libER
0.1.4.2
ELDEN RING API library
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Changelog
Version 0.1.0.0:
Initial release
Version 0.1.1.0:
Streamline allocation interface
Remove exposed get_allocator_of methods
Now,
from::allocator<T>
can deallocate anything natively
Version 0.1.2.0:
Add functionality to load files from disk or the game's vfs asynchronously
Add 2 new examples: getting a gparam resource (after loading the file it is in), loading and playing back a sound from a wwise soundbank
Initial sound engine implementation, 2D wwise sound playback
Update resource types and layouts, document file/resource capsules
from::shared_ptr
with a delay deleter
Fix allocator heuristic error
Increase documentation coverage
Update
liber::optref
pointer and reference constructors
Start laying out namespace DLIO and DLIOD types for native file I/O
Version 0.1.2.1:
Add
CSWindowImp
documentation by
ThomasJClark
Version 0.1.3.0:
Add graphics directory for GX* namespaces
Add graphics/draw with a DirectX 12 drawing helper task abstract class
Add a sample D3D12 triangle example under examples/d3d12/sample_triangle.cpp
play_system_sound and play_character_sound, restructure sound playback
Simplify sound playback example
Version 0.1.4.0:
Add runtime param manipulation based on a pull request by
ThomasJClark
Add 186 param tables with iterator support
Autogenerate paramdef headers with ParamStructGenerator by
tremwil
and
Nordgaren
Add paramdef Doxygen documentation based on Nordgaren's translations
Version 0.1.4.1:
Initial library post-DLC update (ver. 1.12.3)
Support for earlier versions is foregone, no new major executable updates are expected
Minor naming scheme fixes (remove Imp/Impl/Implement from singleton names)
Version 0.1.4.2:
Using Smithbox paramdefs:
Add 8 new DLC param tables
Update existing paramdefs
Update SoloParamRepository
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