libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <EQUIP_PARAM_ACCESSORY_ST.hpp>
Public Attributes | |
bool | disableParam_NT: 1 { false } |
Do you remove it from the NT version output? | |
unsigned char | disableParamReserve1: 7 |
Reserve for package output 1. | |
unsigned char | disableParamReserve2 [3] |
Reserve for package output 2. | |
int | refId { -1 } |
Call ID. | |
int | sfxVariationId { -1 } |
SFX variation ID. | |
float | weight { 1.f } |
Weight [kg]. | |
int | behaviorId { 0 } |
Action ID. | |
int | basicPrice { 0 } |
Basic price. | |
int | sellValue { 0 } |
Sale price. | |
int | sortId { 0 } |
sortID | |
int | qwcId { -1 } |
QWCID. | |
unsigned short | equipModelId { 0 } |
Equipment model number. | |
unsigned short | iconId { 0 } |
Icon ID. | |
short | shopLv { 0 } |
Shop level. | |
short | trophySGradeId { -1 } |
Trophy. | |
short | trophySeqId { -1 } |
Trophy SEQ number. | |
unsigned char | equipModelCategory { 0 } |
Equipment model type. | |
unsigned char | equipModelGender { 0 } |
Equipment model gender. | |
unsigned char | accessoryCategory { 0 } |
Decoration category. | |
unsigned char | refCategory { 0 } |
ID category. | |
unsigned char | spEffectCategory { 0 } |
Special effects category. | |
unsigned char | sortGroupId { 255 } |
Sort item type ID. | |
int | vagrantItemLotId { 0 } |
Item lottery ID_for map at the time of vagrant. | |
int | vagrantBonusEneDropItemLotId { 0 } |
Vagrant Bonus Enemy Drop Item Lottery ID_Map. | |
int | vagrantItemEneDropItemLotId { 0 } |
Vagrant item Enemy drop item Lottery ID_for map. | |
bool | isDeposit: 1 { false } |
Can i deposit. | |
bool | isEquipOutBrake: 1 { false } |
Will it break if removed? | |
bool | disableMultiDropShare: 1 { false } |
Is multi-drop sharing prohibited? | |
bool | isDiscard: 1 { false } |
Can you throw it away. | |
bool | isDrop: 1 { false } |
Can you put it on the spot. | |
bool | showLogCondType: 1 { true } |
Acquisition log display condition. | |
unsigned char | showDialogCondType: 2 { 2 } |
Acquisition dialog display condition. | |
unsigned char | rarity { 0 } |
Rarity. | |
int | saleValue { -1 } |
Selling price. | |
short | accessoryGroup { -1 } |
Wearing group ID. | |
signed char | compTrophySedId { -1 } |
Comptrophy SEQ number. | |
int | residentSpEffectId1 { 0 } |
Resident special effect ID1. | |
int | residentSpEffectId2 { 0 } |
Resident special effect ID2. | |
int | residentSpEffectId3 { 0 } |
Resident special effect ID3. | |
int | residentSpEffectId4 { 0 } |
Resident special effect ID4. | |
This struct was automatically generated from XML paramdefs.
Decoration category.
Armor category
short from::paramdef::EQUIP_PARAM_ACCESSORY_ST::accessoryGroup { -1 } |
Wearing group ID.
Items of the same group cannot be equipped at the same time
int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::behaviorId { 0 } |
Action ID.
Action ID (= Skill)
Comptrophy SEQ number.
SEQ number of complete trophy
bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::disableParam_NT |
Do you remove it from the NT version output?
Parameters marked with ○ are excluded in the NT version package.
Equipment model gender.
Gender of equipment model
bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::isDeposit |
Can i deposit.
Can you deposit it in the warehouse?
bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::isDiscard |
Can you throw it away.
Can you throw away the item? TRUE = thrown away
bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::isDrop |
Can you put it on the spot.
Can I put the item on the spot? TRUE = can be placed
bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::isEquipOutBrake |
Will it break if removed?
Will it break when equipped and removed?
Rarity.
Rarity used in item acquisition logs
ID category.
↓ ID category [Attack, Projectile, Special]
int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::refId { -1 } |
Call ID.
ID called from decorations
int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::sellValue { 0 } |
Sale price.
Selling price
int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::sfxVariationId { -1 } |
SFX variation ID.
Specify SFX variation (used to identify SFX in combination with TimeActEditor ID)
short from::paramdef::EQUIP_PARAM_ACCESSORY_ST::shopLv { 0 } |
Shop level.
Level that can be sold at the store
Acquisition dialog display condition.
Whether to display it in the item acquisition dialog when acquiring an item (not entered: new only)
bool from::paramdef::EQUIP_PARAM_ACCESSORY_ST::showLogCondType |
Acquisition log display condition.
Whether to display in the item acquisition log when acquiring the item (not entered: ○)
Sort item type ID.
Sort item type ID. In the sort "Item type order", the same ID is displayed together as the same group.
Special effects category.
Since there are effects (enchantment weapons, etc.) whose parameters fluctuate depending on skills, magic, items, etc., set each action so that the determined effect can correspond to the effect such as "power up only weapon attack". Set "None" for items that do not need to be set, such as varistor.
int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::vagrantBonusEneDropItemLotId { 0 } |
Vagrant Bonus Enemy Drop Item Lottery ID_Map.
-1: No drop 0: No lottery 1 ~: With lottery
int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::vagrantItemEneDropItemLotId { 0 } |
Vagrant item Enemy drop item Lottery ID_for map.
-1: No drop 0: No lottery 1 ~: With lottery
int from::paramdef::EQUIP_PARAM_ACCESSORY_ST::vagrantItemLotId { 0 } |
Item lottery ID_for map at the time of vagrant.
-1: No vagrant 0: No lottery 1 ~: With lottery