libER 0.1.4.2
ELDEN RING API library
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MULTI_PLAY_CORRECTION_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 bool disableParam_NT : 1 { false };
17
21 unsigned char disableParamReserve1 : 7;
22
26 unsigned char disableParamReserve2[3];
27
32
37
42
47 bool bOverrideSpEffect{ false };
48
49 unsigned char pad3[15];
50};
51
52}; // namespace paramdef
53}; // namespace from
54
55static_assert(sizeof(from::paramdef::MULTI_PLAY_CORRECTION_PARAM_ST) == 32,
56 "MULTI_PLAY_CORRECTION_PARAM_ST paramdef size does not match detected "
57 "size");
This struct was automatically generated from XML paramdefs.
Definition MULTI_PLAY_CORRECTION_PARAM_ST.hpp:10
int client3SpEffectId
3 cooperating clients Special effect ID
Definition MULTI_PLAY_CORRECTION_PARAM_ST.hpp:41
int client2SpEffectId
2 cooperating clients Special effect ID
Definition MULTI_PLAY_CORRECTION_PARAM_ST.hpp:36
bool disableParam_NT
Do you remove it from the NT version output?
Definition MULTI_PLAY_CORRECTION_PARAM_ST.hpp:16
unsigned char disableParamReserve2[3]
Reserve for package output 2.
Definition MULTI_PLAY_CORRECTION_PARAM_ST.hpp:26
unsigned char disableParamReserve1
Reserve for package output 1.
Definition MULTI_PLAY_CORRECTION_PARAM_ST.hpp:21
bool bOverrideSpEffect
Whether to overwrite when the number of cooperating people fluctuates.
Definition MULTI_PLAY_CORRECTION_PARAM_ST.hpp:47
int client1SpEffectId
1 cooperating client Special effect ID
Definition MULTI_PLAY_CORRECTION_PARAM_ST.hpp:31