY_ST::equipModelGender { 0 }

Equipment model gender.

Gender of equipment model

◆ iconId

unsigned short from::paramdef::EQUIP_PARAM_ACCESSORY_ST::iconId { 0 }

Icon ID.

Menu icon ID

◆ isDeposit

bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::isDeposit

Can i deposit.

Can you deposit it in the warehouse?

◆ isDiscard

bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::isDiscard

Can you throw it away.

Can you throw away the item? TRUE = thrown away

◆ isDrop

bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::isDrop

Can you put it on the spot.

Can I put the item on the spot? TRUE = can be placed

◆ isEquipOutBrake

bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::isEquipOutBrake

Will it break if removed?

Will it break when equipped and removed?

◆ rarity

unsigned char from::paramdef::EQUIP_PARAM_ACCESSORY_ST::rarity { 0 }

Rarity.

Rarity used in item acquisition logs

◆ refCategory

unsigned char from::paramdef::EQUIP_PARAM_ACCESSORY_ST::refCategory { 0 }

ID category.

↓ ID category [Attack, Projectile, Special]

◆ refId

int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::refId { -1 }

Call ID.

ID called from decorations

◆ sellValue

int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::sellValue { 0 }

Sale price.

Selling price

◆ sfxVariationId

int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::sfxVariationId { -1 }

SFX variation ID.

Specify SFX variation (used to identify SFX in combination with TimeActEditor ID)

◆ shopLv

short from::paramdef::EQUIP_PARAM_ACCESSORY_ST::shopLv { 0 }

Shop level.

Level that can be sold at the store

◆ showDialogCondType

unsigned char from::paramdef::EQUIP_PARAM_ACCESSORY_ST::showDialogCondType

Acquisition dialog display condition.

Whether to display it in the item acquisition dialog when acquiring an item (not entered: new only)

◆ showLogCondType

bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::showLogCondType

Acquisition log display condition.

Whether to display in the item acquisition log when acquiring the item (not entered: ○)

◆ sortGroupId

unsigned char from::paramdef::EQUIP_PARAM_ACCESSORY_ST::sortGroupId { 255 }

Sort item type ID.

Sort item type ID. In the sort "Item type order", the same ID is displayed together as the same group.

◆ spEffectCategory

unsigned char from::paramdef::EQUIP_PARAM_ACCESSORY_ST::spEffectCategory { 0 }

Special effects category.

Since there are effects (enchantment weapons, etc.) whose parameters fluctuate depending on skills, magic, items, etc., set each action so that the determined effect can correspond to the effect such as "power up only weapon attack". Set "None" for items that do not need to be set, such as varistor.

◆ vagrantBonusEneDropItemLotId

int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::vagrantBonusEneDropItemLotId { 0 }

Vagrant Bonus Enemy Drop Item Lottery ID_Map.

-1: No drop 0: No lottery 1 ~: With lottery

◆ vagrantItemEneDropItemLotId

int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::vagrantItemEneDropItemLotId { 0 }

Vagrant item Enemy drop item Lottery ID_for map.

-1: No drop 0: No lottery 1 ~: With lottery

◆ vagrantItemLotId

int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::vagrantItemLotId { 0 }

Item lottery ID_for map at the time of vagrant.

-1: No vagrant 0: No lottery 1 ~: With lottery


The documentation for this struct was generated from the following file: