132 unsigned char pad1[2];
164 unsigned char unknown_0x38{ 0 };
166 unsigned char unknown_0x3c{ 0 };
168 unsigned char unknown_0x40{ 0 };
170 unsigned char unknown_0x44{ 0 };
172 unsigned char unknown_0x48{ 0 };
174 unsigned char unknown_0x4c{ 0 };
176 unsigned char pad2[34];
183 "OBJ_ACT_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition OBJ_ACT_PARAM_ST.hpp:10
unsigned int playerAnimId
Player anime ID 0.
Definition OBJ_ACT_PARAM_ST.hpp:37
int actionButtonParamId
Action button parameter ID.
Definition OBJ_ACT_PARAM_ST.hpp:137
unsigned int objAnimId
Object Anime ID0.
Definition OBJ_ACT_PARAM_ST.hpp:85
unsigned short spQualifiedId
Special condition ID.
Definition OBJ_ACT_PARAM_ST.hpp:56
int actionEnableMsgId
MsgID when action is enabled.
Definition OBJ_ACT_PARAM_ST.hpp:16
bool isEventKickSync
Whether to synchronize event kicks.
Definition OBJ_ACT_PARAM_ST.hpp:78
unsigned int spQualifiedPassEventFlag
Event flags for special condition paths.
Definition OBJ_ACT_PARAM_ST.hpp:30
unsigned char eventKickTiming
Event activation timing.
Definition OBJ_ACT_PARAM_ST.hpp:130
unsigned char validObjAngle
Effective angle of action of the object.
Definition OBJ_ACT_PARAM_ST.hpp:116
unsigned char objDummyId
Damipoli ID0 of the object.
Definition OBJ_ACT_PARAM_ST.hpp:70
float enableTreasureDelaySec
Treasure activation delay (seconds)
Definition OBJ_ACT_PARAM_ST.hpp:146
int preActionSfxId
Pre-execution SFXID.
Definition OBJ_ACT_PARAM_ST.hpp:162
unsigned int chrAnimId
Character anime ID0.
Definition OBJ_ACT_PARAM_ST.hpp:44
unsigned char spQualifiedType
Special condition type.
Definition OBJ_ACT_PARAM_ST.hpp:101
int actionFailedMsgId
MsgID when action fails.
Definition OBJ_ACT_PARAM_ST.hpp:23
unsigned char spQualifiedType2
Special condition type 2.
Definition OBJ_ACT_PARAM_ST.hpp:108
int preActionSfxDmypolyId
Damipoly ID for SFX before execution.
Definition OBJ_ACT_PARAM_ST.hpp:154
unsigned short validDist
Effective distance of action [cm].
Definition OBJ_ACT_PARAM_ST.hpp:51
unsigned char chrSorbType
Character adsorption type.
Definition OBJ_ACT_PARAM_ST.hpp:123
unsigned char validPlayerAngle
Effective angle of player action.
Definition OBJ_ACT_PARAM_ST.hpp:94
unsigned short spQualifiedId2
Special condition ID 2.
Definition OBJ_ACT_PARAM_ST.hpp:63