libER 0.1.4.2
ELDEN RING API library
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ATK_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 float hit0_Radius{ 0.f };
17
23 float hit1_Radius{ 0.f };
24
30 float hit2_Radius{ 0.f };
31
37 float hit3_Radius{ 0.f };
38
42 float knockbackDist{ 0.f };
43
49 float hitStopTime{ 0.f };
50
56 int spEffectId0{ -1 };
57
63 int spEffectId1{ -1 };
64
70 int spEffectId2{ -1 };
71
77 int spEffectId3{ -1 };
78
84 int spEffectId4{ -1 };
85
91 short hit0_DmyPoly1{ 0 };
92
98 short hit1_DmyPoly1{ 0 };
99
105 short hit2_DmyPoly1{ 0 };
106
112 short hit3_DmyPoly1{ 0 };
113
120 short hit0_DmyPoly2{ 0 };
121
128 short hit1_DmyPoly2{ 0 };
129
136 short hit2_DmyPoly2{ 0 };
137
144 short hit3_DmyPoly2{ 0 };
145
151 unsigned short blowingCorrection{ 0 };
152
158 unsigned short atkPhysCorrection{ 0 };
159
166 unsigned short atkMagCorrection{ 0 };
167
174 unsigned short atkFireCorrection{ 0 };
175
182 unsigned short atkThunCorrection{ 0 };
183
189 unsigned short atkStamCorrection{ 0 };
190
196 unsigned short guardAtkRateCorrection{ 0 };
197
203 unsigned short guardBreakCorrection{ 0 };
204
210 unsigned short atkThrowEscapeCorrection{ 0 };
211
215 unsigned char subCategory1{ 0 };
216
220 unsigned char subCategory2{ 0 };
221
227 unsigned short atkPhys{ 0 };
228
234 unsigned short atkMag{ 0 };
235
241 unsigned short atkFire{ 0 };
242
248 unsigned short atkThun{ 0 };
249
255 unsigned short atkStam{ 0 };
256
262 unsigned short guardAtkRate{ 0 };
263
269 unsigned short guardBreakRate{ 0 };
270
271 unsigned char pad6[1];
272
281
285 unsigned short atkThrowEscape{ 0 };
286
292 unsigned short atkObj{ 0 };
293
301
309 short guardRate{ 0 };
310
316 unsigned short throwTypeId{ 0 };
317
323 unsigned char hit0_hitType{ 0 };
324
330 unsigned char hit1_hitType{ 0 };
331
337 unsigned char hit2_hitType{ 0 };
338
344 unsigned char hit3_hitType{ 0 };
345
352 unsigned char hti0_Priority{ 0 };
353
360 unsigned char hti1_Priority{ 0 };
361
368 unsigned char hti2_Priority{ 0 };
369
376 unsigned char hti3_Priority{ 0 };
377
384 unsigned char dmgLevel{ 0 };
385
391 unsigned char mapHitType{ 0 };
392
400 signed char guardCutCancelRate{ 0 };
401
407 unsigned char atkAttribute{ 0 };
408
414 unsigned char spAttribute{ 0 };
415
422 unsigned char atkType{ 0 };
423
430 unsigned char atkMaterial{ 0 };
431
435 unsigned char guardRangeType{ 0 };
436
442 unsigned short defSeMaterial1{ 0 };
443
449 unsigned char hitSourceType{ 0 };
450
456 unsigned char throwFlag{ 0 };
457
463 bool disableGuard : 1 { false };
464
471 bool disableStaminaAttack : 1 { false };
472
478 bool disableHitSpEffect : 1 { false };
479
483 bool IgnoreNotifyMissSwingForAI : 1 { false };
484
490 bool repeatHitSfx : 1 { false };
491
497 bool isArrowAtk : 1 { false };
498
504 bool isGhostAtk : 1 { false };
505
512 bool isDisableNoDamage : 1 { false };
513
517 signed char atkPow_forSfx{ 0 };
518
522 signed char atkDir_forSfx{ 0 };
523
527 bool opposeTarget : 1 { true };
528
532 bool friendlyTarget : 1 { false };
533
537 bool selfTarget : 1 { false };
538
545 bool isCheckDoorPenetration : 1 { false };
546
553 bool isVsRideAtk : 1 { false };
554
559 bool isAddBaseAtk : 1 { false };
560
564 bool excludeThreatLvNotify : 1 { false };
565
566 unsigned char pad1 : 1;
567
573 unsigned char atkBehaviorId{ 0 };
574
578 signed char atkPow_forSe{ 0 };
579
585 float atkSuperArmor{ 0.f };
586
590 int decalId1{ -1 };
591
595 int decalId2{ -1 };
596
603
609 int HitAiSoundId{ 0 };
610
617 int HitRumbleId{ -1 };
618
625
632
639
645 int traceSfxId0{ -1 };
646
653
660
666 int traceSfxId1{ -1 };
667
674
681
687 int traceSfxId2{ -1 };
688
695
702
708 int traceSfxId3{ -1 };
709
716
723
729 int traceSfxId4{ -1 };
730
737
744
750 int traceSfxId5{ -1 };
751
758
765
771 int traceSfxId6{ -1 };
772
779
786
792 int traceSfxId7{ -1 };
793
800
807
813 float hit4_Radius{ 0.f };
814
820 float hit5_Radius{ 0.f };
821
827 float hit6_Radius{ 0.f };
828
834 float hit7_Radius{ 0.f };
835
841 float hit8_Radius{ 0.f };
842
848 float hit9_Radius{ 0.f };
849
855 float hit10_Radius{ 0.f };
856
862 float hit11_Radius{ 0.f };
863
869 float hit12_Radius{ 0.f };
870
876 float hit13_Radius{ 0.f };
877
883 float hit14_Radius{ 0.f };
884
890 float hit15_Radius{ 0.f };
891
897 short hit4_DmyPoly1{ 0 };
898
904 short hit5_DmyPoly1{ 0 };
905
911 short hit6_DmyPoly1{ 0 };
912
918 short hit7_DmyPoly1{ 0 };
919
925 short hit8_DmyPoly1{ 0 };
926
932 short hit9_DmyPoly1{ 0 };
933
939 short hit10_DmyPoly1{ 0 };
940
946 short hit11_DmyPoly1{ 0 };
947
953 short hit12_DmyPoly1{ 0 };
954
960 short hit13_DmyPoly1{ 0 };
961
967 short hit14_DmyPoly1{ 0 };
968
974 short hit15_DmyPoly1{ 0 };
975
982 short hit4_DmyPoly2{ 0 };
983
990 short hit5_DmyPoly2{ 0 };
991
998 short hit6_DmyPoly2{ 0 };
999
1006 short hit7_DmyPoly2{ 0 };
1007
1014 short hit8_DmyPoly2{ 0 };
1015
1022 short hit9_DmyPoly2{ 0 };
1023
1030 short hit10_DmyPoly2{ 0 };
1031
1038 short hit11_DmyPoly2{ 0 };
1039
1046 short hit12_DmyPoly2{ 0 };
1047
1054 short hit13_DmyPoly2{ 0 };
1055
1062 short hit14_DmyPoly2{ 0 };
1063
1070 short hit15_DmyPoly2{ 0 };
1071
1077 unsigned char hit4_hitType{ 0 };
1078
1084 unsigned char hit5_hitType{ 0 };
1085
1091 unsigned char hit6_hitType{ 0 };
1092
1098 unsigned char hit7_hitType{ 0 };
1099
1105 unsigned char hit8_hitType{ 0 };
1106
1112 unsigned char hit9_hitType{ 0 };
1113
1119 unsigned char hit10_hitType{ 0 };
1120
1126 unsigned char hit11_hitType{ 0 };
1127
1133 unsigned char hit12_hitType{ 0 };
1134
1140 unsigned char hit13_hitType{ 0 };
1141
1147 unsigned char hit14_hitType{ 0 };
1148
1154 unsigned char hit15_hitType{ 0 };
1155
1162 unsigned char hti4_Priority{ 0 };
1163
1170 unsigned char hti5_Priority{ 0 };
1171
1178 unsigned char hti6_Priority{ 0 };
1179
1186 unsigned char hti7_Priority{ 0 };
1187
1194 unsigned char hti8_Priority{ 0 };
1195
1202 unsigned char hti9_Priority{ 0 };
1203
1210 unsigned char hti10_Priority{ 0 };
1211
1218 unsigned char hti11_Priority{ 0 };
1219
1226 unsigned char hti12_Priority{ 0 };
1227
1234 unsigned char hti13_Priority{ 0 };
1235
1242 unsigned char hti14_Priority{ 0 };
1243
1250 unsigned char hti15_Priority{ 0 };
1251
1257 unsigned short defSfxMaterial1{ 0 };
1258
1264 unsigned short defSeMaterial2{ 0 };
1265
1271 unsigned short defSfxMaterial2{ 0 };
1272
1279 unsigned short atkDarkCorrection{ 0 };
1280
1286 unsigned short atkDark{ 0 };
1287
1288 unsigned char pad5 : 1;
1289
1298 bool isDisableParry : 1 { true };
1299
1305 bool isDisableBothHandsAtkBonus : 1 { false };
1306
1314
1315 unsigned char pad2 : 4;
1316
1324 signed char dmgLevel_vsPlayer{ 0 };
1325
1333
1342
1351
1360
1366 unsigned char atkBehaviorId_2{ 0 };
1367
1375 unsigned char throwDamageAttribute{ 0 };
1376
1384
1392
1398 short decalBaseId1{ -1 };
1399
1405 short decalBaseId2{ -1 };
1406
1410 unsigned short wepRegainHpScale{ 100 };
1411
1415 unsigned short atkRegainHp{ 0 };
1416
1421
1426
1430 signed char regainableSlotId{ -1 };
1431
1438 unsigned char spAttributeVariationValue{ 0 };
1439
1446
1454
1462
1463 unsigned char pad4[3];
1464
1469
1473 unsigned char subCategory3{ 0 };
1474
1478 unsigned char subCategory4{ 0 };
1479
1480 unsigned char pad7[10];
1481};
1482
1483}; // namespace paramdef
1484}; // namespace from
1485
1486static_assert(sizeof(from::paramdef::ATK_PARAM_ST) == 456,
1487 "ATK_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition ATK_PARAM_ST.hpp:10
int HitAiSoundId
AI sound ID on hit.
Definition ATK_PARAM_ST.hpp:609
unsigned char hitSourceType
Source per.
Definition ATK_PARAM_ST.hpp:449
unsigned short defSfxMaterial2
Defensive material 2 [SFX].
Definition ATK_PARAM_ST.hpp:1271
int spEffectId1
Special effect 1.
Definition ATK_PARAM_ST.hpp:63
unsigned char hit6_hitType
6 parts per
Definition ATK_PARAM_ST.hpp:1091
short hit12_DmyPoly2
12 per Damipoli 2
Definition ATK_PARAM_ST.hpp:1046
unsigned char atkMaterial
Attack material [SFX / SE].
Definition ATK_PARAM_ST.hpp:430
int AppearAiSoundId
AI sound ID when it occurs.
Definition ATK_PARAM_ST.hpp:602
int spEffectId2
Special effect 2.
Definition ATK_PARAM_ST.hpp:70
unsigned char hit7_hitType
7 parts per
Definition ATK_PARAM_ST.hpp:1098
short hit12_DmyPoly1
12 per Damipoli 1
Definition ATK_PARAM_ST.hpp:953
unsigned char atkBehaviorId
Behavior identification value 1.
Definition ATK_PARAM_ST.hpp:573
float hit8_Radius
8 radii per
Definition ATK_PARAM_ST.hpp:841
unsigned char hti3_Priority
3 priorities per
Definition ATK_PARAM_ST.hpp:376
unsigned char hit13_hitType
13 parts per
Definition ATK_PARAM_ST.hpp:1140
int traceSfxId0
Sword Flash SfxID_0.
Definition ATK_PARAM_ST.hpp:645
int traceDmyIdHead7
Root Sword Flash Damipoli ID_7.
Definition ATK_PARAM_ST.hpp:799
int traceDmyIdHead3
Root Sword Flash Damipoli ID_3.
Definition ATK_PARAM_ST.hpp:715
signed char atkPow_forSfx
Attack strength [SFX].
Definition ATK_PARAM_ST.hpp:517
int traceDmyIdHead0
Root Sword Flash Damipoli ID_0.
Definition ATK_PARAM_ST.hpp:652
int traceDmyIdTail6
Sword tip sword flash Damipoli ID_6.
Definition ATK_PARAM_ST.hpp:785
unsigned char hti9_Priority
9 priorities per
Definition ATK_PARAM_ST.hpp:1202
bool disableGuard
Unguardable flag.
Definition ATK_PARAM_ST.hpp:463
int traceSfxId3
Sword Flash SfxID_3.
Definition ATK_PARAM_ST.hpp:708
short hit6_DmyPoly1
6 per Damipoli 1
Definition ATK_PARAM_ST.hpp:911
float hit1_Radius
1 radius per
Definition ATK_PARAM_ST.hpp:23
short hit3_DmyPoly2
3 per Damipoli 2
Definition ATK_PARAM_ST.hpp:144
unsigned char spAttributeVariationValue
Special attribute variation value.
Definition ATK_PARAM_ST.hpp:1438
unsigned short guardAtkRate
Repellent attack power.
Definition ATK_PARAM_ST.hpp:262
unsigned char hti0_Priority
0 Priority per
Definition ATK_PARAM_ST.hpp:352
int traceDmyIdTail7
Sword tip sword flash Damipoli ID_7.
Definition ATK_PARAM_ST.hpp:806
unsigned short atkDark
Dark attack power.
Definition ATK_PARAM_ST.hpp:1286
unsigned char hti4_Priority
4 priorities per
Definition ATK_PARAM_ST.hpp:1162
bool excludeThreatLvNotify
Is it excluded from threat level notification?
Definition ATK_PARAM_ST.hpp:564
float regainableTimeScale
Regainable time correction factor.
Definition ATK_PARAM_ST.hpp:1420
bool isEnableCalcDamageForBushesObj
Can damage bushes.
Definition ATK_PARAM_ST.hpp:280
unsigned short atkFire
Fire attack power.
Definition ATK_PARAM_ST.hpp:241
unsigned short atkFireCorrection
Fire attack power correction value.
Definition ATK_PARAM_ST.hpp:174
unsigned char subCategory1
Subcategory 1.
Definition ATK_PARAM_ST.hpp:215
unsigned char hti13_Priority
13 priorities per
Definition ATK_PARAM_ST.hpp:1234
int traceDmyIdHead5
Root Sword Flash Damipoli ID_5.
Definition ATK_PARAM_ST.hpp:757
short guardStaminaCutRate
Stamina cut rate correction when guarding.
Definition ATK_PARAM_ST.hpp:300
int spEffectId3
Special effect 3.
Definition ATK_PARAM_ST.hpp:77
unsigned char hit5_hitType
5 parts per
Definition ATK_PARAM_ST.hpp:1084
unsigned char hti14_Priority
14 priorities per
Definition ATK_PARAM_ST.hpp:1242
int overwriteAttackElementCorrectId
Attack attribute correction ID overwrite.
Definition ATK_PARAM_ST.hpp:1391
float atkSuperArmor
SA attack power.
Definition ATK_PARAM_ST.hpp:585
unsigned short atkDarkCorrection
Dark attack power correction value.
Definition ATK_PARAM_ST.hpp:1279
unsigned char hit9_hitType
9 parts per
Definition ATK_PARAM_ST.hpp:1112
unsigned char throwFlag
Throw.
Definition ATK_PARAM_ST.hpp:456
int finalDamageRateId
finalDamageRateId
Definition ATK_PARAM_ST.hpp:1468
float hit13_Radius
13 radii per
Definition ATK_PARAM_ST.hpp:876
int traceDmyIdHead6
Root Sword Flash Damipoli ID_6.
Definition ATK_PARAM_ST.hpp:778
bool isCheckDoorPenetration
Do you want to check the door penetration?
Definition ATK_PARAM_ST.hpp:545
int decalId2
Decal ID 2 (directly specified)
Definition ATK_PARAM_ST.hpp:595
bool disableHitSpEffect
Special effects disabled on hit.
Definition ATK_PARAM_ST.hpp:478
int traceDmyIdTail3
Sword tip sword flash Damipoli ID_3.
Definition ATK_PARAM_ST.hpp:722
int traceDmyIdTail1
Sword tip sword flash Damipoli ID_1.
Definition ATK_PARAM_ST.hpp:680
int traceSfxId6
Sword Flash SfxID_6.
Definition ATK_PARAM_ST.hpp:771
unsigned short atkObj
Object attack power.
Definition ATK_PARAM_ST.hpp:292
float hit10_Radius
10 radii per
Definition ATK_PARAM_ST.hpp:855
float hit2_Radius
2 radii per
Definition ATK_PARAM_ST.hpp:30
bool friendlyTarget
Target: ○ Allies.
Definition ATK_PARAM_ST.hpp:532
int spEffectId4
Special effect 4.
Definition ATK_PARAM_ST.hpp:84
unsigned char mapHitType
See per map.
Definition ATK_PARAM_ST.hpp:391
unsigned short atkStamCorrection
Stamina attack power correction value.
Definition ATK_PARAM_ST.hpp:189
bool isDisableBothHandsAtkBonus
Is the attack power bonus invalid when holding both hands?
Definition ATK_PARAM_ST.hpp:1305
unsigned char hit8_hitType
8 parts per
Definition ATK_PARAM_ST.hpp:1105
unsigned char guardRangeType
Guard judgment position.
Definition ATK_PARAM_ST.hpp:435
float hit15_Radius
15 radii per
Definition ATK_PARAM_ST.hpp:890
unsigned char hti7_Priority
7 priorities per
Definition ATK_PARAM_ST.hpp:1186
unsigned short spEffectAtkPowerCorrectRate_byDmg
Special effect attack power multiplier correction (final attack power multiplier)
Definition ATK_PARAM_ST.hpp:1359
bool opposeTarget
Target: ● Hostile.
Definition ATK_PARAM_ST.hpp:527
short hit2_DmyPoly1
2 per Damipoli 1
Definition ATK_PARAM_ST.hpp:105
short decalBaseId2
Decal identifier 2.
Definition ATK_PARAM_ST.hpp:1405
unsigned char hit15_hitType
15 parts per
Definition ATK_PARAM_ST.hpp:1154
unsigned short statusAilmentAtkPowerCorrectRate
Abnormal state attack power magnification correction.
Definition ATK_PARAM_ST.hpp:1332
int traceSfxId2
Sword Flash SfxID_2.
Definition ATK_PARAM_ST.hpp:687
signed char guardCutCancelRate
Guard cut rate invalidation factor.
Definition ATK_PARAM_ST.hpp:400
short hit1_DmyPoly2
1 per Damipoli 2
Definition ATK_PARAM_ST.hpp:128
float regainableHpRateScale
Regainable rate correction factor.
Definition ATK_PARAM_ST.hpp:1425
unsigned char hti6_Priority
6 priorities per
Definition ATK_PARAM_ST.hpp:1178
signed char atkDir_forSfx
Attack direction [SFX].
Definition ATK_PARAM_ST.hpp:522
unsigned char hti8_Priority
8 priorities per
Definition ATK_PARAM_ST.hpp:1194
unsigned char hti11_Priority
11 priorities per
Definition ATK_PARAM_ST.hpp:1218
float hit3_Radius
3 radii per
Definition ATK_PARAM_ST.hpp:37
unsigned char hit10_hitType
10 parts per
Definition ATK_PARAM_ST.hpp:1119
unsigned char hti1_Priority
1 priority per
Definition ATK_PARAM_ST.hpp:360
unsigned short atkThun
Electric shock attack power.
Definition ATK_PARAM_ST.hpp:248
unsigned char subCategory4
subCategory4
Definition ATK_PARAM_ST.hpp:1478
int traceDmyIdTail4
Sword tip sword flash Damipoli ID_4.
Definition ATK_PARAM_ST.hpp:743
unsigned short atkRegainHp
Amount of attack regain.
Definition ATK_PARAM_ST.hpp:1415
short hit10_DmyPoly2
10 per Damipoli 2
Definition ATK_PARAM_ST.hpp:1030
unsigned short guardBreakCorrection
Repellent defense correction value.
Definition ATK_PARAM_ST.hpp:203
int spEffectId0
Special effects 0.
Definition ATK_PARAM_ST.hpp:56
short hit4_DmyPoly2
4 per Damipoli 2
Definition ATK_PARAM_ST.hpp:982
unsigned short atkMag
Magic attack power.
Definition ATK_PARAM_ST.hpp:234
unsigned short atkMagCorrection
Magic attack power correction value.
Definition ATK_PARAM_ST.hpp:166
unsigned char hit1_hitType
1 part per part
Definition ATK_PARAM_ST.hpp:330
unsigned char hti2_Priority
2 priorities per
Definition ATK_PARAM_ST.hpp:368
bool repeatHitSfx
Do you issue SFX many times during HIT?
Definition ATK_PARAM_ST.hpp:490
int traceDmyIdTail5
Sword tip sword flash Damipoli ID_5.
Definition ATK_PARAM_ST.hpp:764
unsigned short defSeMaterial1
Defensive material 1 [SE].
Definition ATK_PARAM_ST.hpp:442
unsigned char hit11_hitType
11 parts per
Definition ATK_PARAM_ST.hpp:1126
short hit0_DmyPoly1
Per 0 Damipoli 1.
Definition ATK_PARAM_ST.hpp:91
unsigned char atkBehaviorId_2
Behavior identification value 2.
Definition ATK_PARAM_ST.hpp:1366
short hit2_DmyPoly2
2 per Damipoli 2
Definition ATK_PARAM_ST.hpp:136
unsigned short statusAilmentAtkPowerCorrectRate_byPoint
Special effect status abnormality correction (attack power point)
Definition ATK_PARAM_ST.hpp:1383
short hit8_DmyPoly2
8 per Damipoli 2
Definition ATK_PARAM_ST.hpp:1014
int HitRumbleIdByMiddle
Vibration ID when hit in the middle.
Definition ATK_PARAM_ST.hpp:631
float hit9_Radius
9 radii per
Definition ATK_PARAM_ST.hpp:848
unsigned char hti5_Priority
5 priorities per
Definition ATK_PARAM_ST.hpp:1170
unsigned char throwDamageAttribute
Throw damage attribute.
Definition ATK_PARAM_ST.hpp:1375
signed char regainableSlotId
Same attack judgment ID.
Definition ATK_PARAM_ST.hpp:1430
short hit6_DmyPoly2
6 Damipoli 2 per
Definition ATK_PARAM_ST.hpp:998
bool isDisableNoDamage
Do you penetrate invincible.
Definition ATK_PARAM_ST.hpp:512
unsigned short atkPhys
Physical attack power.
Definition ATK_PARAM_ST.hpp:227
bool selfTarget
Target: myself.
Definition ATK_PARAM_ST.hpp:537
bool isGhostAtk
Is it a ghost attack?
Definition ATK_PARAM_ST.hpp:504
short guardRate
Guard magnification.
Definition ATK_PARAM_ST.hpp:309
int traceDmyIdHead1
Root Sword Flash Damipoli ID_1.
Definition ATK_PARAM_ST.hpp:673
unsigned short atkThrowEscape
Throw-through attack power.
Definition ATK_PARAM_ST.hpp:285
float hitStopTime
Hit stop time [s].
Definition ATK_PARAM_ST.hpp:49
unsigned char spAttribute
Special attributes.
Definition ATK_PARAM_ST.hpp:414
unsigned char subCategory3
subCategory3
Definition ATK_PARAM_ST.hpp:1473
short hit4_DmyPoly1
4 per Damipoli 1
Definition ATK_PARAM_ST.hpp:897
unsigned char subCategory2
Subcategory 2.
Definition ATK_PARAM_ST.hpp:220
unsigned short wepRegainHpScale
Weapon regain amount correction value.
Definition ATK_PARAM_ST.hpp:1410
int traceSfxId5
Sword Flash SfxID_5.
Definition ATK_PARAM_ST.hpp:750
short hit5_DmyPoly2
5 Damipoli 2 per
Definition ATK_PARAM_ST.hpp:990
float hit12_Radius
12 radii per
Definition ATK_PARAM_ST.hpp:869
int HitRumbleId
Vibration effect on hit (-1 invalid)
Definition ATK_PARAM_ST.hpp:617
unsigned short guardBreakRate
Repellent defense.
Definition ATK_PARAM_ST.hpp:269
unsigned char hit12_hitType
12 parts per
Definition ATK_PARAM_ST.hpp:1133
short hit0_DmyPoly2
Per 0 Damipoli 2.
Definition ATK_PARAM_ST.hpp:120
unsigned char hti12_Priority
12 priorities per
Definition ATK_PARAM_ST.hpp:1226
bool isVsRideAtk
Is it a riding special attack?
Definition ATK_PARAM_ST.hpp:553
int HitRumbleIdByNormal
Vibration ID when the tip hits.
Definition ATK_PARAM_ST.hpp:624
unsigned char dmgLevel
Damage level.
Definition ATK_PARAM_ST.hpp:384
short hit15_DmyPoly2
15 per Damipoli 2
Definition ATK_PARAM_ST.hpp:1070
bool isArrowAtk
Is it an arrow attack?
Definition ATK_PARAM_ST.hpp:497
unsigned char hit3_hitType
3 parts per
Definition ATK_PARAM_ST.hpp:344
unsigned short atkStam
Stamina attack power.
Definition ATK_PARAM_ST.hpp:255
unsigned short guardAtkRateCorrection
Repellent attack power correction value.
Definition ATK_PARAM_ST.hpp:196
float hit6_Radius
6 radii per
Definition ATK_PARAM_ST.hpp:827
float hit0_Radius
0 radius per
Definition ATK_PARAM_ST.hpp:16
bool isInvalidatedByNoDamageInAir
Will it be disabled with limited invincibility (only in the air)?
Definition ATK_PARAM_ST.hpp:1313
short hit7_DmyPoly1
7 per Damipoli 1
Definition ATK_PARAM_ST.hpp:918
int decalId1
Decal ID 1 (directly specified)
Definition ATK_PARAM_ST.hpp:590
bool isAddBaseAtk
Do you refer to the additional attack power even in weapon attacks?
Definition ATK_PARAM_ST.hpp:559
short parryForwardOffset
Front angle offset of parry establishment condition.
Definition ATK_PARAM_ST.hpp:1445
unsigned char atkAttribute
Physical attributes.
Definition ATK_PARAM_ST.hpp:407
unsigned char defSfxMaterialVariationValue
Defensive material variation value.
Definition ATK_PARAM_ST.hpp:1461
float hit7_Radius
7 radii per
Definition ATK_PARAM_ST.hpp:834
int traceSfxId1
Sword Flash SfxID_1.
Definition ATK_PARAM_ST.hpp:666
float hit14_Radius
14 radii per
Definition ATK_PARAM_ST.hpp:883
signed char atkPow_forSe
Attack strength [SE].
Definition ATK_PARAM_ST.hpp:578
short hit10_DmyPoly1
10 per Damipoli 1
Definition ATK_PARAM_ST.hpp:939
unsigned short spEffectAtkPowerCorrectRate_byPoint
Special effects attack power multiplier correction (attack power points)
Definition ATK_PARAM_ST.hpp:1341
bool disableStaminaAttack
Stamina does not decrease.
Definition ATK_PARAM_ST.hpp:471
short hit11_DmyPoly1
Per 11 Damipoli 1.
Definition ATK_PARAM_ST.hpp:946
short hit15_DmyPoly1
15 per Damipoli 1
Definition ATK_PARAM_ST.hpp:974
unsigned short spEffectAtkPowerCorrectRate_byRate
Special effect attack power multiplier correction (attack power multiplier)
Definition ATK_PARAM_ST.hpp:1350
unsigned short blowingCorrection
Blow-off correction value.
Definition ATK_PARAM_ST.hpp:151
short hit13_DmyPoly2
Per 13 Damipoli 2.
Definition ATK_PARAM_ST.hpp:1054
bool isDisableParry
Attack contact parry judgment invalid.
Definition ATK_PARAM_ST.hpp:1298
unsigned char hit14_hitType
14 parts per
Definition ATK_PARAM_ST.hpp:1147
unsigned char hit4_hitType
4 parts per
Definition ATK_PARAM_ST.hpp:1077
unsigned short defSfxMaterial1
Defensive material 1 [SFX].
Definition ATK_PARAM_ST.hpp:1257
unsigned char atkType
Attack attribute [SFX / SE].
Definition ATK_PARAM_ST.hpp:422
short hit9_DmyPoly1
9 per Damipoli 1
Definition ATK_PARAM_ST.hpp:932
short hit11_DmyPoly2
Per 11 Damipoli 2.
Definition ATK_PARAM_ST.hpp:1038
short hit5_DmyPoly1
5 per Damipoli 1
Definition ATK_PARAM_ST.hpp:904
int traceDmyIdTail2
Sword tip sword flash Damipoli ID_2.
Definition ATK_PARAM_ST.hpp:701
short hit7_DmyPoly2
7 Damipoli 2 per
Definition ATK_PARAM_ST.hpp:1006
float hit4_Radius
4 radii per
Definition ATK_PARAM_ST.hpp:813
int traceDmyIdTail0
Sword tip sword flash Damipoli ID_0.
Definition ATK_PARAM_ST.hpp:659
unsigned char hti10_Priority
10 priorities per
Definition ATK_PARAM_ST.hpp:1210
unsigned char hit0_hitType
0 parts per
Definition ATK_PARAM_ST.hpp:323
short hit1_DmyPoly1
1 per Damipoli 1
Definition ATK_PARAM_ST.hpp:98
int traceSfxId4
Sword Flash SfxID_4.
Definition ATK_PARAM_ST.hpp:729
unsigned short atkThunCorrection
Electric shock attack power correction value.
Definition ATK_PARAM_ST.hpp:182
int traceDmyIdHead4
Root Sword Flash Damipoli ID_4.
Definition ATK_PARAM_ST.hpp:736
float hit5_Radius
5 radii per
Definition ATK_PARAM_ST.hpp:820
signed char dmgLevel_vsPlayer
Damage level vs. player.
Definition ATK_PARAM_ST.hpp:1324
bool IgnoreNotifyMissSwingForAI
Do not notify AI of missed swing.
Definition ATK_PARAM_ST.hpp:483
float knockbackDist
Knockback distance [m].
Definition ATK_PARAM_ST.hpp:42
float hit11_Radius
11 radii per
Definition ATK_PARAM_ST.hpp:862
int traceDmyIdHead2
Root Sword Flash Damipoli ID_2.
Definition ATK_PARAM_ST.hpp:694
unsigned short atkThrowEscapeCorrection
Throw-through attack power correction value.
Definition ATK_PARAM_ST.hpp:210
unsigned short defSeMaterial2
Defensive material 2 [SE].
Definition ATK_PARAM_ST.hpp:1264
short hit3_DmyPoly1
3 per Damipoli 1
Definition ATK_PARAM_ST.hpp:112
int HitRumbleIdByRoot
Vibration ID at the time of root hit.
Definition ATK_PARAM_ST.hpp:638
short hit8_DmyPoly1
8 Damipoli per 1
Definition ATK_PARAM_ST.hpp:925
unsigned char hti15_Priority
15 priorities per
Definition ATK_PARAM_ST.hpp:1250
short hit13_DmyPoly1
13 Damipoli per 1
Definition ATK_PARAM_ST.hpp:960
unsigned char hit2_hitType
2 parts per
Definition ATK_PARAM_ST.hpp:337
short hit14_DmyPoly1
Per 14 Damipoli 1.
Definition ATK_PARAM_ST.hpp:967
short hit14_DmyPoly2
Per 14 Damipoli 2.
Definition ATK_PARAM_ST.hpp:1062
short decalBaseId1
Decal identifier 1.
Definition ATK_PARAM_ST.hpp:1398
short hit9_DmyPoly2
9 Damipoli per 2
Definition ATK_PARAM_ST.hpp:1022
int traceSfxId7
Sword Flash SfxID_7.
Definition ATK_PARAM_ST.hpp:792
unsigned short atkPhysCorrection
Physical attack power correction value.
Definition ATK_PARAM_ST.hpp:158
float atkSuperArmorCorrection
SA attack power correction value.
Definition ATK_PARAM_ST.hpp:1453
unsigned short throwTypeId
Throw type ID.
Definition ATK_PARAM_ST.hpp:316