libER 0.1.4.2
ELDEN RING API library
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CS_RAYTRACING_QUALITY_DETAIL.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
14 unsigned char enableRaytraceAO{ 0 };
15
19 unsigned char enableRaytraceShadows{ 0 };
20 unsigned char Unk0x02{ 0 };
21 unsigned char Unk0x03{ 0 };
22 float UnkFloat0x04{ 0.f };
23 int Unk0x08{ 0 };
24 float UnkFloat0x0C{ 0.f };
25 int Unk0x10{ 0 };
26
30 float penumbraSize{ 0.0f };
31
35 float renderDistance{ 0.0f };
36};
37
38}; // namespace paramdef
39}; // namespace from
This struct was automatically generated from XML paramdefs.
Definition CS_RAYTRACING_QUALITY_DETAIL.hpp:10
float renderDistance
renderDistance
Definition CS_RAYTRACING_QUALITY_DETAIL.hpp:35
unsigned char enableRaytraceAO
Enable ray traced ambient occlusion.
Definition CS_RAYTRACING_QUALITY_DETAIL.hpp:14
float penumbraSize
penumbraSize
Definition CS_RAYTRACING_QUALITY_DETAIL.hpp:30
unsigned char enableRaytraceShadows
Enable ray traced shadows.
Definition CS_RAYTRACING_QUALITY_DETAIL.hpp:19