libER 0.1.4.2
ELDEN RING API library
Loading...
Searching...
No Matches
ASSET_GEOMETORY_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 int soundBankId{ -1 };
17
23 int soundBreakSEId{ -1 };
24
31 int refDrawParamId{ -1 };
32
38 signed char hitCreateType{ 0 };
39
47 unsigned char behaviorType{ 1 };
48
54 unsigned char collisionType{ 0 };
55
62 unsigned char rainBlockingType{ 0 };
63
69 short hp{ -1 };
70
76 unsigned short defense{ 0 };
77
84 float breakStopTime{ 30.f };
85
91 int breakSfxId{ -1 };
92
99 int breakSfxCpId{ -1 };
100
108
117
125
132
139
144
150 signed char breakItemLotType{ 0 };
151
157 unsigned char animBreakIdMax{ 0 };
158
167
173 bool isBreakByPlayerCollide : 1 { false };
174
180 bool isBreakByEnemyCollide : 1 { false };
181
188 bool isBreak_ByChrRide : 1 { false };
189
196
203 bool isAnimBreak : 1 { false };
204
211 bool isDamageCover : 1 { false };
212
218 bool isAttackBacklash : 1 { true };
219
225 bool isLadder : 1 { false };
226
233 bool isMoveObj : 1 { false };
234
241 bool isSkydomeFlag : 1 { false };
242
248 bool isAnimPauseOnRemoPlay : 1 { false };
249
255 bool isBurn : 1 { false };
256
263 bool isEnableRepick : 1 { false };
264
271 bool isBreakOnPickUp : 1 { false };
272
278 bool isBreakByHugeenemyCollide : 1 { false };
279
285 unsigned char navimeshFlag{ 0 };
286
292 unsigned short burnBulletInterval{ 30 };
293
299 float clothUpdateDist{ 30.f };
300
308
315 int contactSeId{ -1 };
316
325
329 float windEffectRate_0{ 0.5f };
330
334 float windEffectRate_1{ 0.5f };
335
339 unsigned char windEffectType_0{ 0 };
340
344 unsigned char windEffectType_1{ 0 };
345
354
362
368 float burnTime{ 0.f };
369
375 float burnBraekRate{ 0.5f };
376
382 int burnSfxId{ -1 };
383
389 int burnSfxId_1{ -1 };
390
396 int burnSfxId_2{ -1 };
397
403 int burnSfxId_3{ -1 };
404
412
420
428
436
444
452
460
468
476
484
492
500
507
514 unsigned short paintDecalTargetTextureSize{ 0 };
515
521 unsigned char navimeshFlag_after{ 0 };
522
528 signed char camNearBehaviorType{ 0 };
529
537
544
552
556 unsigned char autoDrawGroupBackFaceCheck{ 0 };
557
561 unsigned char autoDrawGroupDepthWrite{ 0 };
562
566 unsigned char autoDrawGroupShadowTest{ 0 };
567
574
582 unsigned char hitCarverCancelAreaFlag{ 0 };
583
590 unsigned char assetNavimeshNoCombine{ 0 };
591
597 unsigned char navimeshFlagApply{ 0 };
598
604 unsigned char navimeshFlagApply_after{ 0 };
605
613
620 unsigned int pickUpReplacementEventFlag{ 0 };
621
629
637
645
653 unsigned char slidingBulletHitType{ 0 };
654
661 bool isBushesForDamage{ false };
662
669 unsigned char penetrationBulletType{ 0 };
670
671 unsigned char Reserve_3[1];
672
673 unsigned char Reserve_4[4];
674
682
690
698
706
714
723
732
741
747 bool noGenerateCarver{ false };
748
755 bool noHitHugeAfterBreak{ false };
756
764 bool isEnabledBreakSync : 1 { true };
765
772 bool isHiddenOnRepick : 1 { false };
773
780 bool isCreateMultiPlayOnly : 1 { false };
781
788 bool isDisableBulletHitSfx : 1 { false };
789
797 bool isEnableSignPreBreak : 1 { true };
798
806 bool isEnableSignPostBreak : 1 { true };
807
808 unsigned char Reserve_1 : 2;
809
815
821 int residentSeId0{ -1 };
822
828 int residentSeId1{ -1 };
829
835 int residentSeId2{ -1 };
836
842 int residentSeId3{ -1 };
843
850
857
864
871
878
885
892
899
900 unsigned char unknown_0x120{ 0 };
901
902 unsigned char unknown_0x121{ 0 };
903
904 unsigned char unknown_0x122{ 0 };
905
906 unsigned char unknown_0x123{ 0 };
907
908 unsigned char unknown_0x124{ 0 };
909
910 unsigned char unknown_0x125{ 0 };
911
912 unsigned char Reserve_0[26];
913};
914
915}; // namespace paramdef
916}; // namespace from
917
918static_assert(sizeof(from::paramdef::ASSET_GEOMETORY_PARAM_ST) == 320,
919 "ASSET_GEOMETORY_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:10
unsigned char navimeshFlagApply
Navimesh flag application destination.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:597
float burnSfxDelayTimeMax_3
Combustion SFX generation delay End time (seconds): 3.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:467
float burnSfxDelayTimeMax_1
Combustion SFX generation delay End time (seconds): 1.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:451
float windEffectRate_0
Wind coefficient (before destruction)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:329
unsigned char autoDrawGroupDepthWrite
Auto drawing group_shield.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:561
int repickReplacementActionButtonParamId
At the time of recollection_replacement action button ID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:731
bool noHitHugeAfterBreak
Do not hit huge enemies after destruction.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:755
bool isBurn
Will it burn.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:255
int contactSeId
SE ID when contacting a player.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:315
int burnBulletBehaviorId
Combustion bullet generation Behavior parameter: 0.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:475
unsigned char excludeActivateRatio_PS4_Grid
Open_PS4 exclusion rate.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:891
unsigned char windEffectType_0
Wind effect type (before destruction)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:339
unsigned char assetNavimeshNoCombine
Navigation mesh join control.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:590
int burnSfxId_2
Combustion SFXID: 2.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:396
unsigned char excludeActivateRatio_Xboxone_Legacy
Legacy_XB1 exclusion rate.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:884
unsigned char penetrationBulletType
Bullet penetration type.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:669
short residentSeDmypolyId3
Resident SE Damipoli ID3.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:870
unsigned char rainBlockingType
Rain cutoff setting.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:62
short overrideMaterialId
Overwrite material ID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:353
bool isMoveObj
Is it a moving object?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:233
float burnBraekRate
Combustion fracture judgment progress.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:375
bool isBreakOnPickUp
Is it destroyed at the time of collection?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:271
bool noGenerateCarver
Navimesh terrain judgment invalidation.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:747
unsigned char excludeActivateRatio_PS4_Legacy
Legacy_PS4 exclusion rate.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:898
bool isEnabledBreakSync
Do you want to synchronize the destruction.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:764
float burnBulletDelayTime
Combustion bullet generation delay time (seconds)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:506
short residentSeDmypolyId2
Resident SE Damipoli ID2.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:863
unsigned char generateMultiForbiddenRegion
Summoning prohibited / intrusion prohibited area generation (Damipoli)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:814
unsigned char windEffectType_1
Wind effect type (after destruction)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:344
short residentSeDmypolyId0
Resident SE Damipoli ID0.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:849
float breakStopTime
Forced stop time after destruction.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:84
float burnSfxDelayTimeMin_1
Combustion SFX generation delay Start time (seconds): 1.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:419
float burnSfxDelayTimeMin
Combustion SFX generation delay Start time (seconds): 0.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:411
int burnSfxId
Combustion SFXID: 0.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:382
unsigned char collisionType
Collision detection type.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:54
int soundBankId
Sound bank ID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:16
int breakBulletCpId
Damipoli ID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:124
int burnBulletBehaviorId_3
Combustion bullet generation Behavior parameters: 3.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:499
int burnBulletBehaviorId_1
Combustion bullet generation Behavior parameter: 1.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:483
int pickUpReplacementAnimIdOffset
At the time of collection_replacement animation offset.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:628
int residentSeId1
Resident SEID1.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:828
unsigned char slidingBulletHitType
Behavior when a bullet crawling on the ground lands.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:653
int pickUpReplacementActionButtonParamId
At the time of collection_replacement action button ID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:636
int soundBreakSEId
Destruction sound SEID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:23
bool isEnableSignPostBreak
Is it possible to create a sign / blood character (after destroying the asset)?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:806
unsigned char navimeshFlagApply_after
Post-destruction navigation mesh flag application destination.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:604
int soundBreakSECpId
Destruction sound Damipoli ID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:681
bool isCreateMultiPlayOnly
Is it valid only during multi (dynamic only)?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:780
bool isAttackBacklash
Do you play the attack.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:218
signed char breakItemLotType
At the time of destruction_Item lottery type.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:150
bool debug_isHeightCheckEnable
Debug_allowable ground height check.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:573
bool isBreakByHugeenemyCollide
Will it be destroyed by a huge enemy collision?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:278
unsigned char autoDrawGroupShadowTest
Automatic drawing group_shadow test.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:566
int residentSeId0
Resident SEID0.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:821
float debug_HeightCheckCapacityMax
Debug_Allowable ground height_Max [m].
Definition ASSET_GEOMETORY_PARAM_ST.hpp:697
int breakSfxId
SFX ID at the time of destruction.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:91
float debug_HeightCheckCapacityMin
Debug_Allowable ground height_Minimum [m].
Definition ASSET_GEOMETORY_PARAM_ST.hpp:689
float burnSfxDelayTimeMax
Combustion SFX generation delay End time (seconds): 0.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:443
int breakLandingSfxId
SFX identifier when landing after destruction.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:107
float burnSfxDelayTimeMax_2
Combustion SFX generation delay End time (seconds): 2.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:459
float burnTime
Burning time (seconds)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:368
bool isAnimPauseOnRemoPlay
Do you want to stop the animation during the poly play?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:248
signed char breakBulletAttributeDamageType
Bomb generation attribute damage condition at the time of destruction.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:166
float burnSfxDelayTimeMin_2
Combustion SFX generation delay Start time (seconds): 2.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:427
short hp
HP.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:69
bool isEnableRepick
Is there a change during recollection?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:263
unsigned int pickUpReplacementEventFlag
At the time of collection_replacement flag condition.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:620
int burnSfxId_3
Combustion SFXID: 3.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:403
int repickActionButtonParamId
At the time of recollection_action button ID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:705
bool isHiddenOnRepick
When recollecting _ hidden.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:772
int pickUpActionButtonParamId
At the time of collection_action button ID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:543
float autoCreateOffsetHeight
Height offset during automatic generation (m)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:361
signed char camNearBehaviorType
Drawing when approaching the camera.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:528
bool isDisableBreakForFirstAppear
No destruction for initial appearance.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:195
int burnBulletBehaviorId_2
Combustion bullet generation Behavior parameter: 2.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:491
int breakBulletBehaviorId
Bomb generation at the time of destruction Action parameter ID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:116
int repickAnimIdOffset
At the time of recollection_animation offset.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:324
float lifeTime_forRuntimeCreate
Lifetime of runtime generated assets (seconds)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:307
int refDrawParamId
Drawing parameter reference ID.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:31
unsigned char behaviorType
Asset behavior type.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:47
int breakItemLotParamId
At the time of destruction_item lottery ID_for map.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:536
int breakSfxCpId
SFX Damipoli ID at the time of destruction.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:99
unsigned short burnBulletInterval
Combustion bullet generation interval (frame)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:292
unsigned char excludeActivateRatio_Xboxone_Grid
Open_XB1 exclusion rate.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:877
int residentSeId3
Resident SEID3.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:842
float autoDrawGroupPassPixelNum
Auto-draw group_passing pixels.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:612
int repickReplacementAnimIdOffset
At the time of recollection_replacement animation offset.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:722
float burnSfxDelayTimeMin_3
Combustion SFX generation delay Start time (seconds): 3.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:435
bool isEnableSignPreBreak
Is it possible to create a sign / blood character (before destroying the asset)?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:797
bool isBreakByPlayerCollide
Will it break in a player collision?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:173
int residentSeId2
Resident SEID2.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:835
int BreakAiSoundID
AI sound ID generated at the time of destruction.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:143
int burnSfxId_1
Combustion SFXID: 1.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:389
unsigned char hitCarverCancelAreaFlag
Underfloor navigation mesh not subject to clipping.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:582
bool isDisableBulletHitSfx
Does not generate bullet landing SFX.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:788
int repickReplacementItemLotParamId
At the time of recollection_replacement item lottery ID_for map.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:740
unsigned char autoDrawGroupBackFaceCheck
Automatic drawing group_Back side check.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:556
bool isDamageCover
Do you want to shield the damage?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:211
unsigned char navimeshFlag_after
Post-destruction navigation mesh flag.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:521
float FragmentInvisibleWaitTime
Hidden debris Wait time (seconds)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:131
unsigned short paintDecalTargetTextureSize
Paint decal target size.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:514
int pickUpItemLotParamId
At the time of collection_item lottery ID_for map.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:551
bool isSkydomeFlag
Is it treated as a celestial sphere?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:241
unsigned char animBreakIdMax
Anime destruction ID maximum value.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:157
signed char hitCreateType
Static asset hit build settings.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:38
unsigned char navimeshFlag
Pre-destruction navigation mesh flag.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:285
float windEffectRate_1
Wind coefficient (after destruction)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:334
short residentSeDmypolyId1
Resident SE Damipoli ID1.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:856
float clothUpdateDist
Cross update distance (m)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:299
bool isBreakByEnemyCollide
Will it be destroyed by an enemy character collision?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:180
int repickItemLotParamId
At the time of recollection_item lottery ID_for map.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:713
bool isLadder
Is it a ladder?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:225
bool isAnimBreak
Is it anime destruction?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:203
unsigned short defense
Defense power.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:76
int pickUpReplacementItemLotParamId
At the time of collection_replacement item lottery ID_for map.
Definition ASSET_GEOMETORY_PARAM_ST.hpp:644
float FragmentInvisibleTime
Debris non-display time (seconds)
Definition ASSET_GEOMETORY_PARAM_ST.hpp:138
bool isBreak_ByChrRide
Will it break if the character gets on it?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:188
bool isBushesForDamage
Will it break due to bush damage?
Definition ASSET_GEOMETORY_PARAM_ST.hpp:661